I apologize if this has been posted before, but I was not able to find it. Has anyone read the Wiki entry about Diablo's cut content? It's pretty interesting. I think it also explains some things that I was confused about. Such as what was the purpose of Gillian's character since she is so useless with information and offers no services. But it would seem she was originally meant to have more purpose. Anyway, it was all an interesting read. I especially wish I could've seen the cinematic where you enter The Butcher's Lair.
"As with many games, Diablo was originally intended to be much more expansive than the final product, with a large number of monsters, characters, items, and quests never making it into the retail release.[6] A large portion of this content is still contained on dormant files hidden on the CD of the game.
Some spells never made it into the final game. The original game was supposed to have six spell-book pages (this can be checked in Diablo's manual, page eighteen, in a screen-shot where the spell-book has six pages), unlike the four in the final, and the spells left on the CD are: Invisibility (whose icon graphic was reused for the Teleport spell in Diablo II), Blood Boil, Blood Ritual, Doom Serpents, Etherealize, Sentinel. Most of these spells are disabled, but some, like Etherealize, can be enabled with the help of hacks, and Doom Serpents' graphics can still be extracted from the game's main data file.[7]
Some enemies don't appear in the final game, such as the Unraveler (which is now a monster found in Act 2 of Diablo II), Goat Lord, Incinerator, Bone Demon, Invisible Lord, The Arch Lich Malignus, and Devil Kin Brute. Their images can still be viewed in sprite form (.cl2) in the game's main data file. Several of these monsters later appeared in the expansion, Hellfire.[8]
A character named Tremain the Priest does not appear in the final game, but there are sound files of his speech in the game's main data file. He was supposed to travel in and out of Tristram and was to trigger of the "Fleshdoom, Wielder of Shadowfang" quest, which also never made it into the game's final stage. As originally planned, Tremain was to give the player a quest to destroy the demon Fleshdoom and retrieve his cursed sword, Shadowfang. However, when the player returned the demonblade to Tremain, he was to be consumed by hellfire and slain. He was also said to have been supposed to guide the player through the "Archbishop Lazarus" quest, instead of Cain; the reward in that quest was to be a powerful unique mace called Lightforge. Since the quest was not removed, it is not possible to obtain a Lightforge legitimately; many players have used third-party programs to gain this item, and some have even changed it into other forms to create Lightforge helmets and armor.
Many hints for quests that never made it into the final game can still be viewed on the game's main data file. These include "Izual, the Fallen Angel", in which the player talks to Gillian the barmaid and receives a quest to find and destroy Izual to release his tormented soul. The reward of this quest was likely Azurewrath, a unique sword. Both the quest and the sword were used separately in Diablo II. Another quest involved hunting down the demon queen Andariel. This character appeared later as a boss in Diablo II.
Two cutscenes appear on the CD but not in the game. One of them is a video the player is supposed to see upon entering The Butcher's lair, and the other one is of Diablo gaining power if the player fails the (never implemented) Map of Stars quest.
Many item graphics were never used in the final game, including the Map of the Stars, which was hacked many times into the game and spread over Battle.net. When the stars become aligned, Diablo will become "all but invincible", so the player had to complete this quest on time or else one "may never have a chance to rid the world of his evil ever again." This is the only quest of the whole lot which was ever officially recognized by Blizzard. They said that it was turned off because it "changed the way you played Diablo."
One of the extra sub-quests from Diablo supposedly involved Gillian. Gillian was involved in two quests, the first one she would issue early in the game. Rumor has it that Gillian requested that a cellar is cleaned in one of the town houses as "Giant Worms" had invaded the cellar. To complete this quest, the player needed to enter a town house. There is an abandoned house inside Tristram with an opened door which could possibly be the house the player was meant to clean up.
It's believed that Blizzard originally only planned to have one character skin. This is backed up by early screenshots, which not only showed only the warrior skin, but also depicted the warrior skin using magic and ranged weapons. The early names for the classes were the Fighter, Archer and Mage.[9]"
I like how Izual and Andariel were cut then appeared in D2, i like when companies do that, they cut something then it appear in the next game and/or expansion.
would have been nice to see the butcher cinematic, that guy was effing scary just in game. "hmmm fresh meat!!"
