I was (and still am) dissapointed about the complete lack of world PvP in D3. I'm sure I'll be all over arenas whenever I'm not farming Inferno later on, but I really wish there was some system in place to have a "less formal" PvP solution.
It really did add a sense of excitement to the game when someone came in and hostiled the group.
There certainly needed to be improvements on the D2 system but complete removal might have been too harsh a reaction...
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I was (and still am) dissapointed about the complete lack of world PvP in D3. I'm sure I'll be all over arenas whenever I'm not farming Inferno later on, but I really wish there was some system in place to have a "less formal" PvP solution.
It really did add a sense of excitement to the game when someone came in and hostiled the group.
There certainly needed to be improvements on the D2 system but complete removal might have been too harsh a reaction...
Perhaps you can offer some suggestions as to how they could make the system better, in a way that would benefit the overall community and justify the development resources to implement? Hostility was a negative feature of Diablo 2 other then the fact that it was the only way you could PvP. It created a rift in the community as many people stopped making non-passworded games because of griefing. I don't see how it would fit well at all with the way Diablo 3 is designed, and have explained why... However, if you can give some insight into how it might be implemented in a way that would work with the game's design and benefit the community, I'd love to hear it.
I was (and still am) dissapointed about the complete lack of world PvP in D3. I'm sure I'll be all over arenas whenever I'm not farming Inferno later on, but I really wish there was some system in place to have a "less formal" PvP solution.
It really did add a sense of excitement to the game when someone came in and hostiled the group.
There certainly needed to be improvements on the D2 system but complete removal might have been too harsh a reaction...
Perhaps you can offer some suggestions as to how they could make the system better, in a way that would benefit the overall community and justify the development resources to implement? Hostility was a negative feature of Diablo 2 other then the fact that it was the only way you could PvP. It created a rift in the community as many people stopped making non-passworded games because of griefing. I don't see how it would fit well at all with the way Diablo 3 is designed, and have explained why... However, if you can give some insight into how it might be implemented in a way that would work with the game's design and benefit the community, I'd love to hear it.
Well, as some suggested - even just a dueling system (I hate to draw this parallel but - just like in WoW) could be at least 1 way to bring back some sort of informal PvP system...
As to how to address something more similar to the hostility system used in D2 - I'm not really sure. I think you're right when you say that it doesn't really fit into the game design and I agree that ultimately it was a bad system in its previous iteration. Shoot, I suppose you could always slap a timer on it.
Countdown to distruction - 10 minutes before this game goes ape-shit.
I haven't really put a ton of thought into how to make it work since it doesn't kill the game for me one way or the other...
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"Rules of Engagement" - Any player to declare hostility against other players has a temporary debuff applied. Perhaps it starts as a -25% reduction to all stats @ 10 minutes sort of thing. For each minute that passes 2.5% of that debuff is retracted until the buff diminishes entirely... so:
Hostility can still only be declared from town and you can only hostile someone within X (5+/-) levels of your character... as always, hostiling someone puts you against anyone in their party as well.
That seems like a fun idea to mess around with....
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Liquid Cooled Intel I7 2700k OC'd to 5.0ghz at a max pull of 1.44v ~ 19-21C Idle ~ 68C max under load.
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
"Rules of Engagement" - Any player to declare hostility against other players has a temporary debuff applied. Perhaps it starts as a -25% reduction to all stats @ 10 minutes sort of thing. For each minute that passes 2.5% of that debuff is retracted until the buff diminishes entirely... so:
Hostility can still only be declared from town and you can only hostile someone within X (5+/-) levels of your character... as always, hostiling someone puts you against anyone in their party as well.
That seems like a fun idea to mess around with....
At first read, I thought this was retarded as hell. However sure, it has absolutely no chance to be in game but I would accept it. If it gives me the option to hunt down little kids who run their mouth, a debuff won't even matter. They couldn't kill a good player 7v1 in D2, even with no gear on I am confident I could take 3 kids with full debuff on.
I was gonna write some reply, but I think you made yourself look like a complete twat, I don't really need to say anything.
That's just the type of attitude that leads people to distrust PvPers and hostility mode. Knowing that at any time some retard can just come in and ruin your game takes away some of the fun, especially in HC. I am against any system that forces PvP (or leaving the game/playing alone) on anyone that doesn't want it.
