Seriously guys, who is afraid of /duel. That's beyond sad, I'm sorry.
Please explain how it'd be a positive feature for the game and community, instead of insulting other posters. We've explained WHY its not beneficial to the community. You've not actually given good reasons it could be good for the community. It's not about being 'afraid' at all. It's about not wanting to be pestered for duels in the middle of a PvM run. Also, due to the way that Diablo 3 is balanced, having two players stop to duel basically puts advancement to a halt...likely causing those two extra players to leave and make a new game. This will create a void between those that like PvP and those that like PvM... the same way that it happened in Diablo 2. Am I missing something?...do you have a reason that'll actually be a positive?...I'd love to hear it!
Blizzard has already stated a desire to implement duels as part of PvP. This will likely be in the form of queuing vs your friend the same way you queue vs Arena. Granted, they haven't made any official announcements as to how the new PvP system will work completely...but they do know that people want duels and have said they want to offer a way to do so.
It will be beneficial in that it will give people something else to do once the only alternative is to farm for more items. More forms of pvp mean more reasons to continue playing the game and gearing up for more people which means more money going to blizzard through expansion purchases and RMAH use.
Not everyone thinks the same way. Diablo 3 is a pvm game, but trust me when I say a year into retail *many* people will get bored of aimlessly farming items without a "reason" so to speak. There should probably be an incentive to keep these people around and fueling the game. People who like pvp aren't poison, they're good for the community too, they just prefer a different cup of tea than those like yourself. We're not talking about some 1-5% of players, there is a large, albeit the smaller of the two, fraction of players who like pvp and would appreciate more options.
I've already told you why /duel shouldn't disrupt people's monster slaying(as unlikely as that already was), because ultimately we will have the ability to control who joins our game. If some guy is increasing your difficulty without performing, simply get rid of them. If you're in a game with 3 friends who want to be douchebags, well, they're probably going to be douchebags with or without a way to duel spam and so you leave the game regardless.
Personally I will rarely ever use the public quest features. I've not liked public PvM ever since my prior experiences when I learned people play at different paces, and they get different things out of the game. Take serious sam SE for instance. I'm fascinated with ancient egypt etc and so I like to take my time and find all the secrets and kill every last monster, but there were often other players who would rocket jump over walls and rush to the final boss as quickly as possible. I will be, for the most part, playing by myself, with friends, and family- and rarely ever allow people to fill in the gaps even when they are there.
I'm not sure if it was in this thread or another, but I asked if anyone could point out where blizzard suggested we will be able to duel specific people (ie friends) in arena, seeing as how multiple people have stated it as a fact that we will be able to... though I myself have not seen such a statement.
It will be beneficial in that it will give people something else to do once the only alternative is to farm for more items. More forms of pvp mean more reasons to continue playing the game and gearing up for more people which means more money going to blizzard through expansion purchases and RMAH use.
Not everyone thinks the same way. Diablo 3 is a pvm game, but trust me when I say a year into retail *many* people will get bored of aimlessly farming items without a "reason" so to speak. There should probably be an incentive to keep these people around and fueling the game. People who like pvp aren't poison, they're good for the community too, they just prefer a different cup of tea than those like yourself. We're not talking about some 1-5% of players, there is a large, albeit the smaller of the two, fraction of players who like pvp and would appreciate more options.
I've already told you why /duel shouldn't disrupt people's monster slaying(as unlikely as that already was), because ultimately we will have the ability to control who joins our game. If some guy is increasing your difficulty without performing, simply get rid of them. If you're in a game with 3 friends who want to be douchebags, well, they're probably going to be douchebags with or without a way to duel spam and so you leave the game regardless.
Personally I will rarely ever use the public quest features. I've not liked public PvM ever since my prior experiences when I learned people play at different paces, and they get different things out of the game. Take serious sam SE for instance. I'm fascinated with ancient egypt etc and so I like to take my time and find all the secrets and kill every last monster, but there were often other players who would rocket jump over walls and rush to the final boss as quickly as possible. I will be, for the most part, playing by myself, with friends, and family- and rarely ever allow people to fill in the gaps even when they are there.
I'm not sure if it was in this thread or another, but I asked if anyone could point out where blizzard suggested we will be able to duel specific people (ie friends) in arena, seeing as how multiple people have stated it as a fact that we will be able to... though I myself have not seen such a statement.
On /duel. Blizzard said they have a method to kick players, but won't be rolling it into launch. This means we WON'T have a means to kick people from public games at launch. In addition, if you and your friend duel in a public game me and another are in, how do we kick you? Vote kick wouldn't work. There are no 'named' games...so we cannot make game specifically for dueling, except for private games (negating the point of dueling in world vs dueling in arena). So, how will /duel benefit the game?