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It's hard to imagine either of those two characters in the first Diablo without upping the scale of the game first. Since everything that happens in Diablo feels like an isolated incident. But Diablo definitely could've used more cinematics, even if they were shorter ones.
Nice find, I never knew that stuff.
D2 was suppose to have light and dark verisons of each weapon, it was going to have a day/night system, daytime the light things would be stronger and visa versa with dark, this never made the final game.
Their is also a ring, a ring so strong its insane, lvl req of 95 and gives 100% mf, with all that mf comes some weak points, like a -25 life loss per second... well its something like that, might even be mana i havent read about it in a while.
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If you ever meet a hafling and a hungry dragon you dont have to outrun the dragon, you only have to outrun the hafling.
Devil kin brute is in the expansion. its just a big version of a devil kin. not sure about Incinerator. i dont have a copy of Hellfire any more.
I'd be just as interested to hear the sound files of the priest character.
well it says parts of that quest were not fully removed, so i think if you geta MPQ editor and open the main data file you should be able to hear the priest's soundfiles.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i havent seen a copy of it in a store anywhere since i bought mine.
which is kinda stink, but the expansion was kinda iffy. it had somethings that were very good, and it had somethings that make you think WTF why did they put this crap in the game.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
i liked:
-that the "stairs to town" stayed open upon going to new game
-The new area the crypt
-and the monsters found therein
-oils that improved damge/durability of items
-runes that worked like the assassins traps
-the cornerstone of the world, a way to trade items between Single player characters
-the amulet that allowed you to make 10,000 piles instead of 5000 piles.
-different difficulties (normal, Nightmare, Hell)
-apocalypse was a learnable spell (if you had 149 magic)
i hated:
-the hive
-and everything in it
-no multiplayer (sierra didnt have the rights to use Battle.net)
-the monsters in the new area the crypt were sometimes overpowering, esp. the liches. i enjoy a challenge but i dont like having my ass handed to me before i get a chance to get into the swing of things.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Wow, that was the best four second of footage I've ever seen. It's such a shame that wasn't in the game. I would imagine someone somewhere has made some sort of a MOD for this stuff. It would be really fun to play.
"As with many games, Diablo was originally intended to be much more expansive than the final product, with a large number of monsters, characters, items, and quests never making it into the retail release.[6] A large portion of this content is still contained on dormant files hidden on the CD of the game.
Siaynoq's Playthroughs
would have been nice to see the butcher cinematic, that guy was effing scary just in game. "hmmm fresh meat!!"
Siaynoq's Playthroughs
D2 was suppose to have light and dark verisons of each weapon, it was going to have a day/night system, daytime the light things would be stronger and visa versa with dark, this never made the final game.
Their is also a ring, a ring so strong its insane, lvl req of 95 and gives 100% mf, with all that mf comes some weak points, like a -25 life loss per second... well its something like that, might even be mana i havent read about it in a while.
To find the truth, you must risk everything.
Siaynoq's Playthroughs
well it says parts of that quest were not fully removed, so i think if you geta MPQ editor and open the main data file you should be able to hear the priest's soundfiles.
Yes, I'd be interested in seeing everything we never got to see!
which is kinda stink, but the expansion was kinda iffy. it had somethings that were very good, and it had somethings that make you think WTF why did they put this crap in the game.
thats exactly what i was talking about
i liked:
-that the "stairs to town" stayed open upon going to new game
-The new area the crypt
-and the monsters found therein
-oils that improved damge/durability of items
-runes that worked like the assassins traps
-the cornerstone of the world, a way to trade items between Single player characters
-the amulet that allowed you to make 10,000 piles instead of 5000 piles.
-different difficulties (normal, Nightmare, Hell)
-apocalypse was a learnable spell (if you had 149 magic)
i hated:
-the hive
-and everything in it
-no multiplayer (sierra didnt have the rights to use Battle.net)
-the monsters in the new area the crypt were sometimes overpowering, esp. the liches. i enjoy a challenge but i dont like having my ass handed to me before i get a chance to get into the swing of things.
It actually looks like one of the better cut-scenes in the game, odd that Blizzard didn't include it.
http://www.youtube.com/watch?v=t2hR6ai6q10&mode=related&search=
By the looks of it they cut some of the more interesting quests too.
EDIT: I wonder if anyone has done a mod that includes the cut content...
Siaynoq's Playthroughs