Obviously that is why IF they would add a hostile feature, it would have to be something that could be an option when creating a game. That way people who want that experience of never knowing what is going to happen can get it, and people who want to know they are safe and secure can be safe and secure. Either way, it isn't going to happen, and anyone who wants it to happen is not a troll or a griefer.
"Rules of Engagement" - Any player to declare hostility against other players has a temporary debuff applied. Perhaps it starts as a -25% reduction to all stats @ 10 minutes sort of thing. For each minute that passes 2.5% of that debuff is retracted until the buff diminishes entirely... so:
Hostility can still only be declared from town and you can only hostile someone within X (5+/-) levels of your character... as always, hostiling someone puts you against anyone in their party as well.
That seems like a fun idea to mess around with....
This still allows griefing, which will create a the same situation that Diablo 2 had where people just stopped making public games, essentially causing the split between PvM and PvP Diablo players that we see today. Not having hostility and focusing PvP on Arenas has actually had a good amount of us PvM players interesting in PvP for Diablo 3. It'll be something we can choose to do, we won't be forced to.
The second issue this solution doesn't deal with is that the PvM game is tuned for having all players participate in progressing. If two leave mid-game to go duel, it essentially griefs the other two players by not allowing them to continue progressing. This again would create a situation where the PvP players is stepping on the desires of the PvM players.
I'm proposed an alternative solution that allows for these kind of duels, but keeps them part of Arena...private PvP Arena games. Essentially you'd create a private PvP game, choose the Arena type and invite players yourself. This would let you have unbalanced teams, spectators, etc. To go along with this idea, I support a FFA Arena type. Combined, a private FFA Arena match would essentially let the players make up the rules completely. Private PvP matches would not count towards your public matchmaking and as such could be used to practice as well. Seems like a good way to get the dueling and control that many PvP players want, without stepping on the PvM players.
So many of you talk about being griefed by this but over the many years I played D2 it was never a issue... And saying PvP wasn't a core part of D2 is ignorant to say the least, there were endless PvP based games, duals 1, 2, 3, duelzzz, duellzzzzz ect ect ect. these games were endless and were always full and filled right away. The fun part? it was the world we pvp'd in, you VERY RARELY like i'm talking one in every 100+++ game of a baal run game would ever see some guy come in and hostile people. The only thing I can see here is people being whiny that they didn't have the top notch gear to compete. Trangs, Tal rasha sets ect is the type of gear level I expect from people that complain about this type of thing. Even while leveling you would almost never get a level 90+ come into your game because well he couldn't see the game on your list so to see the game they had to be on that level of a character go log over to the high one then join lol it just didn't happen. (remember you could only see your level of difficulty that your character was at, normal seen normal games, hell seen hell games ect ect).
The way I can see to going back to this type of thing, and why they removed this option is beyond me and its what made the game great in some sense. Seeing game names and descriptions as well as who is in the game and their levels. Baal runs, duels, trading (even with the AH maybe some want to bypass the AH? who knows, maybe they wanna trade an item for an item ect ect.) Most importantly this would keep 90%+ of the pvp in guess what, PVP games!!! Like it was in D2.
Another time were PvP is epic, OMG!!! Diablo clone walks the earth! Holy shit we gotta find him first. Oh crap someone else found him, ok time to fight for it! bam pvp happens, the victors get the rewards. The strong are rewarded and get the gear! My BvC was level....95 or 96~(which I had releveled many times to reduce strength to put on gear with +str like imps, rare rings/neck ect ect) when I called it quits on leveling him and he finally retired but he was an unstoppable killing machine, was he always like that? hell no, it took years to build up gear to that level, but the pvp was the main focus to reach that level of strength, so I could plow through my enemies on the battle fields. To be that top dog. I'll admit PvM is a HUGE part of it as well, just as much as PvP was to me, finding those insane items, gambling getting lucky on that insanely OP circlet or ammy that was what it was about!! Get that gear then turn around and use it to smash peoples faces in. My BvC was already unstoppable vs monsters nothing could stop it and this is were inferno comes in to continue the fun part of PvM and keep that part a challenge.