As for the issue of extending the life of the game...you know what would extend the life of the game as well? More PvM content. They could easily add additional random events, quests, etc on a monthly or bi-monthly bases to add more replay to the game. In fact, as the majority of players prefer PvM (as you say yourself), this direction would appeal to more of the community as well. Now, that doesn't mean I don't think PvP should get some love...but I don't see a need for all these competitive features such as public stats, ladders, etc.
P.S. - Blizzard hasn't specifically stated we WILL be able to duel. Jay did say he wanted to have a duel feature, however. Since Arena is their focus for PvP, it only makes sense for said duel capability to be implemented via the Arena system.
Yeah that's good and all, although your point about not being able to kick people (at launch) doesn't hold much weight considering /duels would, if they were to be added, be patched in post-launch as well, probably hand in hand with kick options. And yeah if two friends joined your game and decided to dick around that could potentially make your life harder and maybe even prompt you to join a new game, so I guess so, but it seems like a bit of a hard hit to not allow town or world dueling for those who would like to duel without having to make a specific arena game.
I don't understand how dueling would be added to arena though. They'd have to add more side options other than just waiting in a queue like in wow arena, and build it more like starcraft in that you can create an arena game/map and allow people to join, with limiters and rules you set as to who can see the game/join such as friends or public or invite only, as well as respawn or what have you.
Yeah that's good and all, although your point about not being able to kick people (at launch) doesn't hold much weight considering /duels would, if they were to be added, be patched in post-launch as well, probably hand in hand with kick options. And yeah if two friends joined your game and decided to dick around that could potentially make your life harder and maybe even prompt you to join a new game, so I guess so, but it seems like a bit of a hard hit to not allow town or world dueling for those who would like to duel without having to make a specific arena game.
I don't understand how dueling would be added to arena though. They'd have to add more side options other than just waiting in a queue like in wow arena, and build it more like starcraft in that you can create an arena game/map and allow people to join, with limiters and rules you set as to who can see the game/join such as friends or public or invite only, as well as respawn or what have you.
It'd be pretty easy to just have a private / public Arena system. Make a private game, you have to invite everyone. Make a public game and your team queues vs others. The wouldn't need a ton of options for Arena games either. Remember, Diablo 3 isn't about heavily competitive PvP. The PvP will (and in my opinion, should be) more casual. A simple method of public/private arena games minic the public/private PvM games nicely, while letting people duel or team vs team. Heck, you could even add spectator slots in private games to let people do commentating and streaming.
Sure, I don't personally want to see them devote a ton of resources towards competitive PvP...as it WILL hurt the development of PvM (WoW is a good example, or SC2 where the campaign suffered). That doesn't mean I'm against PvP completely. I'd love to have the ability to duel friends, other teams, etc. I just don't want to see an expectation of competitive balance, tons of options, etc for PvP. Blizzard has stated that their focus was PvM and its what a majority of us want to see more of.
I'd rather get a new event a month, then more PvP balance. Especially in a game where the goal is killing monsters and going through the story a million times. That really is the goal of Diablo 3. It may sound silly to enjoy running the content over and over like that...but it is what MANY of us want out of the game...and Blizzard listened.
Yeah I know it should be more casual, I don't expect any real amount of balancing focus or the like, I'd just like them to add new modes such as those we've discussed over time for both team queue and controlled forms of "arena" map pvp, and heck, maybe we could even see stuff like capture the flag ultimately or king of the hill where there is another objective besides killing the other player, etc.
I know I'm far from alone and as people experience burn out in the time ahead they too will be more and more in favor of additional optional pvp content, so I'm not too worried.
Pretty simple to code in an option to flag your game for PvP or not when creating a game. Allows all parties to have what they want and it doesn't take a ton of resources to code.
As far as ranking, it isn't needed or even wanted from the PvP community. They will make their own ranks regardless so anything on Bnet will be false and can be cheated anyway.
Pretty simple to code in an option to flag your game for PvP or not when creating a game. Allows all parties to have what they want and it doesn't take a ton of resources to code.
As far as ranking, it isn't needed or even wanted from the PvP community. They will make their own ranks regardless so anything on Bnet will be false and can be cheated anyway.
There are no game lists, so adding a PvP flag would also require adding a whole new game type, queue system, etc. Since Arena is the goal for PvP, it makes more sense for them to invest the time into Arena instead. Public / private PvP games would be the way to go. Private would let you invite the players before entering the chosen Arena. With a FFA Arena and private PvP games, players could duel and/or create their own rules for an Arena match.
Pretty simple to code in an option to flag your game for PvP or not when creating a game. Allows all parties to have what they want and it doesn't take a ton of resources to code.
As far as ranking, it isn't needed or even wanted from the PvP community. They will make their own ranks regardless so anything on Bnet will be false and can be cheated anyway.
