If everyone gets on the same page and starts fighting for specific things on b.net forums that's where work gets done, whether we see them acknowledge it or not.
Absolutely. I've said it before and I'll say it again: if it is agreed upon by both parties, and if there's an easy way of preventing mass inviting, I'm all for it. As I said, it's fun to dick around with your mate to test out the new phat lewt you both just got from a 2 hour PvE session.
How would you propose to solve the issue I mentioned before? That being, dueling in a public game essentially killing progress for the other two players? The only solution I could see to this would be to make it in private games only and at that point, what makes it any different then just inviting the player to Arena instead (assuming they add a duel Arena)?
I'd hate any solution of "mutual consent" PvP, because it would bring pvp addicts people to the game. It's a completely different mentality from PvM, they don't fot together. They play to compete.
This is no kind of players I enjoy to play with.
This also won't prevent harassing & insulting PvM players for "turning PvP on".
Arenas are separate enough for me, it will keep the PvP population far enough from PvM.
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That being said, I have an idea :
a game could be created with a specific flag "hostility enabled".
I would be impossible to change this flag once the game is created (so there can be no verbal/visual harassment to turn it on ingame).
This way, the people who want to get ganked can be satisfied.
Gankers will be able to join hostiliy-enabled games to gank people that want to get ganked, and everyone is happy.
What do you think of this system ? Seems to me it works just fine for everyone, no ?
It would be great, except for one large problem. It'd be extra development to maintain a separate queuing system that wouldn't be used my the majority. Because it isn't used by the majority, it would also have VERY high queue times (aka waiting 10-20 minutes per game). It really doesn't seem like a good option for Blizzard to pursue from my perspective.
Queue ? I thought you just selected a game in a list of available games
edit : Anyway, if there is way too few hostiliy-enabled games, that means that people don't want it, and that the very feature was useless in the first place, so there is no real drawback to this system.
There is no game list in Diablo 3, only public and private games (a system that I find actually works very well). If there are going to be too few people to have a good queue, then developing resources to maintain add and maintain the game-mode is unrealistic. It'd be spending time to gain nothing out of it (other then maybe complaints when a hardcore player accidentally joins a hostile game and loses everything).
But then people who play public games might get killed, and getting killed is not fun so maybe they'll quit the game... (-Blizzard's design philosophy on D3)
The main point is that no-one should be FORCED to PvP in a game where the main goal is to kill MONSTERS. I'm going to PvP, I already know this. However, I expect to be able to PvP when and if I choose to, not have someone join my game and try to kill me. Arena is a better option for PvP with Diablo 3's game design. It just is.
Absolutely. I've said it before and I'll say it again: if it is agreed upon by both parties, and if there's an easy way of preventing mass inviting, I'm all for it. As I said, it's fun to dick around with your mate to test out the new phat lewt you both just got from a 2 hour PvE session.
How would you propose to solve the issue I mentioned before? That being, dueling in a public game essentially killing progress for the other two players? The only solution I could see to this would be to make it in private games only and at that point, what makes it any different then just inviting the player to Arena instead (assuming they add a duel Arena)?
With a 'vote to kick' feature.
A vote to kick feature doesn't solve the problem. If two people choose to duel and two people don't want them to duel, how does vote to kick work? It doesn't.
They should just allow consensual duels outside of town, like in WOW. For ppl who just want to test things out, without queuing for arena. The way I see it, the arena idea came from WOW, so why not implement that aspect of pvp as well?
I guess because diablo 3 will be different in that once you're in a public game, you're in it to achieve a specific goal or to start on a specific quest whereas in wow you log in and you're already in town, and dueling outside of town in wow doesn't increase the difficulty for the rest of the people in the game/server.. IE, you wouldn't queue into inferno act 4, or into a heroic wow dungeon, to just goof off and not work towards the objective. That's part of why you can't duel in instances in wow, because you'd waste everyone's time while doing so.
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How would you propose to solve the issue I mentioned before? That being, dueling in a public game essentially killing progress for the other two players? The only solution I could see to this would be to make it in private games only and at that point, what makes it any different then just inviting the player to Arena instead (assuming they add a duel Arena)?
It would be great, except for one large problem. It'd be extra development to maintain a separate queuing system that wouldn't be used my the majority. Because it isn't used by the majority, it would also have VERY high queue times (aka waiting 10-20 minutes per game). It really doesn't seem like a good option for Blizzard to pursue from my perspective.
There is no game list in Diablo 3, only public and private games (a system that I find actually works very well). If there are going to be too few people to have a good queue, then developing resources to maintain add and maintain the game-mode is unrealistic. It'd be spending time to gain nothing out of it (other then maybe complaints when a hardcore player accidentally joins a hostile game and loses everything).
The main point is that no-one should be FORCED to PvP in a game where the main goal is to kill MONSTERS. I'm going to PvP, I already know this. However, I expect to be able to PvP when and if I choose to, not have someone join my game and try to kill me. Arena is a better option for PvP with Diablo 3's game design. It just is.
A vote to kick feature doesn't solve the problem. If two people choose to duel and two people don't want them to duel, how does vote to kick work? It doesn't.
I did enjoy it when the pkers would come into our games and get themselves killed though... silly griefers.
This thread appears to not want to die, more agreeable solutions have been posted.