Winner gets a profound amount of xp (equivalent to alot of game time. of course low levels are not significant to prevent speed lvling )
the xp is important. people who risks their lives in combat to the death should get an equivalent compensation!
the xp should be a huge amount (with adjustments to low lvl killings. more over an hc character with lvl 20 shouldn't get xp from killing a lvl 10.)
This concept will create a new gender of players that quickly lvl via arena's.
it will be quicker than regular lvling but much more dangerous.
now some of you might say:
"personally i dont like the idea im spending much time lvling regulary and someone is lvling in super high speed via arena"
well , there is actually no real problem here: the higher the lvl you are-> the more xp you need to gain in order to lvl up -> the more battles you need to win in the arena -> higher risk. in other words - speed lvling via arena is not a new way to lvl! its too risky. this is not more than a compensation for those who truly are great in this game (arena wise ofcourse).
Blizzard is trying to determine the best design to handle hardcore deaths in a team vs team format. Seeing as your post didn't cover that at all... what's the point of this topic then?
Blizzard is trying to determine the best design to handle hardcore deaths in a team vs team format. Seeing as your post didn't cover that at all... what's the point of this topic then?
vote "yes" and i will grant you with a solution in the next 2 hours
The idea is really good imo, make it worth to actually try hardcore arena.
But they still should add a "sparring" feature where you never "kill" your "Hardcore" opponent, but you're always left at 1 HP, so you can battle your "non hardcore" friends and not lose your character in case you accidentaly die while messing around.
Could be something limited to a custom game mode, with hardcore laddering meaning "you lose, you die". At least people could feel half confident going in the arena with that system to "train".
Winner gets a profound amount of xp (equivalent to alot of game time. of course low levels are not significant to prevent speed lvling )
the xp is important. people who risks their lives in combat to the death should get an equivalent compensation!
the xp should be a huge amount (with adjustments to low lvl killings. more over an hc character with lvl 20 shouldn't get xp from killing a lvl 10.)
This concept will create a new gender of players that quickly lvl via arena's.
it will be quicker than regular lvling but much more dangerous.
now some of you might say:
"personally i dont like the idea im spending much time lvling regulary and someone is lvling in super high speed via arena"
well , there is actually no real problem here: the higher the lvl you are-> the more xp you need to gain in order to lvl up -> the more battles you need to win in the arena -> higher risk. in other words - speed lvling via arena is not a new way to lvl! its too risky. this is not more than a compensation for those who truly are great in this game (arena wise ofcourse).
I agree with the loot part but not the XP, hardcore is about challenge leveling in PVE environment not getting it through pvp, people would just abuse that.
Hardcore isn't supposed to change game mechanics, its supposed to give us a more challenging/tactical way to play the game.
now some of you might say:
"personally i dont like the idea im spending much time lvling regulary and someone is lvling in super high speed via arena"
well , there is actually no real problem here: the higher the lvl you are-> the more xp you need to gain in order to lvl up -> the more battles you need to win in the arena -> higher risk. in other words - speed lvling via arena is not a new way to lvl! its too risky. this is not more than a compensation for those who truly are great in this game (arena wise ofcourse).
Interesting concept except for the player who jumps.. say 4 levels after winning. They join again and run into the same leveled people but with way better gear because they got it from PvE / bought it.
The gain their loot aspect is nice but not enough to compensate for the large level increases, what if you kill higher level people with crap gear then your no stronger and will then face higher level people with better gear (unless you take the time to PvE) in which case you might as well drop the concept entirely.
I just don't see how these two different types HC modes could flow together. Overall a cool idea that may be good for just a gladiator mode or something.
Rollback Post to RevisionRollBack
Playing Diablo since 97. I know nothing and having nothing good to say, I be a troll.
Personally, I think loot duels should be more of a decision based before the match that both players agree to. As far as XP gain, I think it's a bad idea, most people who make duelers make multiple "levels" of duelers and you would completely kill low level dueling which in my opinion, is the most fun dueling and luckily the cheapest.
Winner gets a profound amount of xp (equivalent to alot of game time. of course low levels are not significant to prevent speed lvling )
the xp is important. people who risks their lives in combat to the death should get an equivalent compensation!
the xp should be a huge amount (with adjustments to low lvl killings. more over an hc character with lvl 20 shouldn't get xp from killing a lvl 10.)