There are no game lists, so adding a PvP flag would also require adding a whole new game type, queue system, etc. Since Arena is the goal for PvP, it makes more sense for them to invest the time into Arena instead. Public / private PvP games would be the way to go. Private would let you invite the players before entering the chosen Arena. With a FFA Arena and private PvP games, players could duel and/or create their own rules for an Arena match.
That is a fail as well, no game lists. Hell even SC2 has game lists for non ranked games ha. A private arena where you could alter the rules on the fly would be the ideal thing however, if a game list is out of the question.
That is a fail as well, no game lists. Hell even SC2 has game lists for non ranked games ha. A private arena where you could alter the rules on the fly would be the ideal thing however, if a game list is out of the question.
It's not 'fail', its different. In practice, not having game lists works very well. You can make a private game and invite friends, or you can join public games and be matched with other players around your level. It honestly plays out very well in practice.
A private Arena with an FFA option is the best option I can see for fully customized PvP matches. It'd be the exact same system as public Arena matches, but just let the creator invite...simple and effective. Since they could add a spectator system for private matches, it could actually allow for streaming/commentating on matches. All without really affecting PvM that much, seems like a win-win.
I would really like to see consensual world PvP; it could be implemented as duels or some mutual toggle. I haven't seen any reasonable arguments against this feature.
I would really like to see consensual world PvP; it could be implemented as duels or some mutual toggle. I haven't seen any reasonable arguments against this feature.
Sorry, but it won't be happening. Blizzard outright stated that they will not be adding world PvP, neither as hostility or dueling.
World PvP will cause balance problems as Mixing PvP and PvE will make it impossible to balance each side without effecting the other.
so IMHO world PvP will only bring harm for the PvE community and ruin the game for the majority.
on the other hand Arena PvP will offer a seperate place for PvP which allows them to balance skills without effecting the PvE version but it isn't just about balancing the game, Arena PvP make it easier to find matches with the auto match making system and it always puts you against someone at your skill level so it makes PvP always fun whatever your skill level.
still i think blizzard can do more with arenas like:
1-adding different game modes like (FFA, CTF, Horde, etc)
2-allow manual match making where you can choose who to play with and against (which makes 1v1 duels possible and playing uneven matches with sets like 1v4 or 2v3)
3-track stats for each person (for people who don't wanna show it, they can make hide stats as default)
we don't know what blizzard will do with arenas but hopefully they will add some of these ideas and they said they are open for suggestions.
bottom line, i find Arena PvP has more potential than world PvP and best of all it doesn't hurt the PvE community like World PvP does and even with the little info we know about Arena PvP i prefer it over World PvP.
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Please explain how it'd be a positive feature for the game and community, instead of insulting other posters. We've explained WHY its not beneficial to the community. You've not actually given good reasons it could be good for the community. It's not about being 'afraid' at all. It's about not wanting to be pestered for duels in the middle of a PvM run. Also, due to the way that Diablo 3 is balanced, having two players stop to duel basically puts advancement to a halt...likely causing those two extra players to leave and make a new game. This will create a void between those that like PvP and those that like PvM... the same way that it happened in Diablo 2. Am I missing something?...do you have a reason that'll actually be a positive?...I'd love to hear it!
Blizzard has already stated a desire to implement duels as part of PvP. This will likely be in the form of queuing vs your friend the same way you queue vs Arena. Granted, they haven't made any official announcements as to how the new PvP system will work completely...but they do know that people want duels and have said they want to offer a way to do so.
Not everyone thinks the same way. Diablo 3 is a pvm game, but trust me when I say a year into retail *many* people will get bored of aimlessly farming items without a "reason" so to speak. There should probably be an incentive to keep these people around and fueling the game. People who like pvp aren't poison, they're good for the community too, they just prefer a different cup of tea than those like yourself. We're not talking about some 1-5% of players, there is a large, albeit the smaller of the two, fraction of players who like pvp and would appreciate more options.
I've already told you why /duel shouldn't disrupt people's monster slaying(as unlikely as that already was), because ultimately we will have the ability to control who joins our game. If some guy is increasing your difficulty without performing, simply get rid of them. If you're in a game with 3 friends who want to be douchebags, well, they're probably going to be douchebags with or without a way to duel spam and so you leave the game regardless.
Personally I will rarely ever use the public quest features. I've not liked public PvM ever since my prior experiences when I learned people play at different paces, and they get different things out of the game. Take serious sam SE for instance. I'm fascinated with ancient egypt etc and so I like to take my time and find all the secrets and kill every last monster, but there were often other players who would rocket jump over walls and rush to the final boss as quickly as possible. I will be, for the most part, playing by myself, with friends, and family- and rarely ever allow people to fill in the gaps even when they are there.
