.. or I would at least like that.
With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.
I would't say having resilience in the game is a good idea. In WoW all resilience was able to accomplish is alienate newer people from PvP, since they have to start getting res from scratch while older players and just flat out people with no skill but lots of time, were already way, way ahead and have a quite easier time in PvP.
I wouldn't like it much if any such stat was added to Diablo 3. But seeing as Blizzard saw that mistake in WoW and fixed it it would be kind of odd to see the Diablo 3 team make that same mistake as well.
Im not sure why everyone keep trying to find some grand super complex way to have pvp in this game. D2 already had the answer, flat damage reduction against players. Its easy when you fight players your damage, life on hit and life steal should be reduced by 80% before their resist and armor, problem solved. Theres no reason to try to find way to counter crit, crit chance or any single stat, all it does is make people stack the other stats, you nerf damage and its just fine.
Stop trying to overcomplicate it, its just gona be some faceroll TDM and see who ever can kill the most enemy quickest wins. Theres not much skill going on in there, targeting in this game is even easier then league of legend and that games a joke. Relax and blow each other up in a simple game.
Old good times, tried PVP once in D2.... got one shoted
Means you didnt have gear to pvp. The thing with D2 is it did not force you to have defensive stats to finish the game at all. If you had a couple of Damage reduced by % items and magic resists theres no way you got one shot. D3 on the other hand forces you to have Armor and All resist as much as you can, no one will get one shot if there is a flat damage reduction, because everyone has the correct gear.
The highest crits i can get on my barb are 2 handed specs. I can crit for 3 million, if i face another barb with the same stats and there is a flat 95% damage reduction in pvp, these crit after my resist and armor ends up being 13500 damage. Sounds resonable to get 5 shot by a slow 2 hander barb, thats not even counting the healing going around and all. Thats if they all crit too, if they dont crit its more like 3000 damage per hit.
.. or I would at least like that.
With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.
What do you think?
I don't understand what "resilience" means but i get your idea. I just think your full idea is pointless.
Truth is Crit Damage has no place in PVP. Its a PVM stat used to help kill monsters with billion of health faster, nothing more and nothing else.
Instead of what ever idea you are trying to make come to life. Removing crit damage all together its the right way to go.
.. or I would at least like that.
With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.
What do you think?
I don't understand what "resilience" means but i get your idea. I just think your full idea is pointless.
Truth is Crit Damage has no place in PVP. Its a PVM stat used to help kill monsters with billion of health faster, nothing more and nothing else.
Instead of what ever idea you are trying to make come to life. Removing crit damage all together its the right way to go.
Thats not an option for them. It would make crit a trash stats, which is not what they want. Flat damage reduction is better, because it forces you to balance your stats. Crit dmg would be weak in pvp if you have no crit chance, or vice verca. If the flat damage reduction is big enough 95% is the sweet spot i think after i did some math. Meaning youll want a good crit chance % to even make crit dmg work.
My 2 handed barb would kill someone in 5-6, 3 million damage crits and over 20 hit none crit. My crit chance is 72% in Wotb. So in average id kill someone in 7-10 hits during cooldowns, sounds resonable to me. Thats if all pvp damage are reduced by 95%.
Blizzard dont want you to forsake stats for pvp, just to balance them. Youll need to have crit, crit chance, attack speed, armor and all resist in balanced ammount. If you stack full out defense youll take less damage but the flat damage reduction will make you hit like a wet noodle, taking over 30 hits to kill someone. If you go for the reverse youll still kill people in 5-6 crits but the possibility to get 2-3 shot yourself. If you go a more balanced route, youll kill someone in 10 hits in average and survive about the same ammounts.
They will never go the route of reducing stats, they already did that mistake in world of warcraft and they changed it after a single expansion because it broke crit relient builds and stats.
I'm lost. The game doesn't have PvP, and there are no details on how it's going to work yet, with the exception of the Eloy system for ranking. How is this discussion happening when no one has any idea what it's going to be like?
.. or I would at least like that.
With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.
What do you think?
I don't understand what "resilience" means but i get your idea. I just think your full idea is pointless.
Truth is Crit Damage has no place in PVP. Its a PVM stat used to help kill monsters with billion of health faster, nothing more and nothing else.
Instead of what ever idea you are trying to make come to life. Removing crit damage all together its the right way to go.
