Barb for sure because he doesn't have any healing and is is a melee wich means they are going to super buff him for survivablity deffence and offence. Also because everyone loves the barbarian.
Well i think here should be much better to look in teams and for that Monk will probably be most useful , tho i voted for Barb coz here i assume it's 1v1 and he just has so much slows/speed/can bring enemy to him/ jump on enemy and with his insane damage and survivability no one can counter him imo.
Though I plan to play a Witch Doctor first, I think the top class will end up being the Barbarian. They already seem overly strong, which can only improve over time with higher levels and gear.
Plus, Barbarians will be running around with these.
Well, my thinking is that because they are keeping all the classes balanced for PvE, and the WD was the overall most dominant of them in PvP during Blizzcon that it will remain that way.
But there are good reasons for that. DoTs, DoTs, and more DoTs, they'll be able to run around kiting while still doing damage, a wizard will have higher burst, but that won't be as important, especially since any seriously competitive PvP team will be running with a Monk with a build to heal, not to mention that WD has the most healing of all the classes, even out doing the Monk, you could make at least two different builds where every single skill in it is returning health.
Teleport is easily countered by both the Barbarian and the Monk, the two classes it would be used to escape.
I think the DH will end up like the Hunter in WoW. Already they look like the obvious choice for opening target, DEX giving dodge will help this a bit though. However, like the Hunter in WoW, a true master of the class will rape face, so I'd say the DH and the WD will own face at skill cap, and the Monk will be close. I think the Wizard will end up like the Mage in WoW, lots of people will play them for PvP, but very few will be good enough to actually matter, and they don't have nearly the utility that a Mage does.
This is the one area where D3 and WoW can be compared, the same principles will be involved in D3 arena as there are in WoW, it will be all about CC and communication, ultimately it won't matter what class your playing if you know how to play it, and choose the best build for the job you are doing. But if you take all the classes and put them in the hands of someone who has truly mastered that class, the WD and DH will come out ahead, followed closely by the Monk. Unlike the Warrior in WoW though, the Barbarian doesn't look like it will be a joke, so they will probably all be pretty clost still.
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I am really suprised DH is coming in last.. escapability and dps spam with plenty of CC's? lacking in the mitigation/heals area but Monk/DH I think will be very hard to match
*Especially from the responses on the contest threat, seemed barb/dh was far and above to the 2 choices, maybe people arent going pvp oriented for their first roll?
WDocs seem to have a fair amount of mitigation, healing, CC, snares, and damage. With such utility a well geared WD will always be present in the pvp ladder somehow. How high will come down to pet AI or manual UI options. If all pets will attack the last target you hit, or the last target who hit you.
I expect this to become a bit like pokemon. Where after many months a series of really good quality builds will be published on the Internet by people and there will be counter builds for everything. Im talking about PvP where if you notice one build is surging on popularity then you might want to try and counter it.
For PvE with the open choice skill system, every class should be able to conjure up a build that works specifically against certain mobs.
I'm gonna say Monk for overall desirability on teams but I think it will be a rock-paper-scissors type deal. Monk will be a pain in the ass for ranged classes like WD/Wiz but run into trouble with Barbarians unless they're heavily specced into dodge. And as many have said I think certain comps like Monk/Barb/Wiz will be especially powerful rather than any one class.
I actually did Molster. I went from DH to Monk. I originally voted without much reason other than because I was going to play DH. Now With more thought i believe the top dog will be Monk because he seems to be the newest of the classes from D2 so they may go out of their way to establish him as a legit character.
I still think the Monk will be a really strong class in PvP. With Dashing Strike and its low spirit cost, and/or Fists of Thunder runed with Thunderclap your only effective way of kiting the Monk is with the help of stuns. Slows and escape abilites like Blink and Vault etc wont be very effective.
Add to the fact that the Monk has a lot of heals, many of which comes from runes and passive so you won't even need Breath of Heaven to get a constant flow of heals. You'd be better off going with Serenity which makes you immune to both cc and damage (and heals you if runed so) as your oh crap-button.
Blizzard will probably limit some abilities, or think of a very simple way to make it even between the five classes. The chance of the monk being on top is the same chance of any other Class being on top.
every1 dex give us 0.1 dodge untill 100 dex (+%10 dodge at begining) after 100 each dex gives %0.025 that's mean if u got 2k dex at end game u got %50 dodge with monk and dh. And monk can stack more dodge easly with passive+active skill. How other stat users gonna hit them ??
will blizzard nerf dodge for pvp ? or maybe after 500dex it wont give dodge rating anymore ? any idea ?
Here's another thought, and it has more to do with the gameflow than the characters themselves. We're looking at a team deathmatch type scenario. I'm guessing cooldowns will persist through death and you will respawn with max stats.
The various class resource mechanics will be influenced in various ways by this, (as well as the cookie cutter build types using more short cooldown or non cooldown abilities, or not). If you die and come back, maybe having a charge up fury mechanic would be stronger because you reach critical mass and get your buffs rolling and tank well after persisting through hard cooldown moments. Or, for instance and also more likely, arcane power or the dual demon hunter resource mechanic can be dumped quickly for a quick reward and be recharged during the downtime/kiting/lower intensity parts of battles that lie inbetween.
Just some food for thought.
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Their mobility is off the charts, coupled with stuns, and more stuns and then a couple more snares.
Plus, Barbarians will be running around with these.
But there are good reasons for that. DoTs, DoTs, and more DoTs, they'll be able to run around kiting while still doing damage, a wizard will have higher burst, but that won't be as important, especially since any seriously competitive PvP team will be running with a Monk with a build to heal, not to mention that WD has the most healing of all the classes, even out doing the Monk, you could make at least two different builds where every single skill in it is returning health.
Teleport is easily countered by both the Barbarian and the Monk, the two classes it would be used to escape.
I think the DH will end up like the Hunter in WoW. Already they look like the obvious choice for opening target, DEX giving dodge will help this a bit though. However, like the Hunter in WoW, a true master of the class will rape face, so I'd say the DH and the WD will own face at skill cap, and the Monk will be close. I think the Wizard will end up like the Mage in WoW, lots of people will play them for PvP, but very few will be good enough to actually matter, and they don't have nearly the utility that a Mage does.
This is the one area where D3 and WoW can be compared, the same principles will be involved in D3 arena as there are in WoW, it will be all about CC and communication, ultimately it won't matter what class your playing if you know how to play it, and choose the best build for the job you are doing. But if you take all the classes and put them in the hands of someone who has truly mastered that class, the WD and DH will come out ahead, followed closely by the Monk. Unlike the Warrior in WoW though, the Barbarian doesn't look like it will be a joke, so they will probably all be pretty clost still.
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For PvE with the open choice skill system, every class should be able to conjure up a build that works specifically against certain mobs.
Blizzard will probably limit some abilities, or think of a very simple way to make it even between the five classes. The chance of the monk being on top is the same chance of any other Class being on top.
will blizzard nerf dodge for pvp ? or maybe after 500dex it wont give dodge rating anymore ? any idea ?
The various class resource mechanics will be influenced in various ways by this, (as well as the cookie cutter build types using more short cooldown or non cooldown abilities, or not). If you die and come back, maybe having a charge up fury mechanic would be stronger because you reach critical mass and get your buffs rolling and tank well after persisting through hard cooldown moments. Or, for instance and also more likely, arcane power or the dual demon hunter resource mechanic can be dumped quickly for a quick reward and be recharged during the downtime/kiting/lower intensity parts of battles that lie inbetween.
Just some food for thought.