I guess what I'm trying to say is, you guys are way over playing hostility. Its negatives were never as bad as you say they are, and it happened few and far between. And so what if it does happen? It is a friend oriented game, join forces and go against that person? Get on your main and show them how its really done, rather then complain and whine boo hoo he killed me. So what? KILL HIM!
EDIT: One last thing, this type of thing is what killed world pvp in WoW. PvPing in a box isn't fun, it never was. Wide open spaces for you to roam and kill freely that's what it was all about. D2 had me hooked for well over 7 years, large amount of that was pvp based. I fear D3 has lost that, I just hope the PvM is so godly epic that it can keep me playing for as long as the last one. Diablo series has been hands down my favorite blizzard has produced gaming wise I just feel they made a mistake by taking out world pvp.
Oh this makes so much sense instead of me not wanting to have to pvp if I dont want to I should just suck it up and do it anyway. Thank you so much for clarifying this for me
Because you know...those of us who don't want to be griefed are clearly just undergeared bitches...
Oh this makes so much sense instead of me not wanting to have to pvp if I dont want to I should just suck it up and do it anyway. Thank you so much for clarifying this for me
Because you know...those of us who don't want to be griefed are clearly just undergeared bitches...
Game names:
Baal run #5
Full clear act 1-5!!!
Fun PvMin, come join!
I dunno about you, but I enjoyed doing those things as well, and I did just as I stated made games like those, PvP vary rarely ever happened. So, I still fail to understand. You talk about how you don't want your fun ruined, so your fun is more important then our world pvp? You're being a lil hypocritical yourself. PvM is great, but so is PvP leaving hostility in pvp happens once in a while big whoop. Remove hostility world pvp never happens and you've removed that fun for every one that enjoyed it. Funny how that works.
EDIT: Just to be clear, I do agree on one thing. Hostility would never work in D3s current system. It would have to go back to the old huge chat channels (btw why was this removed?) and being able to see game names and CHOOSE which you would like to join. It blows my mind why they took this away in the first place, it was a perfect system in my eyes, and they attempted to fix what wasn't broke and broke it.
Or you can request a system where no one can force someone else to participate if they dont want to. But all these solutions from pvp-centric people seem to revolve around we PvMers are ruining your fun by not wanting it. But so we dont spoil your fun we should just suck it up when it happens "once in a while" I dont think I am being the hypocrite here.
Or you can request a system where no one can force someone else to participate if they dont want to. But all these solutions from pvp-centric people seem to revolve around we PvMers are ruining your fun by not wanting it. But so we dont spoil your fun we should just suck it up when it happens "once in a while" I dont think I am being the hypocrite here.
This is the type of thing that can go both ways, PvPing just to grief someone I'm with you, wasn't something I enjoyed. Killing a lowbie is just pointless to me, but what isn't pointless is killing someone for a rare spawn like Diablo clone. I see nothing wrong with fighting to the death for such a thing. Make it so you cant hostile lower levels then you, say....60's can only hostile 55-60. Some points we agree on, others I see it as its a free for all game, I should be able to fight you for the loot if I so choose. That anni is rare and it could be that one in a million perfect one, I want it I'll kill you for it.
EDIT: I love edit button. Like I said though, many of you are far over playing how bad griefing was in lower levels and fun PvM games. It didn't happen nearly as much as you all seem to think it did, I'm one of you that loves PvM just as much as I love to PvP. Killing that stuff and having fun with friends or even strangers is a huge part of the game for me, and PvP griefing in games dedicated to such just almost never happened. Again, we would have to go back to the D2 style of games poping up and you picking which you'd like to do PvP PvM, Baal runs ect ect. They do spill over, no system is perfect but it was damn close.
Or you can request a system where no one can force someone else to participate if they dont want to. But all these solutions from pvp-centric people seem to revolve around we PvMers are ruining your fun by not wanting it. But so we dont spoil your fun we should just suck it up when it happens "once in a while" I dont think I am being the hypocrite here.
