So we don't know when release will be yet. Are they currently still working on pvp or they set it aside to finish getting everything else set for release.
Do they have an idea on how long after release until the pvp will be ready
I hope it takes at least a month to get through hell although I'm sure I'll be there in a week max. Even though... Won'y you want to farm up some good items before you even start to pvp?
I hope it takes at least a month to get through hell although I'm sure I'll be there in a week max. Even though... Won'y you want to farm up some good items before you even start to pvp?
Farming upp gear won't be needed since you'll be facing opponents with similar gear.
well kind of. It's based on similar gear and internal rating, but I'm pretty sure if there's no one wearing super low gear, you'll be faced against people who HAVE farmed for better gear =D So if I were you I'd farm anyway, which, well what else do you do in a diablo game?
Edit: As far as the OP goes, I'm not quite sure. My gut feeling is that they aren't going to touch pvp in these next 2 months to make sure release is polished as can be, and after release they will most likely be working to make sure the game stays stable. So while I'd love it to be a month or two, I honestly think it will probably be closer to 3-4 months, maybe longer ><
I give it 6 months before PvP, 3 months after all content is cleared for even the noobs, people sitting around doing nothing, spamming chat channels talking about crap, Chinese farmers saturating the market and basically giving everyone god gear for pennies, and then when we are like "lets go PvP", we can't because of a small player base of "diehard pve'ers" that dislike PvP, and an incompetent design leader (Jay Wilson), who basically threw PvP in the trash.
we can't because of a small player base of "diehard pve'ers" that dislike PvP, and an incompetent design leader (Jay Wilson), who basically threw PvP in the trash.
what are you talking about small player base the majority of players prefer pvm to pvp
we can't because of a small player base of "diehard pve'ers" that dislike PvP, and an incompetent design leader (Jay Wilson), who basically threw PvP in the trash.
what are you talking about small player base the majority of players prefer pvm to pvp
I would say a majority of D3's future players are not on/trolling forums, they are playing wow or sc2, or some other game that has a functional PvP system, and would expect that from D3.
Before September would be fine. And D2 dueling was my favorite part of my favorite game, but I can wait because I prefer to master the game before I duel hard I could see everyone not wanting to wait until so late though it is going to be awesome.
I give it 6 months before PvP, 3 months after all content is cleared for even the noobs, people sitting around doing nothing, spamming chat channels talking about crap, Chinese farmers saturating the market and basically giving everyone god gear for pennies, and then when we are like "lets go PvP", we can't because of a small player base of "diehard pve'ers" that dislike PvP, and an incompetent design leader (Jay Wilson), who basically threw PvP in the trash.
Sorry, but no. The primary player base of ALL of the Diablo games has always been about PvE. Playing PvP has always been a side feature of the game that a minority make use of regularly. I have a feeling the new arena system will be used MORE due to the fact that its an integrated system that lets people queue up to fight roughly equal opponents. Its casual PvP for a game that has never been about PvP in the first place.
I'll also refute Jay Wilson being a bad designer. There are very few bad design decisions in Diablo 3 (of what we can play). Most of those mistakes are also incredibly minor things that really don't hurt the gameplay. Diablo 3 is a very well designed game. As for him throwing PvP in the trash, you're wrong there as well. PvP has been given MORE support then it has ever gotten in the Diablo series. Its not going to be e-sport PvP, no, but since Diablo is a PvE focused game it makes sense.
As to the OP's question, my estimation is similar to others...two months or so. It seems like they are focusing their development on tuning and fixing any bugs in the core game right now. Once the core game is ready for release, their focus will likely switch over to the Arena and I don't think it should take more then a couple months.
I give it 6 months before PvP, 3 months after all content is cleared for even the noobs, people sitting around doing nothing, spamming chat channels talking about crap, Chinese farmers saturating the market and basically giving everyone god gear for pennies, and then when we are like "lets go PvP", we can't because of a small player base of "diehard pve'ers" that dislike PvP, and an incompetent design leader (Jay Wilson), who basically threw PvP in the trash.
Sorry, but no. The primary player base of ALL of the Diablo games has always been about PvE. Playing PvP has always been a side feature of the game that a minority make use of regularly. I have a feeling the new arena system will be used MORE due to the fact that its an integrated system that lets people queue up to fight roughly equal opponents. Its casual PvP for a game that has never been about PvP in the first place.