Thats not an option for them. It would make crit a trash stats, which is not what they want.
Wrong.... It would make CRIT a PVM stat. Just like alot of other stats/skills would be totally useless in PVP. And lets face it, the most over-used, over stacked and abused stat gimmick in Diablo 3 is crit. Removing it from pvp would not only be smart but make different items 'WORTH" something.
Theres NO point for crit in pvp.. At all. Making it not work in pvp would not make it worthless since it would still be the biggest PVM stat.
Removing it only balances out damage. Which is a good thing.
.. or I would at least like that.
With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.
What do you think?
I don't understand what "resilience" means but i get your idea. I just think your full idea is pointless.
Truth is Crit Damage has no place in PVP. Its a PVM stat used to help kill monsters with billion of health faster, nothing more and nothing else.
Instead of what ever idea you are trying to make come to life. Removing crit damage all together its the right way to go.
Thats not an option for them. It would make crit a trash stats, which is not what they want.
Wrong.... It would make CRIT a PVM stat. Just like alot of other stats/skills would be totally useless in PVP. And lets face it, the most over-used, over stacked and abused stat gimmick in Diablo 3 is crit. Removing it from pvp would not only be smart but make different items 'WORTH" something.
Theres NO point for crit in pvp.. At all. Making it not work in pvp would not make it worthless since it would still be the biggest PVM stat.
Removing it only balances out damage. Which is a good thing.
Yet its 100% sure that they wont remove crits, they will make it so you have to balance your stat, not flat out ignore them. Beside Magic and gold find every other stat has places in PVP, even things like Life on kill and Health globe bonus have purpose in PVP, because people die quicker then elites will and because health globes spawns in PVP, if you can get a single health globe to heal you to full, its a good stat.
You can balance crit by making a flat damage reduction. As i tried to explain so here ill go again. Even if your crit DMG is 500%, which it is on my barb, you have to have the crit chance to make it happen into an average of damage. If your crit DMG is 600% with 5 % crit and the damage reduction is like D2, flat, to a 95% reduction, your damage will be garbage You will be forced to have a good ammount of every stats. If you remove only 1 stats all it does is make people forget a single stat and stack something else instead of being balanced. Hell it would make stats like resist and armor facultative because the huge damage people do come from crit damage.
There is no reason to cut off 2 of the most important offensive stats if you already have ways to average everything out. You make the DPS average with crit in mind and its that simple. Crit chance and Crit damage are 2 stats that are pretty easy to get alot, so the damage reduction needs to be to an ammount that actually take these stats into consideration, 95% seems to be that mark to me. Even on my best 3 million damage crit, after resist and armor its reduced to a 13000 damage crit (with flat 95% reduction on players D2 style), thats without cooldown to further reduce, thats resonable and to achive a reliable 3 million crit, i had to invest in crit chance and thats during cooldowns.
They wont remove any stats but the one they already are removing: Magic find. Even pick up radius will be useful for class like WD in PVP as Health globes spawn all over the arena and provide buffs in many specs.
Things that will most likealy also be reduce along with flat damage is Life on Hit and Life steal, probably close to the ammount where inferno already nerf life steal. Because a damage reduction means if people takes 10+ crit to die, they will need to heal a little slower then the damage.
It also balance monk healing, which are flat numbers that do not scale, unlike the healing stats. Monk healing in a flat damage reduction environement are easy to keep balanced. Because they cant be trash and heal too low or keep the monk alive forever if he is geared too well. So the flat reduction will keep them in the middle of that scale depending on the % blizzard goes with.
Resilience ruined WoW, don't let it ruin D3 also. WoW was fun when the PVPers had to PVE to get their high end gear.. and some PVEers had to PVP to get some upgrades for PVE. Once resilience was introduced, it segregated the players into two separate groups, which in turn ruined raids and broke up guilds.
.. or I would at least like that.
With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.
What do you think?
I don't understand what "resilience" means but i get your idea. I just think your full idea is pointless.
Truth is Crit Damage has no place in PVP. Its a PVM stat used to help kill monsters with billion of health faster, nothing more and nothing else.
Instead of what ever idea you are trying to make come to life. Removing crit damage all together its the right way to go.
Thats not an option for them. It would make crit a trash stats, which is not what they want.