This concept will create a new gender of players that quickly lvl via arena's.
it will be quicker than regular lvling but much more dangerous.
now some of you might say:
"personally i dont like the idea im spending much time lvling regulary and someone is lvling in super high speed via arena"
well , there is actually no real problem here: the higher the lvl you are-> the more xp you need to gain in order to lvl up -> the more battles you need to win in the arena -> higher risk. in other words - speed lvling via arena is not a new way to lvl! its too risky. this is not more than a compensation for those who truly are great in this game (arena wise ofcourse).
However hardcore arena works, it should definitely offer a chance for spectators to watch others battle. Knowing how much blood sweat and tears go into each hardcore char, and knowing that only one will leave the arena would make for great viewing.
Real world sponsorship of the hardcore arena would mean guys with madskills could take home a percentage.
I'd also like to see the option for the real nerds to code their own victory dance.
Am I just dreaming?
Personally, I think loot duels should be more of a decision based before the match that both players agree to. As far as XP gain, I think it's a bad idea, most people who make duelers make multiple "levels" of duelers and you would completely kill low level dueling which in my opinion, is the most fun dueling and luckily the cheapest.
Oh man, I really hope they make it nice and easy to get together with other llders. That was really the only thing that kept me going back to D2 after 2005-ish.
Personally, I think loot duels should be more of a decision based before the match that both players agree to. As far as XP gain, I think it's a bad idea, most people who make duelers make multiple "levels" of duelers and you would completely kill low level dueling which in my opinion, is the most fun dueling and luckily the cheapest.
LLD was just as expensive as HLD. Getting an awesome item was just as rare.
Also, OP has one of the worst ideas I have ever seen. I am glad the fans do not make the games.
Rollback Post to RevisionRollBack
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HardCore arena:
Permanent Death.
Winner gets all loot of loser.
Winner gets a profound amount of xp (equivalent to alot of game time. of course low levels are not significant to prevent speed lvling )
the xp is important. people who risks their lives in combat to the death should get an equivalent compensation!
the xp should be a huge amount (with adjustments to low lvl killings. more over an hc character with lvl 20 shouldn't get xp from killing a lvl 10.)
This concept will create a new gender of players that quickly lvl via arena's.
it will be quicker than regular lvling but much more dangerous.
now some of you might say:
"personally i dont like the idea im spending much time lvling regulary and someone is lvling in super high speed via arena"
well , there is actually no real problem here: the higher the lvl you are-> the more xp you need to gain in order to lvl up -> the more battles you need to win in the arena -> higher risk. in other words - speed lvling via arena is not a new way to lvl! its too risky. this is not more than a compensation for those who truly are great in this game (arena wise ofcourse).
you go 5x5 Arena (or 3x3) other 9 (5) players die and you get billions of epics, millions of XP and tons of gold.
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
naaa thats not what i meant at all.
there should be a tweak for a number of players greater than 2.
ill have to think about it
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
why the hell did you vote "gold" then??
vote "yes" and i will grant you with a solution in the next 2 hours
I really liked the idea of leaving 1 survivor in 5x5 HC arena What can i say? i like epixx
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell...
read my last edit.
interesting , but not too elegant
But they still should add a "sparring" feature where you never "kill" your "Hardcore" opponent, but you're always left at 1 HP, so you can battle your "non hardcore" friends and not lose your character in case you accidentaly die while messing around.
Could be something limited to a custom game mode, with hardcore laddering meaning "you lose, you die". At least people could feel half confident going in the arena with that system to "train".
I agree with the loot part but not the XP, hardcore is about challenge leveling in PVE environment not getting it through pvp, people would just abuse that.
Hardcore isn't supposed to change game mechanics, its supposed to give us a more challenging/tactical way to play the game.
Interesting concept except for the player who jumps.. say 4 levels after winning. They join again and run into the same leveled people but with way better gear because they got it from PvE / bought it.
The gain their loot aspect is nice but not enough to compensate for the large level increases, what if you kill higher level people with crap gear then your no stronger and will then face higher level people with better gear (unless you take the time to PvE) in which case you might as well drop the concept entirely.
I just don't see how these two different types HC modes could flow together. Overall a cool idea that may be good for just a gladiator mode or something.
Real world sponsorship of the hardcore arena would mean guys with madskills could take home a percentage.
I'd also like to see the option for the real nerds to code their own victory dance.
Am I just dreaming?
Oh man, I really hope they make it nice and easy to get together with other llders. That was really the only thing that kept me going back to D2 after 2005-ish.
LLD was just as expensive as HLD. Getting an awesome item was just as rare.
Also, OP has one of the worst ideas I have ever seen. I am glad the fans do not make the games.