This is the type of thing that can go both ways, PvPing just to grief someone I'm with you, wasn't something I enjoyed. Killing a lowbie is just pointless to me, but what isn't pointless is killing someone for a rare spawn like Diablo clone. I see nothing wrong with fighting to the death for such a thing. Make it so you cant hostile lower levels then you, say....60's can only hostile 55-60. Some points we agree on, others I see it as its a free for all game, I should be able to fight you for the loot if I so choose. That anni is rare and it could be that one in a million perfect one, I want it I'll kill you for it.
And within the system that currently exists I don't think that is a totally unreasonable way to look at it. But obviously wont be an issue when we all have our own loot in D3 :-P
Or you can request a system where no one can force someone else to participate if they dont want to. But all these solutions from pvp-centric people seem to revolve around we PvMers are ruining your fun by not wanting it. But so we dont spoil your fun we should just suck it up when it happens "once in a while" I dont think I am being the hypocrite here.
This is the type of thing that can go both ways, PvPing just to grief someone I'm with you, wasn't something I enjoyed. Killing a lowbie is just pointless to me, but what isn't pointless is killing someone for a rare spawn like Diablo clone. I see nothing wrong with fighting to the death for such a thing. Make it so you cant hostile lower levels then you, say....60's can only hostile 55-60. Some points we agree on, others I see it as its a free for all game, I should be able to fight you for the loot if I so choose. That anni is rare and it could be that one in a million perfect one, I want it I'll kill you for it.
And within the system that currently exists I don't think that is a totally unreasonable way to look at it. But obviously wont be an issue when we all have our own loot in D3 :-P
I'm not gonna lie, I do very little reading about D3 I tend to like surprises about most things. This I wasn't aware of, every person gets individual loot? As in no longer who clicks the fastest? That's both good and bad, mostly good get rid of the click hacks but being the first to click that rare and it being an amazing find was always fun and a rush!
It would also still raise the issue of, I could hostile you kill it and get the loot for myself and my friends in our ''party''. That's the way I'd see it. Only type of thing this would arise on is things big such as diablo clone if there is something like that in d3. something thats a huge event. that really truly matters.
Yeah each person gets their own loot that no one else can see.
I will be interested to see if they add content like this in to D3. I would love to see it because it like uber trist added more for me to do to keep me playing all this time haha.
Yeah each person gets their own loot that no one else can see.
I will be interested to see if they add content like this in to D3. I would love to see it because it like uber trist added more for me to do to keep me playing all this time haha.
I agree, it kept me going just that lil bit longer myself. XD I remember it well, two of my 3/20/20's poofed and it made perfect room for the one i got for my barb.
See, the issue is not that we don't want you to have fun PvPing. Hell, I will most definitely participate in Arena once it is released. The issue is that we don't want to be FORCED to PvP when we want to just PvM. Diablo 3 has a completely different system for handling games (no game lists, just public and private).
What is the difference between open-PvP and the Arena system? Well, you cannot just go hostile and attack someone...which is actually a good thing. You cannot go duel someone in the middle of a progression run, making the two other people quit...oh wait..that's also a good thing. You cannot make up your own rules for PvP matches...ok...I give you that one.
Guess what?! I got a suggestion for a solution, private Arena matches...you make your own PvP game, invite players, make up your own rules and fight it out. Simple, fits in the current design, and offers the flexibility most want with open-PvP. Gives you the opportunity to battle with others that want to battle like you, and lets us that don't...not. These private Arena's could allow for spectators to let people stream and commentate battles, without Blizzard giving the impression that they are pushing eSports. By doing that, it lets them off the hook and lets people turn the game into an eSport on their own if they like (without completely balanced classes of course).
See, I'm not against PvP. What I am against is people trying to shoehorn Diablo 2 into a new game (Diablo 3). Blizzard chose to make the focus of Diablo 3 be PvM. They learned from the issues they had with allowing PvP to drive PvM design from WoW...essentially PvP ruined a lot of the PvM experience because having the awesome abilities or chance on hits meant they were too good or too bad for PvP. It is good that they've taken the direction they have as it lets them make the game feel a lot more epic, making abilities smash through enemies as you work your way through the story. They didn't neglect PvP in this new design, but they did decide to make it a more casual experience.
Blizzard doesn't expect you to buy Diablo 3 for PvP, they expect you to buy it to play through the story and grind for gear. That's what Diablo has always been about and its still the case here. If you like the new PvP system they offer, awesome...I'm sure I will. If you don't, enjoy the story and be done...it'll still be worth your money. If you don't think it's worth your money because it doesn't have epic PvP...then don't buy it. Whatever option you choose, don't try to shoehorn a very old tacked on PvP system into a game that already has its own PvP system.
See, the issue is not that we don't want you to have fun PvPing. Hell, I will most definitely participate in Arena once it is released. The issue is that we don't want to be FORCED to PvP when we want to just PvM. Diablo 3 has a completely different system for handling games (no game lists, just public and private).
What is the difference between open-PvP and the Arena system? Well, you cannot just go hostile and attack someone...which is actually a good thing. You cannot go duel someone in the middle of a progression run, making the two other people quit...oh wait..that's also a good thing. You cannot make up your own rules for PvP matches...ok...I give you that one.
Guess what?! I got a suggestion for a solution, private Arena matches...you make your own PvP game, invite players, make up your own rules and fight it out. Simple, fits in the current design, and offers the flexibility most want with open-PvP. Gives you the opportunity to battle with others that want to battle like you, and lets us that don't...not. These private Arena's could allow for spectators to let people stream and commentate battles, without Blizzard giving the impression that they are pushing eSports. By doing that, it lets them off the hook and lets people turn the game into an eSport on their own if they like (without completely balanced classes of course).
See, I'm not against PvP. What I am against is people trying to shoehorn Diablo 2 into a new game (Diablo 3). Blizzard chose to make the focus of Diablo 3 be PvM. They learned from the issues they had with allowing PvP to drive PvM design from WoW...essentially PvP ruined a lot of the PvM experience because having the awesome abilities or chance on hits meant they were too good or too bad for PvP. It is good that they've taken the direction they have as it lets them make the game feel a lot more epic, making abilities smash through enemies as you work your way through the story. They didn't neglect PvP in this new design, but they did decide to make it a more casual experience.
Blizzard doesn't expect you to buy Diablo 3 for PvP, they expect you to buy it to play through the story and grind for gear. That's what Diablo has always been about and its still the case here. If you like the new PvP system they offer, awesome...I'm sure I will. If you don't, enjoy the story and be done...it'll still be worth your money. If you don't think it's worth your money because it doesn't have epic PvP...then don't buy it. Whatever option you choose, don't try to shoehorn a very old tacked on PvP system into a game that already has its own PvP system.
this
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It really did add a sense of excitement to the game when someone came in and hostiled the group.
There certainly needed to be improvements on the D2 system but complete removal might have been too harsh a reaction...
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
Perhaps you can offer some suggestions as to how they could make the system better, in a way that would benefit the overall community and justify the development resources to implement? Hostility was a negative feature of Diablo 2 other then the fact that it was the only way you could PvP. It created a rift in the community as many people stopped making non-passworded games because of griefing. I don't see how it would fit well at all with the way Diablo 3 is designed, and have explained why... However, if you can give some insight into how it might be implemented in a way that would work with the game's design and benefit the community, I'd love to hear it.
Well, as some suggested - even just a dueling system (I hate to draw this parallel but - just like in WoW) could be at least 1 way to bring back some sort of informal PvP system...
As to how to address something more similar to the hostility system used in D2 - I'm not really sure. I think you're right when you say that it doesn't really fit into the game design and I agree that ultimately it was a bad system in its previous iteration. Shoot, I suppose you could always slap a timer on it.
Countdown to distruction - 10 minutes before this game goes ape-shit.
I haven't really put a ton of thought into how to make it work since it doesn't kill the game for me one way or the other...
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
"Rules of Engagement" - Any player to declare hostility against other players has a temporary debuff applied. Perhaps it starts as a -25% reduction to all stats @ 10 minutes sort of thing. For each minute that passes 2.5% of that debuff is retracted until the buff diminishes entirely... so:
-25% @ 10 minutes
-22.5% @ 9 minutes
-20% @ 8 minutes
... and so on....
Hostility can still only be declared from town and you can only hostile someone within X (5+/-) levels of your character... as always, hostiling someone puts you against anyone in their party as well.
That seems like a fun idea to mess around with....