Wrong.... It would make CRIT a PVM stat. Just like alot of other stats/skills would be totally useless in PVP. And lets face it, the most over-used, over stacked and abused stat gimmick in Diablo 3 is crit. Removing it from pvp would not only be smart but make different items 'WORTH" something.
Theres NO point for crit in pvp.. At all. Making it not work in pvp would not make it worthless since it would still be the biggest PVM stat.
Removing it only balances out damage. Which is a good thing.
Yet its 100% sure that they wont remove crits, they will make it so you have to balance your stat, not flat out ignore them. Beside Magic and gold find every other stat has places in PVP, even things like Life on kill and Health globe bonus have purpose in PVP, because people die quicker then elites will and because health globes spawns in PVP, if you can get a single health globe to heal you to full, its a good stat.
You can balance crit by making a flat damage reduction. As i tried to explain so here ill go again. Even if your crit DMG is 500%, which it is on my barb, you have to have the crit chance to make it happen into an average of damage. If your crit DMG is 600% with 5 % crit and the damage reduction is like D2, flat, to a 95% reduction, your damage will be garbage You will be forced to have a good ammount of every stats. If you remove only 1 stats all it does is make people forget a single stat and stack something else instead of being balanced. Hell it would make stats like resist and armor facultative because the huge damage people do come from crit damage.
There is no reason to cut off 2 of the most important offensive stats if you already have ways to average everything out. You make the DPS average with crit in mind and its that simple. Crit chance and Crit damage are 2 stats that are pretty easy to get alot, so the damage reduction needs to be to an ammount that actually take these stats into consideration, 95% seems to be that mark to me. Even on my best 3 million damage crit, after resist and armor its reduced to a 13000 damage crit (with flat 95% reduction on players D2 style), thats without cooldown to further reduce, thats resonable and to achive a reliable 3 million crit, i had to invest in crit chance and thats during cooldowns.
They wont remove any stats but the one they already are removing: Magic find. Even pick up radius will be useful for class like WD in PVP as Health globes spawn all over the arena and provide buffs in many specs.
Things that will most likealy also be reduce along with flat damage is Life on Hit and Life steal, probably close to the ammount where inferno already nerf life steal. Because a damage reduction means if people takes 10+ crit to die, they will need to heal a little slower then the damage.
It also balance monk healing, which are flat numbers that do not scale, unlike the healing stats. Monk healing in a flat damage reduction environement are easy to keep balanced. Because they cant be trash and heal too low or keep the monk alive forever if he is geared too well. So the flat reduction will keep them in the middle of that scale depending on the % blizzard goes with.
What ever.... IF D3 pvp has crit and health globes im not even touching that garbage,
Crit has no place in pvp. Let alone health globes.
Im getting sick of this game anyways...Nothing but a boring crit fest and no pvp in sight.
With each paragon level you receive a certain percentage of reduced crit dmg and crit chance on you.
Make it so that up to paragon level 50 you get the most benefit out of it, and that you can level paragon with pvp tokens.
What do you think?
Hi,
I know how it works in the game. I was suggesting it as a possible addition to the game.
I wouldn't like it much if any such stat was added to Diablo 3. But seeing as Blizzard saw that mistake in WoW and fixed it it would be kind of odd to see the Diablo 3 team make that same mistake as well.
Ha. Bagstone.
Stop trying to overcomplicate it, its just gona be some faceroll TDM and see who ever can kill the most enemy quickest wins. Theres not much skill going on in there, targeting in this game is even easier then league of legend and that games a joke. Relax and blow each other up in a simple game.
Means you didnt have gear to pvp. The thing with D2 is it did not force you to have defensive stats to finish the game at all. If you had a couple of Damage reduced by % items and magic resists theres no way you got one shot. D3 on the other hand forces you to have Armor and All resist as much as you can, no one will get one shot if there is a flat damage reduction, because everyone has the correct gear.
The highest crits i can get on my barb are 2 handed specs. I can crit for 3 million, if i face another barb with the same stats and there is a flat 95% damage reduction in pvp, these crit after my resist and armor ends up being 13500 damage. Sounds resonable to get 5 shot by a slow 2 hander barb, thats not even counting the healing going around and all. Thats if they all crit too, if they dont crit its more like 3000 damage per hit.
I don't understand what "resilience" means but i get your idea. I just think your full idea is pointless.
Truth is Crit Damage has no place in PVP. Its a PVM stat used to help kill monsters with billion of health faster, nothing more and nothing else.
