I think certain traits works more or less equal for all classes. Stuff like "Lucky" will surely appear in all characters.
I think necromancers should have some traits to improve his summons in different ways. Like "Increase skeleton chance to criticaly hit", "increase your skeletons an chance to block and counter attack", "increase the elemental effectivness of your skeleton mage's bolts (fire deals better aoe damage, poison do longer dot, cold deals stronger slow effect, lightning deals some mini stum and arcane gives some sort of silence or mana burn).
I think assassins should have an "Decrease enemies awereness towars you". This would allows for easier approaching and scaping.
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"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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http://www.diablowiki.com/Barbarian - here are some traits for the diablo 3 barbarian to give examples.
I can't think of any new traits for the old classes. But im sure you can!
So throw out some ideas, give them names, and maybe even some lore and of course they gotta do something.
Thought this would be fun to do.
lol ya.
but paladin, sorceress, necromancer, amazon, druid, and assasin.
I think necromancers should have some traits to improve his summons in different ways. Like "Increase skeleton chance to criticaly hit", "increase your skeletons an chance to block and counter attack", "increase the elemental effectivness of your skeleton mage's bolts (fire deals better aoe damage, poison do longer dot, cold deals stronger slow effect, lightning deals some mini stum and arcane gives some sort of silence or mana burn).
I think assassins should have an "Decrease enemies awereness towars you". This would allows for easier approaching and scaping.