You could create a game that would be tagged "hostility enabled" if you want the excitement of possibly getting ganked.
The flag cannot be turned on/off once the game is launched, to prevent verbal harassment.
This way :
People who don't like PvP join/create normal games.
People who want to get ganked create hostility-enabled games.
People who want to gank join hostility-enabled games.
Sounds like everyone will be happy to me !
I've explained this in another thread, but it doesn't work with the way Diablo 3 is designed. It would have to be a separate queue from normal games, and as the majority don't want hostility...you'd end up with excessively long queue times. I have a feeling the situation would only be worse with hardcore characters.
It does in a way, but I posted it more to show how jaded and double sided the Diablo community is. You guys sit there in this very thread and bitch and moan how Diablo is a PvM game first, and pretty much saying, if you are playing to PvP you are playing wrong and you should find a new game. Even the developers have said stupid shit like that, this is coming from another game developer and he is pretty much saying, hey the game is for the customer..they buy it...they play it...we have no authority to tell them how to play, they make their own rules and we should recognize that and not tie their hands because I don't feel that is how the game should be played.
Of course...I doubt many here will actually comprehend the statement and continue to be PvM white knights, it is ok...cause you are the same people who will quit within a year and then the real community can take over just like in D2.
Your post is full of irony. You don't want to be told how to play the game, yet you want a "feature" that will give you the ability to dictate the way other people play their game. I guess if you guys would have eventually figured out that Baal Run =/= PVP, this wouldn't have been an issue...
Now, we're "stuck" with a system that is just like any other game:
Storymode = PVM
Arena = PVP
Its really no different from a FPS game, where I don't get camped by other people while I'm playing the campaign. Then you want me to sympathize with you because its better for the "real community"? Funny that someone who joined two days ago spouts about something like being part of the "real community". I wonder, what does that make people like me?
Just to be clear, I don't hate PVP. I'm looking forward to Arena, but at least I won't have to worry about PVP when I'm not interested.
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As far as the RMAH issue goes, I can't believe people are still crying about that. Please, tell me all about those D2 stores that didn't exist, or the bot programs that people used to get all those items from. D2 was ruled by money and hacks. Hacks has to be taken care of on the developer's side, but unless items become soulbound the second they are picked up, items will always sell for money. No more or less than they will be via RMAH, except that Blizzard doesn't steal people's accounts, and they can be certain to actually get what they payed for.
Just to be clear here, No I am not looking for a feature to ruin peoples experience. I have stated many times that I liked hostility feature, however I am not blind and see that it had some flaws and will not be in Diablo 3 for legit reasons. The idea I purposed solved the issues with hostility to make it viable for Diablo 3.
What I was asking for is that Blizzard stop putting their nose in the PvP section because they obviously don't know how to handle it, and give us the basic options we had in Diablo 2 minus the hostility part, let us customize the arena with 1v7, ffa, hot swappable teams after a match, ect. Basic shit that should be a given but yet is not. And most of all, a way to duel mid game if wanted, at least give us a WP to an arena in game so I don't have to make 5 games just to play how I want, that is bad design.
Just to be clear here, No I am not looking for a feature to ruin peoples experience. I have stated many times that I liked hostility feature, however I am not blind and see that it had some flaws and will not be in Diablo 3 for legit reasons. The idea I purposed solved the issues with hostility to make it viable for Diablo 3.
What I was asking for is that Blizzard stop putting their nose in the PvP section because they obviously don't know how to handle it, and give us the basic options we had in Diablo 2 minus the hostility part, let us customize the arena with 1v7, ffa, hot swappable teams after a match, ect. Basic shit that should be a given but yet is not. And most of all, a way to duel mid game if wanted, at least give us a WP to an arena in game so I don't have to make 5 games just to play how I want, that is bad design.
You say that you understand why hostility isn't a good option. You also say that you want players to have control over PvP. How do you propose Blizzard add this control? To implement a fully customizable Arena system that is enforced by the engine would be a rather larger developmental undertaking. Since most of the casual players would prefer to just play Arena with matchmaking, how can you justify this development sink? I understand why you want the features, but its just not a very good option.
Any mid-game dueling ruins the fun of potentially two other players if allowed in public games. Such a duel option would have to be private games only to be viable. Implementing a private game only PvP feature that only a minority would actually use seems like a bad idea. While it wouldn't be hard to implement (likely anyways), it'd be development resources that could be better put to use on more PvM content or Arena content that benefits more players. Honestly, if you have to invite someone to duel anyways.. why wouldn't Arena work for duels?
Can't believe that the majority of this community actively petitions agains PvP, which can be made optional, and doesn't have to be part of your play style. Skill-less crybabies raining on my parade!
Erm.... actively petitions against PVP?
We don't want forced PVP (hostility) back, does that mean we are against PVP? nope.
for those who want world pvp, spontanius duel, i see one solution that wotna ffect pvm for other players.:
the only sulotion i see if when two go in a duel, the mosnters will be weaker and act as if there were 2 players in the game, but this can be abused by letting 2 people "duel" to enweaken the mosnters. maybe specific duel areas can prefent the abuse. this is in my opinion the only sulotion for duel in a pvm game.
Yeah, I thought about a solution like this...but why? I mean if two people are going to essentially leave the game to go duel (despite still being in the game), why not just use Arena for duels and no world-PvP? It doesn't make sense to invest development time that essentially mimics an Arena feature.
I've explained this in another thread, but it doesn't work with the way Diablo 3 is designed. It would have to be a separate queue from normal games, and as the majority don't want hostility...you'd end up with excessively long queue times. I have a feeling the situation would only be worse with hardcore characters.
What I was asking for is that Blizzard stop putting their nose in the PvP section because they obviously don't know how to handle it, and give us the basic options we had in Diablo 2 minus the hostility part, let us customize the arena with 1v7, ffa, hot swappable teams after a match, ect. Basic shit that should be a given but yet is not. And most of all, a way to duel mid game if wanted, at least give us a WP to an arena in game so I don't have to make 5 games just to play how I want, that is bad design.
You say that you understand why hostility isn't a good option. You also say that you want players to have control over PvP. How do you propose Blizzard add this control? To implement a fully customizable Arena system that is enforced by the engine would be a rather larger developmental undertaking. Since most of the casual players would prefer to just play Arena with matchmaking, how can you justify this development sink? I understand why you want the features, but its just not a very good option.
Any mid-game dueling ruins the fun of potentially two other players if allowed in public games. Such a duel option would have to be private games only to be viable. Implementing a private game only PvP feature that only a minority would actually use seems like a bad idea. While it wouldn't be hard to implement (likely anyways), it'd be development resources that could be better put to use on more PvM content or Arena content that benefits more players. Honestly, if you have to invite someone to duel anyways.. why wouldn't Arena work for duels?
We don't want forced PVP (hostility) back, does that mean we are against PVP? nope.
Yeah, I thought about a solution like this...but why? I mean if two people are going to essentially leave the game to go duel (despite still being in the game), why not just use Arena for duels and no world-PvP? It doesn't make sense to invest development time that essentially mimics an Arena feature.
PS: where's your vote in the topic I created concerning exactly this.