I'll also refute Jay Wilson being a bad designer. There are very few bad design decisions in Diablo 3 (of what we can play). Most of those mistakes are also incredibly minor things that really don't hurt the gameplay. Diablo 3 is a very well designed game. As for him throwing PvP in the trash, you're wrong there as well. PvP has been given MORE support then it has ever gotten in the Diablo series. Its not going to be e-sport PvP, no, but since Diablo is a PvE focused game it makes sense.
Riiiiight. So since PvP now has a dedicated spot to fight in...that suddenly means more support? So gone are duels whenever you want mid game, gone are dynamic game play revolving around real life interactions with emotions through the hostility function, gone are the public games where you can gather together with 7+ people and chat and duel. Now we have...a secluded arena where it is primary just a death match which caters to the PvE crowd who will use it once or twice in their life and their whole goal while in the arena will be to run away till health orbs pop up...fantastic I love all this great support PvP is getting. Face it kid, you don't know shit about PvP in Diablo or long term Diablo gameplay obviously, if you did you would notice that PvE doesn't keep kids interested in Diablo for 10+ years, PvP does. Why do you have bots that grind gear and levels for you, and are very very very widely used if PvE in Diablo was the greatest thing since slice bread? I want you to take a look at D2JSP and go check how many posts and threads are in the PvP section of Diablo 2, also check the trade section which is everyone trading for PvP gear, now mind you these numbers pale in comparison to what they were.
PvE in Diablo is about as hard as a wet limp noodle, inferno mode will be no different.
By the way you won't see any PvP related content for Diablo 3 in 4-7 months. They couldn't even put in chat channels in bnet2.0 in under 6 months. Why you kids think they can put in this "great robust" pvp system in less is beyond me.
Riiiiight. So since PvP now has a dedicated spot to fight in...that suddenly means more support? So gone are duels whenever you want mid game, gone are dynamic game play revolving around real life interactions with emotions through the hostility function, gone are the public games where you can gather together with 7+ people and chat and duel. Now we have...a secluded arena where it is primary just a death match which caters to the PvE crowd who will use it once or twice in their life and their whole goal while in the arena will be to run away till health orbs pop up...fantastic I love all this great support PvP is getting. Face it kid, you don't know shit about PvP in Diablo or long term Diablo gameplay obviously, if you did you would notice that PvE doesn't keep kids interested in Diablo for 10+ years, PvP does. Why do you have bots that grind gear and levels for you, and are very very very widely used if PvE in Diablo was the greatest thing since slice bread? I want you to take a look at D2JSP and go check how many posts and threads are in the PvP section of Diablo 2, also check the trade section which is everyone trading for PvP gear, now mind you these numbers pale in comparison to what they were.
PvE in Diablo is about as hard as a wet limp noodle, inferno mode will be no different.
By the way you won't see any PvP related content for Diablo 3 in 4-7 months. They couldn't even put in chat channels in bnet2.0 in under 6 months. Why you kids think they can put in this "great robust" pvp system in less is beyond me.
They aren't looking to make some 'robust' PvP system. They are making a PvP system that is supported with matchmaking, vanity rewards, and achievements. Its 'casual' PvP, not something meant for highly competitive play. Diablo 2 wasn't focused around PvP either. PvP in Diablo 2 was a extremely simplistic feature that just let players damage each other like they can monsters. It wasn't some established system, league, etc. At least in Diablo 3 they are adding matchmaking, rewards, etc. If what you want some form of highly competitive PvP, tough. The Diablo series is not about PvP, it isn't going to change now just because a minor group of players complain.
I give Blizzard more credit as well. I believe infernal will be a lot more difficult then you make out. If it does turn out to be too easy, I'm very confident that Blizzard will patch to tune it to increase the challenge.
They aren't looking to make some 'robust' PvP system. They are making a PvP system that is supported with matchmaking, vanity rewards, and achievements. Its 'casual' PvP, not something meant for highly competitive play. Diablo 2 wasn't focused around PvP either. PvP in Diablo 2 was a extremely simplistic feature that just let players damage each other like they can monsters. It wasn't some established system, league, etc. At least in Diablo 3 they are adding matchmaking, rewards, etc. If what you want some form of highly competitive PvP, tough. The Diablo series is not about PvP, it isn't going to change now just because a minor group of players complain.
