No one outside of blizzards knows. I doubt it will but only time will tell. Also considering the damage involved that we do is never reduced by anything and with the levels of armour we can reach I dont know if they will have to do that much pvp only tweaking. at worst they just make us take less damage from players just like barbs and monks take 30% less damage.
I think its their class advantage to have 30% buff, but who knows. Maybe they will add some pvp skills for melee classes.
Doubt it, they pretty much said the game wouldn't be changed/balanced/adjusted in any sense because of PvP, and that it's just some side-fun thing for us to do. I hope to God all they do is damage nerfs for everyone, and large reductions on CC amounts. That's all the adjustments that need to be done for PvP.
errr with damage mitigation from armor/block/resist all 200k damage to a barb with 30% reduction 65% from armor and 65% from resist (those are fairly low end) will only deal 17k damage and 200k damage is a big number and those mitigations are tiny even my wizard has much higher right now.
so pvp will need a lot of tweaking since most ppl are barely dealing 100k damage. crit % and crit damage % will also need to be looked at to prevent the "no damage no damage 1 shot" scenario from happening.
WD/wizards/DH can reach far superior levels of damage from what ive seen so far when compared to monks and barbs plus they have the disadvantage of having to get in closer so the 30% extra damage reduction would actually make sense even in pvp.
ranged class over 30 yards away from melee class means they can just kite and still kill them, melee needs to be able to close the gap to even stand a chance
I haven't played a Barbarian so I can't speak on their behalf, but since I mainly play my Monk I can say this much about gap closers;
Fists of Thunder - Thunderclap
Tempest Rush - Tailwind
Dashing Strike - any rune
Seven Sided Strike - Sudden Assault
^ All of those instantly close the gap
~~~~~~~~~~
Deadly Reach - any rune
Way of the Hundred Fists - Windforce Flurry
Wave of Light - any rune (except Pillar of the Ancients)
^ All of those are ranged attacks
There's plenty of moves in the Monks arsenal to handle a ranged character, especially a squishy one like Wizards/Demon Hunters/Witch Doctors.
errr with damage mitigation from armor/block/resist all 200k damage to a barb with 30% reduction 65% from armor and 65% from resist (those are fairly low end) will only deal 17k damage and 200k damage is a big number and those mitigations are tiny even my wizard has much higher right now.
so pvp will need a lot of tweaking since most ppl are barely dealing 100k damage. crit % and crit damage % will also need to be looked at to prevent the "no damage no damage 1 shot" scenario from happening.
First you say people won't do much damage and then you say they oneshot each other? Quite a bit of a contradiction here.
WD/wizards/DH can reach far superior levels of damage from what ive seen so far when compared to monks and barbs plus they have the disadvantage of having to get in closer so the 30% extra damage reduction would actually make sense even in pvp.
ranged class over 30 yards away from melee class means they can just kite and still kill them, melee needs to be able to close the gap to even stand a chance
I haven't played a Barbarian so I can't speak on their behalf, but since I mainly play my Monk I can say this much about gap closers;
Fists of Thunder - Thunderclap
Tempest Rush - Tailwind
Dashing Strike - any rune
Seven Sided Strike - Sudden Assault
^ All of those instantly close the gap
~~~~~~~~~~
Deadly Reach - any rune
Way of the Hundred Fists - Windforce Flurry
Wave of Light - any rune (except Pillar of the Ancients)
^ All of those are ranged attacks
There's plenty of moves in the Monks arsenal to handle a ranged character, especially a squishy one like Wizards/Demon Hunters/Witch Doctors.
I can speak for the Barbarians, that we have a lot of gap closers and ranged attacks as well.
-Leap
-Furious charge
-Sprint (+40% movement speed)
-Weapon Throw
-Ancient spear
This is a pretty big arsenal. The problem is: it's all useless, it's only about 15-25 yards, except for sprint. While ranged classes can easily shoot from 40-50 yards range.
Like Hungering Arrow from the Demon Hunter.
Like Magic Missile + the Seeker rune from the Wizard.
Like a Zombie Dogs + Sacrifice bombardment, instant 1100% weapon damage while the melee classes cannot even see the Witch Doctor.
I think Blizzard has a lot and I mean A LOT of work to do before you could really have a fun time while PvPing. That is, if Blizzard even wants to take PvP seriously.
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I expect many 'PvP only' nerfs to be implemented, the most important of which will be to damage amounts.
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Doubt it, they pretty much said the game wouldn't be changed/balanced/adjusted in any sense because of PvP, and that it's just some side-fun thing for us to do. I hope to God all they do is damage nerfs for everyone, and large reductions on CC amounts. That's all the adjustments that need to be done for PvP.
Melee will most likely retain their 30% passive. It only makes sense.
so pvp will need a lot of tweaking since most ppl are barely dealing 100k damage. crit % and crit damage % will also need to be looked at to prevent the "no damage no damage 1 shot" scenario from happening.
I haven't played a Barbarian so I can't speak on their behalf, but since I mainly play my Monk I can say this much about gap closers;
Fists of Thunder - Thunderclap
Tempest Rush - Tailwind
Dashing Strike - any rune
Seven Sided Strike - Sudden Assault
^ All of those instantly close the gap
~~~~~~~~~~
Deadly Reach - any rune
Way of the Hundred Fists - Windforce Flurry
Wave of Light - any rune (except Pillar of the Ancients)
^ All of those are ranged attacks
There's plenty of moves in the Monks arsenal to handle a ranged character, especially a squishy one like Wizards/Demon Hunters/Witch Doctors.
40% crit and 300-400+ % crit damge
I can speak for the Barbarians, that we have a lot of gap closers and ranged attacks as well.
-Leap
-Furious charge
-Sprint (+40% movement speed)
-Weapon Throw
-Ancient spear
This is a pretty big arsenal. The problem is: it's all useless, it's only about 15-25 yards, except for sprint. While ranged classes can easily shoot from 40-50 yards range.
Like Hungering Arrow from the Demon Hunter.
Like Magic Missile + the Seeker rune from the Wizard.
Like a Zombie Dogs + Sacrifice bombardment, instant 1100% weapon damage while the melee classes cannot even see the Witch Doctor.
I think Blizzard has a lot and I mean A LOT of work to do before you could really have a fun time while PvPing. That is, if Blizzard even wants to take PvP seriously.