16GB G Skill Ram ~ 2x Mushkin 120GB SSD's ~ MSI GTX 570 Twin Frozer ~ Asus P8P67 Deluxe
At first read, I thought this was retarded as hell. However sure, it has absolutely no chance to be in game but I would accept it. If it gives me the option to hunt down little kids who run their mouth, a debuff won't even matter. They couldn't kill a good player 7v1 in D2, even with no gear on I am confident I could take 3 kids with full debuff on.
This still allows griefing, which will create a the same situation that Diablo 2 had where people just stopped making public games, essentially causing the split between PvM and PvP Diablo players that we see today. Not having hostility and focusing PvP on Arenas has actually had a good amount of us PvM players interesting in PvP for Diablo 3. It'll be something we can choose to do, we won't be forced to.
The second issue this solution doesn't deal with is that the PvM game is tuned for having all players participate in progressing. If two leave mid-game to go duel, it essentially griefs the other two players by not allowing them to continue progressing. This again would create a situation where the PvP players is stepping on the desires of the PvM players.
I'm proposed an alternative solution that allows for these kind of duels, but keeps them part of Arena...private PvP Arena games. Essentially you'd create a private PvP game, choose the Arena type and invite players yourself. This would let you have unbalanced teams, spectators, etc. To go along with this idea, I support a FFA Arena type. Combined, a private FFA Arena match would essentially let the players make up the rules completely. Private PvP matches would not count towards your public matchmaking and as such could be used to practice as well. Seems like a good way to get the dueling and control that many PvP players want, without stepping on the PvM players.
The way I can see to going back to this type of thing, and why they removed this option is beyond me and its what made the game great in some sense. Seeing game names and descriptions as well as who is in the game and their levels. Baal runs, duels, trading (even with the AH maybe some want to bypass the AH? who knows, maybe they wanna trade an item for an item ect ect.) Most importantly this would keep 90%+ of the pvp in guess what, PVP games!!! Like it was in D2.
Another time were PvP is epic, OMG!!! Diablo clone walks the earth! Holy shit we gotta find him first. Oh crap someone else found him, ok time to fight for it! bam pvp happens, the victors get the rewards. The strong are rewarded and get the gear! My BvC was level....95 or 96~(which I had releveled many times to reduce strength to put on gear with +str like imps, rare rings/neck ect ect) when I called it quits on leveling him and he finally retired but he was an unstoppable killing machine, was he always like that? hell no, it took years to build up gear to that level, but the pvp was the main focus to reach that level of strength, so I could plow through my enemies on the battle fields. To be that top dog. I'll admit PvM is a HUGE part of it as well, just as much as PvP was to me, finding those insane items, gambling getting lucky on that insanely OP circlet or ammy that was what it was about!! Get that gear then turn around and use it to smash peoples faces in. My BvC was already unstoppable vs monsters nothing could stop it and this is were inferno comes in to continue the fun part of PvM and keep that part a challenge.
I guess what I'm trying to say is, you guys are way over playing hostility. Its negatives were never as bad as you say they are, and it happened few and far between. And so what if it does happen? It is a friend oriented game, join forces and go against that person? Get on your main and show them how its really done, rather then complain and whine boo hoo he killed me. So what? KILL HIM!
EDIT: One last thing, this type of thing is what killed world pvp in WoW. PvPing in a box isn't fun, it never was. Wide open spaces for you to roam and kill freely that's what it was all about. D2 had me hooked for well over 7 years, large amount of that was pvp based. I fear D3 has lost that, I just hope the PvM is so godly epic that it can keep me playing for as long as the last one. Diablo series has been hands down my favorite blizzard has produced gaming wise I just feel they made a mistake by taking out world pvp.
Because you know...those of us who don't want to be griefed are clearly just undergeared bitches...
Game names:
Baal run #5
Full clear act 1-5!!!
Fun PvMin, come join!
I dunno about you, but I enjoyed doing those things as well, and I did just as I stated made games like those, PvP vary rarely ever happened. So, I still fail to understand. You talk about how you don't want your fun ruined, so your fun is more important then our world pvp? You're being a lil hypocritical yourself. PvM is great, but so is PvP leaving hostility in pvp happens once in a while big whoop. Remove hostility world pvp never happens and you've removed that fun for every one that enjoyed it. Funny how that works.