I give Blizzard more credit as well. I believe infernal will be a lot more difficult then you make out. If it does turn out to be too easy, I'm very confident that Blizzard will patch to tune it to increase the challenge.
Except there was an established system, there were leagues, and there were rankings. Ive had this conversation a million times. PvM players always refuse to look at all of the facts and clues when discussing what Diablo is and how it turns or turned out. Whether Blizzard wants or wanted Diablo to be PvM only or mainly PvM doesn't hold any weight on what Diablo turns out to be. I am not saying it is a PvP only game or mainly PvP, but the game sure as hell isn't only PvM and in the long run PvM only sits as an avenue to get gear so you can PvP. Blizzard obviously doesn't see this because their current dev team knows nothing about Diablo as is apparent with their development cycle and priorities, they have the game set for the first year, then they will require expansion packs every year to keep interest, otherwise they will lose people left and right because simply put no one wants to run the same shit 10000000000000x.
"But oh the bosses don't drop the best gear and it will be more dependent on mobs." Yea ok, so find the best spawn point of said mob and run that a million times...yay.....and Blizzard has a history of fucking Diablo, so any real support from them is nut huggery delusion as best.
Its gonna be in a major patch so I'd say two to three months, on a side note Blizzards is well aware of the value of competitive multiplayer and esports. That said I dont think they can balance it to esport level due to the RMAH etc, but I do feel they will try to balance and rework it to somewhat degree. Atleast I hope so, really looking foward to smashing some skulls in.
Actually, Blizzard outright stated they WON'T be balancing the game as an e-sport. Its not due to RMAH or anything like that. Its due to the fact that they don't want the game revolving around PvP. They want to make a PvE focused game.
Sometimes I wonder if I'm the only one who doesn't really care about either farming gear or PvPing. I'm just super stoked to be playing through the game, soaking up the story and the eerie atmosphere that has been dominant in all the previous Diablo games.
I feel as though people treat the game as a MMO, where you rush through leveling to get to the endgame. For me, that has never been the case with Diablo, I've always just played it for what it is. A game with a beginning and an end, where what really matters is what happens in between, and not after you reach that end.
Guess I'm lucky like that, I don't have to fret about PvP not being in at release, or how "hardcore" the PvE will be. I'll just be strolling about, helping the citizens of Sanctuary fend of yet another demonic invasion. And I'm going to enjoy the hell out of it, probably multiple times.
As for the topic itself, I'd say 3 months or more, knowing Blizzard. And knowing Blizzard, it will be pretty cool when it comes out. You know how it goes: those who wait...
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Do they have an idea on how long after release until the pvp will be ready
I will be upset if it takes over 6 weeks after release.
Super Cop! He knows where you live, he knows where you sleep.
Somthing tells me it will be longer than that though.
well kind of. It's based on similar gear and internal rating, but I'm pretty sure if there's no one wearing super low gear, you'll be faced against people who HAVE farmed for better gear =D So if I were you I'd farm anyway, which, well what else do you do in a diablo game?
Edit: As far as the OP goes, I'm not quite sure. My gut feeling is that they aren't going to touch pvp in these next 2 months to make sure release is polished as can be, and after release they will most likely be working to make sure the game stays stable. So while I'd love it to be a month or two, I honestly think it will probably be closer to 3-4 months, maybe longer ><
Hope I'm wrong tho
I watched that super cop gif for like 5 minutes lol. What is that from?
what are you talking about small player base the majority of players prefer pvm to pvp
I would say a majority of D3's future players are not on/trolling forums, they are playing wow or sc2, or some other game that has a functional PvP system, and would expect that from D3.
I believe it's a movie called "Kop" or "Super Kop" or something.
EDIT: It's Kopps
http://www.imdb.com/title/tt0339230/
Sorry, but no. The primary player base of ALL of the Diablo games has always been about PvE. Playing PvP has always been a side feature of the game that a minority make use of regularly. I have a feeling the new arena system will be used MORE due to the fact that its an integrated system that lets people queue up to fight roughly equal opponents. Its casual PvP for a game that has never been about PvP in the first place.
