Just curious if anyone could get the picture of Rustweaver, he's the unique Doom Guard from level 13... He has an odd coloring. In fact the warrior I play on multiplayer Classic is named after him.
Another animation I would like to see is a Black Death, those guys are on my list of most irritating and scary Diablo series monsters.
Black Death (I think... I need to take a look in-game; this might be the wrong color-variant):
I haven't quite figured out how to get proper animations of the Uniques, such as the doom guard, Rustweaver.
As I said earlier in the thread, each monster-type has multiple color palettes; each one corresponding to a different variant of the monster. They do something apparently more complex for the Uniques, and I haven't discovered what that is, yet.
Wow these pictures are frickin sweet!!!!! Im glad I found this place
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www.myspace.com/mpotatoes for all your Trans Siberian Orchestra listening pleasure
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Wow, all these clips and pictures remind me just how dark and urgent Diablo was before its sequels. It really did once have a wonderful, distinctive atmosphere before Diablo 2 sort of watered it down. The monsters were so original and fascinating too.
Thanks a lot Anakyn for putting all these things up. From what I understood you said, it's not easy to do and the time you invested in doing this must have been fairly long. We all really appreciate it. I loved the monster deaths and Tremain the Priest seems so wonderfully archetypal, it's awesome. I wouldn't mind seeing a Pit Lord death by the way if you can manage it. Those Lava Thrower guys had a pretty cool death sequence too if I remember right.
There aren't many to be found with an online search, so resigned myself to taking them from the CD-ROM, as I did with my avatar and signature.
It's not a straight-forward process (i.e., each character, and all of its actions, is shown from eight different angles -- you have to isolate the frames for the action and angle you want; the Diablo logo file is not animated on the CD -- it's a single static image (a .pcx file) of all 15 frames. I had to crop each frame from the image, then I reassembled them into an animated gif using PaintShopPro Animation Workshop), so it's time-consuming. At least, for me it is.
I haven't had the energy to sit through the process, again, since I made my av and sig.
I've been exporting some monster gifs myself, but a few of them have some missing colors, as you can see there's missing some on the side of the chest and legs on this one and it's really bugging me.
I don't suppose anyone knows of a solution? Google isn't finding any relevant answers.
I think you?re not using the correct pallete, if i?m not wrong Diablo 1 models had
a different file to handle the colours
I've been exporting some monster gifs myself, but a few of them have some missing colors, as you can see there's missing some on the side of the chest and legs on this one and it's really bugging me.
I don't suppose anyone knows of a solution? Google isn't finding any relevant answers.
Rykker's the expert at extracting these images. I would ask him about it.
Also Diablo 1 images are 16-bits colors, those white areas looks like the 32-bits error that windows give me when I launch diablo 1 with it.
Check that
I haven't quite figured out how to get proper animations of the Uniques, such as the doom guard, Rustweaver.
As I said earlier in the thread, each monster-type has multiple color palettes; each one corresponding to a different variant of the monster. They do something apparently more complex for the Uniques, and I haven't discovered what that is, yet.
I found something about the Unique monsters colors
"Uniques have their own set of TRN files that will not work for normal monsters. Use of normal monster TRN files on uniques is unknown."
Seems Unique colors are on those .trn
unique TRNs are not really that unique
all TRNs just have to be picked very carefully
regarding that white colors: they used to be pure black originally (RGB data 000000h in .PAL file), but got converted to white in the process of extraction/conversion
Black is right for shadow.
However, part of this demon's legs is colored black, which, as far as I remember, wasn't the case originally - they were (very) dark red. Which also looks not like red, but pretty dark, without creating a feeling that it's too dark.
Thanks for these!
No problem!
Another animation I would like to see is a Black Death, those guys are on my list of most irritating and scary Diablo series monsters.
I haven't quite figured out how to get proper animations of the Uniques, such as the doom guard, Rustweaver.
As I said earlier in the thread, each monster-type has multiple color palettes; each one corresponding to a different variant of the monster. They do something apparently more complex for the Uniques, and I haven't discovered what that is, yet.
And obviously those latter two aren't in D1.
Siaynoq's Playthroughs
Yep. I was right to think that I might be wrong. What I posted above as a Black Death is actually a Rotting Carcass.
This is the Black Death (encountered on levels 3-5):
If you want to arrange it
This world you can change it
If we could somehow make this
Christmas thing last
By helping a neighbor
Or even a stranger
And to know who needs help
You need only just ask
Siaynoq's Playthroughs
Thanks a lot Anakyn for putting all these things up. From what I understood you said, it's not easy to do and the time you invested in doing this must have been fairly long. We all really appreciate it. I loved the monster deaths and Tremain the Priest seems so wonderfully archetypal, it's awesome. I wouldn't mind seeing a Pit Lord death by the way if you can manage it. Those Lava Thrower guys had a pretty cool death sequence too if I remember right.
Sinsleepily,
He Who was Once Known as Anakyn
lol i know who did it
I think you?re not using the correct pallete, if i?m not wrong Diablo 1 models had
a different file to handle the colours
Siaynoq's Playthroughs
Check that
I found something about the Unique monsters colors
"Uniques have their own set of TRN files that will not work for normal monsters. Use of normal monster TRN files on uniques is unknown."
Seems Unique colors are on those .trn
source: Mod Making guide
all TRNs just have to be picked very carefully
regarding that white colors: they used to be pure black originally (RGB data 000000h in .PAL file), but got converted to white in the process of extraction/conversion
However, part of this demon's legs is colored black, which, as far as I remember, wasn't the case originally - they were (very) dark red. Which also looks not like red, but pretty dark, without creating a feeling that it's too dark.
Diablo III Analyst
SC2Mapster