EDIT: Just to be clear, I do agree on one thing. Hostility would never work in D3s current system. It would have to go back to the old huge chat channels (btw why was this removed?) and being able to see game names and CHOOSE which you would like to join. It blows my mind why they took this away in the first place, it was a perfect system in my eyes, and they attempted to fix what wasn't broke and broke it.
This is the type of thing that can go both ways, PvPing just to grief someone I'm with you, wasn't something I enjoyed. Killing a lowbie is just pointless to me, but what isn't pointless is killing someone for a rare spawn like Diablo clone. I see nothing wrong with fighting to the death for such a thing. Make it so you cant hostile lower levels then you, say....60's can only hostile 55-60. Some points we agree on, others I see it as its a free for all game, I should be able to fight you for the loot if I so choose. That anni is rare and it could be that one in a million perfect one, I want it I'll kill you for it.
EDIT: I love edit button. Like I said though, many of you are far over playing how bad griefing was in lower levels and fun PvM games. It didn't happen nearly as much as you all seem to think it did, I'm one of you that loves PvM just as much as I love to PvP. Killing that stuff and having fun with friends or even strangers is a huge part of the game for me, and PvP griefing in games dedicated to such just almost never happened. Again, we would have to go back to the D2 style of games poping up and you picking which you'd like to do PvP PvM, Baal runs ect ect. They do spill over, no system is perfect but it was damn close.
And within the system that currently exists I don't think that is a totally unreasonable way to look at it. But obviously wont be an issue when we all have our own loot in D3 :-P
I'm not gonna lie, I do very little reading about D3 I tend to like surprises about most things. This I wasn't aware of, every person gets individual loot? As in no longer who clicks the fastest? That's both good and bad, mostly good get rid of the click hacks but being the first to click that rare and it being an amazing find was always fun and a rush!
It would also still raise the issue of, I could hostile you kill it and get the loot for myself and my friends in our ''party''. That's the way I'd see it. Only type of thing this would arise on is things big such as diablo clone if there is something like that in d3. something thats a huge event. that really truly matters.
I will be interested to see if they add content like this in to D3. I would love to see it because it like uber trist added more for me to do to keep me playing all this time haha.
and no im not trolling
I agree, it kept me going just that lil bit longer myself. XD I remember it well, two of my 3/20/20's poofed and it made perfect room for the one i got for my barb.
What is the difference between open-PvP and the Arena system? Well, you cannot just go hostile and attack someone...which is actually a good thing. You cannot go duel someone in the middle of a progression run, making the two other people quit...oh wait..that's also a good thing. You cannot make up your own rules for PvP matches...ok...I give you that one.
Guess what?! I got a suggestion for a solution, private Arena matches...you make your own PvP game, invite players, make up your own rules and fight it out. Simple, fits in the current design, and offers the flexibility most want with open-PvP. Gives you the opportunity to battle with others that want to battle like you, and lets us that don't...not. These private Arena's could allow for spectators to let people stream and commentate battles, without Blizzard giving the impression that they are pushing eSports. By doing that, it lets them off the hook and lets people turn the game into an eSport on their own if they like (without completely balanced classes of course).
See, I'm not against PvP. What I am against is people trying to shoehorn Diablo 2 into a new game (Diablo 3). Blizzard chose to make the focus of Diablo 3 be PvM. They learned from the issues they had with allowing PvP to drive PvM design from WoW...essentially PvP ruined a lot of the PvM experience because having the awesome abilities or chance on hits meant they were too good or too bad for PvP. It is good that they've taken the direction they have as it lets them make the game feel a lot more epic, making abilities smash through enemies as you work your way through the story. They didn't neglect PvP in this new design, but they did decide to make it a more casual experience.
Blizzard doesn't expect you to buy Diablo 3 for PvP, they expect you to buy it to play through the story and grind for gear. That's what Diablo has always been about and its still the case here. If you like the new PvP system they offer, awesome...I'm sure I will. If you don't, enjoy the story and be done...it'll still be worth your money. If you don't think it's worth your money because it doesn't have epic PvP...then don't buy it. Whatever option you choose, don't try to shoehorn a very old tacked on PvP system into a game that already has its own PvP system.
this