I'll also refute Jay Wilson being a bad designer. There are very few bad design decisions in Diablo 3 (of what we can play). Most of those mistakes are also incredibly minor things that really don't hurt the gameplay. Diablo 3 is a very well designed game. As for him throwing PvP in the trash, you're wrong there as well. PvP has been given MORE support then it has ever gotten in the Diablo series. Its not going to be e-sport PvP, no, but since Diablo is a PvE focused game it makes sense.
As to the OP's question, my estimation is similar to others...two months or so. It seems like they are focusing their development on tuning and fixing any bugs in the core game right now. Once the core game is ready for release, their focus will likely switch over to the Arena and I don't think it should take more then a couple months.
Riiiiight. So since PvP now has a dedicated spot to fight in...that suddenly means more support? So gone are duels whenever you want mid game, gone are dynamic game play revolving around real life interactions with emotions through the hostility function, gone are the public games where you can gather together with 7+ people and chat and duel. Now we have...a secluded arena where it is primary just a death match which caters to the PvE crowd who will use it once or twice in their life and their whole goal while in the arena will be to run away till health orbs pop up...fantastic I love all this great support PvP is getting. Face it kid, you don't know shit about PvP in Diablo or long term Diablo gameplay obviously, if you did you would notice that PvE doesn't keep kids interested in Diablo for 10+ years, PvP does. Why do you have bots that grind gear and levels for you, and are very very very widely used if PvE in Diablo was the greatest thing since slice bread? I want you to take a look at D2JSP and go check how many posts and threads are in the PvP section of Diablo 2, also check the trade section which is everyone trading for PvP gear, now mind you these numbers pale in comparison to what they were.
PvE in Diablo is about as hard as a wet limp noodle, inferno mode will be no different.
By the way you won't see any PvP related content for Diablo 3 in 4-7 months. They couldn't even put in chat channels in bnet2.0 in under 6 months. Why you kids think they can put in this "great robust" pvp system in less is beyond me.
They aren't looking to make some 'robust' PvP system. They are making a PvP system that is supported with matchmaking, vanity rewards, and achievements. Its 'casual' PvP, not something meant for highly competitive play. Diablo 2 wasn't focused around PvP either. PvP in Diablo 2 was a extremely simplistic feature that just let players damage each other like they can monsters. It wasn't some established system, league, etc. At least in Diablo 3 they are adding matchmaking, rewards, etc. If what you want some form of highly competitive PvP, tough. The Diablo series is not about PvP, it isn't going to change now just because a minor group of players complain.
I give Blizzard more credit as well. I believe infernal will be a lot more difficult then you make out. If it does turn out to be too easy, I'm very confident that Blizzard will patch to tune it to increase the challenge.
"But oh the bosses don't drop the best gear and it will be more dependent on mobs." Yea ok, so find the best spawn point of said mob and run that a million times...yay.....and Blizzard has a history of fucking Diablo, so any real support from them is nut huggery delusion as best.
Actually, Blizzard outright stated they WON'T be balancing the game as an e-sport. Its not due to RMAH or anything like that. Its due to the fact that they don't want the game revolving around PvP. They want to make a PvE focused game.
Sometimes I wonder if I'm the only one who doesn't really care about either farming gear or PvPing. I'm just super stoked to be playing through the game, soaking up the story and the eerie atmosphere that has been dominant in all the previous Diablo games.
I feel as though people treat the game as a MMO, where you rush through leveling to get to the endgame. For me, that has never been the case with Diablo, I've always just played it for what it is. A game with a beginning and an end, where what really matters is what happens in between, and not after you reach that end.
Guess I'm lucky like that, I don't have to fret about PvP not being in at release, or how "hardcore" the PvE will be. I'll just be strolling about, helping the citizens of Sanctuary fend of yet another demonic invasion. And I'm going to enjoy the hell out of it, probably multiple times.
As for the topic itself, I'd say 3 months or more, knowing Blizzard. And knowing Blizzard, it will be pretty cool when it comes out. You know how it goes: those who wait...