I'm not sure if it was in this thread or another, but I asked if anyone could point out where blizzard suggested we will be able to duel specific people (ie friends) in arena, seeing as how multiple people have stated it as a fact that we will be able to... though I myself have not seen such a statement.
On /duel. Blizzard said they have a method to kick players, but won't be rolling it into launch. This means we WON'T have a means to kick people from public games at launch. In addition, if you and your friend duel in a public game me and another are in, how do we kick you? Vote kick wouldn't work. There are no 'named' games...so we cannot make game specifically for dueling, except for private games (negating the point of dueling in world vs dueling in arena). So, how will /duel benefit the game?
As for the issue of extending the life of the game...you know what would extend the life of the game as well? More PvM content. They could easily add additional random events, quests, etc on a monthly or bi-monthly bases to add more replay to the game. In fact, as the majority of players prefer PvM (as you say yourself), this direction would appeal to more of the community as well. Now, that doesn't mean I don't think PvP should get some love...but I don't see a need for all these competitive features such as public stats, ladders, etc.
P.S. - Blizzard hasn't specifically stated we WILL be able to duel. Jay did say he wanted to have a duel feature, however. Since Arena is their focus for PvP, it only makes sense for said duel capability to be implemented via the Arena system.
I don't understand how dueling would be added to arena though. They'd have to add more side options other than just waiting in a queue like in wow arena, and build it more like starcraft in that you can create an arena game/map and allow people to join, with limiters and rules you set as to who can see the game/join such as friends or public or invite only, as well as respawn or what have you.
It'd be pretty easy to just have a private / public Arena system. Make a private game, you have to invite everyone. Make a public game and your team queues vs others. The wouldn't need a ton of options for Arena games either. Remember, Diablo 3 isn't about heavily competitive PvP. The PvP will (and in my opinion, should be) more casual. A simple method of public/private arena games minic the public/private PvM games nicely, while letting people duel or team vs team. Heck, you could even add spectator slots in private games to let people do commentating and streaming.
Sure, I don't personally want to see them devote a ton of resources towards competitive PvP...as it WILL hurt the development of PvM (WoW is a good example, or SC2 where the campaign suffered). That doesn't mean I'm against PvP completely. I'd love to have the ability to duel friends, other teams, etc. I just don't want to see an expectation of competitive balance, tons of options, etc for PvP. Blizzard has stated that their focus was PvM and its what a majority of us want to see more of.
I'd rather get a new event a month, then more PvP balance. Especially in a game where the goal is killing monsters and going through the story a million times. That really is the goal of Diablo 3. It may sound silly to enjoy running the content over and over like that...but it is what MANY of us want out of the game...and Blizzard listened.
I know I'm far from alone and as people experience burn out in the time ahead they too will be more and more in favor of additional optional pvp content, so I'm not too worried.
As far as ranking, it isn't needed or even wanted from the PvP community. They will make their own ranks regardless so anything on Bnet will be false and can be cheated anyway.
There are no game lists, so adding a PvP flag would also require adding a whole new game type, queue system, etc. Since Arena is the goal for PvP, it makes more sense for them to invest the time into Arena instead. Public / private PvP games would be the way to go. Private would let you invite the players before entering the chosen Arena. With a FFA Arena and private PvP games, players could duel and/or create their own rules for an Arena match.
It's not 'fail', its different. In practice, not having game lists works very well. You can make a private game and invite friends, or you can join public games and be matched with other players around your level. It honestly plays out very well in practice.
A private Arena with an FFA option is the best option I can see for fully customized PvP matches. It'd be the exact same system as public Arena matches, but just let the creator invite...simple and effective. Since they could add a spectator system for private matches, it could actually allow for streaming/commentating on matches. All without really affecting PvM that much, seems like a win-win.
Sorry, but it won't be happening. Blizzard outright stated that they will not be adding world PvP, neither as hostility or dueling.
so IMHO world PvP will only bring harm for the PvE community and ruin the game for the majority.
on the other hand Arena PvP will offer a seperate place for PvP which allows them to balance skills without effecting the PvE version but it isn't just about balancing the game, Arena PvP make it easier to find matches with the auto match making system and it always puts you against someone at your skill level so it makes PvP always fun whatever your skill level.
still i think blizzard can do more with arenas like:
1-adding different game modes like (FFA, CTF, Horde, etc)
2-allow manual match making where you can choose who to play with and against (which makes 1v1 duels possible and playing uneven matches with sets like 1v4 or 2v3)
3-track stats for each person (for people who don't wanna show it, they can make hide stats as default)
we don't know what blizzard will do with arenas but hopefully they will add some of these ideas and they said they are open for suggestions.
bottom line, i find Arena PvP has more potential than world PvP and best of all it doesn't hurt the PvE community like World PvP does and even with the little info we know about Arena PvP i prefer it over World PvP.