Instead of what ever idea you are trying to make come to life. Removing crit damage all together its the right way to go.
Thats not an option for them. It would make crit a trash stats, which is not what they want. Flat damage reduction is better, because it forces you to balance your stats. Crit dmg would be weak in pvp if you have no crit chance, or vice verca. If the flat damage reduction is big enough 95% is the sweet spot i think after i did some math. Meaning youll want a good crit chance % to even make crit dmg work.
My 2 handed barb would kill someone in 5-6, 3 million damage crits and over 20 hit none crit. My crit chance is 72% in Wotb. So in average id kill someone in 7-10 hits during cooldowns, sounds resonable to me. Thats if all pvp damage are reduced by 95%.
Blizzard dont want you to forsake stats for pvp, just to balance them. Youll need to have crit, crit chance, attack speed, armor and all resist in balanced ammount. If you stack full out defense youll take less damage but the flat damage reduction will make you hit like a wet noodle, taking over 30 hits to kill someone. If you go for the reverse youll still kill people in 5-6 crits but the possibility to get 2-3 shot yourself. If you go a more balanced route, youll kill someone in 10 hits in average and survive about the same ammounts.
They will never go the route of reducing stats, they already did that mistake in world of warcraft and they changed it after a single expansion because it broke crit relient builds and stats.
Wrong.... It would make CRIT a PVM stat. Just like alot of other stats/skills would be totally useless in PVP. And lets face it, the most over-used, over stacked and abused stat gimmick in Diablo 3 is crit. Removing it from pvp would not only be smart but make different items 'WORTH" something.
Theres NO point for crit in pvp.. At all. Making it not work in pvp would not make it worthless since it would still be the biggest PVM stat.
Removing it only balances out damage. Which is a good thing.
Yet its 100% sure that they wont remove crits, they will make it so you have to balance your stat, not flat out ignore them. Beside Magic and gold find every other stat has places in PVP, even things like Life on kill and Health globe bonus have purpose in PVP, because people die quicker then elites will and because health globes spawns in PVP, if you can get a single health globe to heal you to full, its a good stat.
You can balance crit by making a flat damage reduction. As i tried to explain so here ill go again. Even if your crit DMG is 500%, which it is on my barb, you have to have the crit chance to make it happen into an average of damage. If your crit DMG is 600% with 5 % crit and the damage reduction is like D2, flat, to a 95% reduction, your damage will be garbage You will be forced to have a good ammount of every stats. If you remove only 1 stats all it does is make people forget a single stat and stack something else instead of being balanced. Hell it would make stats like resist and armor facultative because the huge damage people do come from crit damage.
There is no reason to cut off 2 of the most important offensive stats if you already have ways to average everything out. You make the DPS average with crit in mind and its that simple. Crit chance and Crit damage are 2 stats that are pretty easy to get alot, so the damage reduction needs to be to an ammount that actually take these stats into consideration, 95% seems to be that mark to me. Even on my best 3 million damage crit, after resist and armor its reduced to a 13000 damage crit (with flat 95% reduction on players D2 style), thats without cooldown to further reduce, thats resonable and to achive a reliable 3 million crit, i had to invest in crit chance and thats during cooldowns.
They wont remove any stats but the one they already are removing: Magic find. Even pick up radius will be useful for class like WD in PVP as Health globes spawn all over the arena and provide buffs in many specs.
Things that will most likealy also be reduce along with flat damage is Life on Hit and Life steal, probably close to the ammount where inferno already nerf life steal. Because a damage reduction means if people takes 10+ crit to die, they will need to heal a little slower then the damage.
It also balance monk healing, which are flat numbers that do not scale, unlike the healing stats. Monk healing in a flat damage reduction environement are easy to keep balanced. Because they cant be trash and heal too low or keep the monk alive forever if he is geared too well. So the flat reduction will keep them in the middle of that scale depending on the % blizzard goes with.
http://eu.battle.net/d3/en/profile/Sol77-2972/hero/66110450
What ever.... IF D3 pvp has crit and health globes im not even touching that garbage,
Crit has no place in pvp. Let alone health globes.
Im getting sick of this game anyways...Nothing but a boring crit fest and no pvp in sight.
Path of Exile....
Lucky for us, PVP got cancelled until further notice except for dueling! :Thumbs Up: