So for the record I am an assassin IRL. I was trained to be an assassin... I live, eat and drink assassination. With that being said:
I would like to see a new class implemented. The highest damage single target class ever created with many limitations to area damage. This class would be..... dun dun duuuuuhhhhhhh.....
An Assassin, almost completely physical based damage with the exception of Runes.
Primary Skills:
Rune Strike - 450% Weapon Damage single target.
Rib Spreader - 150% Weapon Damage area skill.
Rupturing Stab - 300% Weapon Damage bleed single target.
Rupturing Slice - 150% Weapon Damage bleed with area component.
Runes for Primaries:
Rune Strike:
Fatal Strike - Increases Damage to 600% weapon damage and turns into Cold.
Incapacitating Strike - 5% chance to stun target for 5 seconds with each attack and turns into Lightning.
Flaming Strike - Reduces Weapon Damage to 400% but each strike causes target to burn for 10% Weapon Damage over 2 seconds stacking 25 times and turns into Fire.
Adrenaline Strike - Each strike against a single target increases Attack Speed by .2% for 1 second stacking to 100%. Also increases dodge chance by .1% for 1 second per strike stacking to 50%. This effect is dropped if target is switched. Physical damage.
This is a work in progress, I will be adding to it daily until I am done with all the abilities that I see as my dream class. This is primarily a dream and highly doubtful to be taken serious. Please do not stress over the unrealistic ability formation I have in my brain when balancing/comparing to other current classes.
So for the record I am an assassin IRL. I was trained to be an assassin... I live, eat and drink assassination. With that being said:
I would like to see a new class implemented. The highest damage single target class ever created with many limitations to area damage. This class would be..... dun dun duuuuuhhhhhhh.....
An Assassin, almost completely physical based damage with the exception of Runes.
Primary Skills:
Rune Strike - 450% Weapon Damage single target.
Rib Spreader - 150% Weapon Damage area skill.
Rupturing Stab - 300% Weapon Damage bleed single target.
Rupturing Slice - 150% Weapon Damage bleed with area component.
Runes for Primaries:
Rune Strike:
Fatal Strike - Increases Damage to 600% weapon damage and turns into Cold.
Incapacitating Strike - 5% chance to stun target for 5 seconds with each attack and turns into Lightning.
Flaming Strike - Reduces Weapon Damage to 400% but each strike causes target to burn for 10% Weapon Damage over 2 seconds stacking 25 times and turns into Fire.
Adrenaline Strike - Each strike against a single target increases Attack Speed by .2% for 1 second stacking to 100%. Also increases dodge chance by .1% for 1 second per strike stacking to 50%. This effect is dropped if target is switched. Physical damage.
This is a work in progress, I will be adding to it daily until I am done with all the abilities that I see as my dream class. This is primarily a dream and highly doubtful to be taken serious. Please do not stress over the unrealistic ability formation I have in my brain when balancing/comparing to other current classes.