I think if anything, we'll see those scales tip the opposite way, in favor of the monk. I think he'll be really potent in PvP because of the heals that also raise damage.
I believe the Monk will act as a front line juggernaut, capable of sticking to the enemies glass cannons. I don't see much use in being a glass cannon themselves, instead relying on a balanced offense and very good damage mitigation and mobility, acting almost as an off-tank who can pick his targets everytime.
The ability to take a 75% reduction in damage while being impaired will be crucial to penetrating through the only means of defense the squishes have at keeping them at bay, and eventually their cooldowns will fall behind the monks ability to absorb the punishment they take while CC'd and stick to them the entire fight.
The mobility advantage will speak for itself alone, the fact Monks can have 2 dashes equipped in there skill set, one of which is free and the other of which can have a CC on impact will be huge. If a Monk in pvp sets his mind to help his team by focusing on the Glass Cannons only, he can keep sticking to one until they place themselves out of the fight trying to escape and immediately dash at long range to another squishy that is still in the fight and keep creating these tactical 4 on 3's for a few seconds all throughout the match.
I personally do not fear a lack of effectiveness at all for the Monk, is a 4 man Monk team going to be the answer? no of course not, but they will be crucial to success for your team, and having 1 on the team will be a huge benefit as long as they don't feel the need to be just another glass cannon who gets blown up by the first CC he encounters. It will all depend on how many Monks are stubborn enough to keep there PvE builds in PvP, and not taking into consideration the skill set of other classes compared to mobs in act 3.
The ability to take a 75% reduction in damage while being impaired will be crucial to penetrating through the only means of defense the squishes have at keeping them at bay, and eventually their cooldowns will fall behind the monks ability to absorb the punishment they take while CC'd and stick to them the entire fight.
The mobility advantage will speak for itself alone, the fact Monks can have 2 dashes equipped in there skill set, one of which is free and the other of which can have a CC on impact will be huge. If a Monk in pvp sets his mind to help his team by focusing on the Glass Cannons only, he can keep sticking to one until they place themselves out of the fight trying to escape and immediately dash at long range to another squishy that is still in the fight and keep creating these tactical 4 on 3's for a few seconds all throughout the match.
I personally do not fear a lack of effectiveness at all for the Monk, is a 4 man Monk team going to be the answer? no of course not, but they will be crucial to success for your team, and having 1 on the team will be a huge benefit as long as they don't feel the need to be just another glass cannon who gets blown up by the first CC he encounters. It will all depend on how many Monks are stubborn enough to keep there PvE builds in PvP, and not taking into consideration the skill set of other classes compared to mobs in act 3.
"insert sarcasm here"
Currently played toon: https://eu.battle.net/d3/en/profile/Rage-2973/hero/97362116
well, this thread was made before the game was released.. not sure why the "second wind" out of the blue