Demon is what we kill in the game not a character...
I wanna red demon rogue of the hidden hunter guild sanctuary, red demon can be transformed into a black demon,..etc each colors bring new skills. And finally the demon deduct that bows aren't good compared with the power of the demon he has.... I can continue my insane imagination of an excited child if you want !! I can post useless name or exagerate ideas of the fifth class but I'll let play child with that.
Demon is what we kill in the game not a character...
I wanna red demon rogue of the hidden hunter guild sanctuary, red demon can be transformed into a black demon,..etc each colors bring new skills. And finally the demon deduct that bows aren't good compared with the power of the demon he has.... I can continue my insane imagination of an excited child if you want !! I can post useless name or exagerate ideas of the fifth class but I'll let play child with that.
I can guess/hope for whatever I want.
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"A wizard is never late Frodo Baggins. Nor is he early.
He arrives precisely when he means to."
"Losers always whine about their best, winners go home and Fvck the prom queen."
It will most likely be a ranger, though I would enjoy seeing a semi Van Helsing type character would be very appropriate. Use ranged, close range weapons, as well as different gadgets and tools for hired monster slaying. He could have an arsenal of traps or potions, and such, which would collaborate with the aforementioned class. Not sure how you would name this; Wanderer or Warden or possibly Ranger.To be honest I think Blizzard does the Monty Python approach; which entails looking through the thesaurus for inspiration on classes and skills.
The fifth class would probably be some sort of range class. Either Amazon or other. I like the Amazon for this. Though they will probably change some stuff as far as the skills. But, would be good to see!
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Recruiting for East Realm Also recruiting for Sc2 on both EU and NA servers
I believe that you ought to either go with an Angel(Because you can make cool Tyrael looking armor, weapons, aura, spell effects), Rogue, or with one of the classic classes, such as Paladin(RENAMED)-->Zealot/Templar, Assassin, Amazon, Necro, Priest(healer), Exorcist, Demon-Hunter.
Another thought is to create a selection of evil toons and an adjacent home base in max level pvp games so that people can party up and attack the other team outside and or inside their home bases. Allowing the enemy forces to enter town zones to capture them will create a similar feel to world of warcraft battleground instances.
Develop armor and weapons with glowing template/skin effects because there is no sense in wasting time on equipment that nobody likes or wants.
Selectable PvE, or PvP game Types through multiplayer online BATTLE.NET
Hope this helps somehow it would be awesome to see some of this stuff actually happen. Good Luck Guys
Pets and Hireables
Auction/Trade
Potions useable/ un-useable/ healers in online pvp games, one life vs. respawn etc. etc. etc., allowing a designated person to take control of a Prime-Evil or Arch-Angel like character in PVP games as a Hero Class and players are told to Protect their leader while eliminating the enemy leader to achieve victory (Imagine Tyrael and characters like Izual, Diablo, Mephisto, Baal {CONTROLLABLE}). This would allow players to feel as though they are raiding a conscious enemy leader in a PVP game type.
Online PVE Raid Games (Quest/level games--Large Raid games---PVP Games)<--optional player limit for PVP Games. People in the lobby may now join a larger than normal Raid game to kill bosses for gear based on a level req. Making gear a lot easier to attain and limiting the hours required to have an effective and strong character for people who do not have time to play consistently, and enough room for a person to have variety through saved characters. Would feel alot better than WOW because you could save time on gear and orient the game in a way that would allow PVP enthusiasts to pick up the game and ardent WOW Raiders to remain primarily in Wow because of the guild system etc.
STRONG ANTI-HACKS in all upcoming BLIZZARD GAMES that force players to have skill and retain the aura of equal competition
Guild lobby's
A Bank for all of your characters inventory so as to trade items between your characters rather than individual stashes ???
just some ideas that I brainstormed, hope it helps.
I believe that you ought to either go with an Angel(Because you can make cool Tyrael looking armor, weapons, aura, spell effects), Rogue, or with one of the classic classes, such as Paladin(RENAMED)-->Zealot/Templar, Assassin, Amazon, Necro, Priest(healer), Exorcist, Demon-Hunter.
Another thought is to create a selection of evil toons and an adjacent home base in max level pvp games so that people can party up and attack the other team outside and or inside their home bases. Allowing the enemy forces to enter town zones to capture them will create a similar feel to world of warcraft battleground instances.
Develop armor and weapons with glowing template/skin effects because there is no sense in wasting time on equipment that nobody likes or wants.
Selectable PvE, or PvP game Types through multiplayer online BATTLE.NET
Hope this helps somehow it would be awesome to see some of this stuff actually happen. Good Luck Guys
I would agree with others that the last class should be some kind of range type of class...
Looking at the classes now, Barbarian practically stays more or less the same with some different skills...
Witch-Doctor & Wizard are essentially Necromancer & Sorcerer respectively but with a more contemporary D&D class vibe...
Now the Monk class is like a combination of Paladin & Assassin classes...
So my guess over the next class would be somewhere along the lines of a Druid & Amazon classes....
Probably a Ranger of nature or some kind of Pathfinder that uses the surroundings to his/her advantage...
The class would be able to deal deadly range attacks, hide in the shadows, disrupt & slow enemy movement...
My guess is that this class is also able to deal bleeding damage...
Ranger sounds good, I just think that it will upset alot of core Diablo players knowing that they have lost the paladin and the other playable classes. Why is it that Blizzard has decided to skimp on the available classes, I mean by the time lord of destruction came out there were7 playable classes and it is being cut down to 5. Why spend the time and money developing a game that looks better than the original but loses the feel of the old classes/lore etc. Blizzard ought to take the time to retain the original classes and at least meet the number of available classes between the two games.
I personally think that alot of people won't like the monk class anyways, the witch doctor and the others sound fine, but Blizz should scrap the monk and add in the Paladin and a ranger or angelesque class instead. It's like taking the death knight out of wow it just shouldn't happen
Saying that the monk is a paladin/assassin ruins it for me
why not make the paladin a combo/holy class and add the ranger separately and all you would have to do is change the monk skin/image to something more medieval seeing as how players will be venturing into a world of heaven vs hell it just makes sense to me being a herald of good amongst hellspawn. In doing so I think you will have better looking game by far.
The monk reminds me of the druid considering looks alone, and nobody likes the druid.
Idk about the unarmed skill spec, people like their weapons and an unarmed class doesn't even make sense when battling demons.
You could make an angel like class that is melee/range/holy and use a magic arrow/guided arrow approach for the ranged, while using a death knight like runeblade approach where players can have angelic weapons like the sword Tyrael throws into the worldstone.
A class based around weapon modifications and switching between weapons is the way to go in my opinion.
I also would like a resource system for this class to be based on skills that build up the skill resource and others than use up the skill resource. With skills that use attack animations to transition from one weapon to another weapon.
For an example lets say this class has a sword and a bow. This class can add attributes to their weapons that will cause different damaging affects. (splash damage, or knockback affects, or damage over time affects)
My idea of a battle for this character would go; Initiating the fight with the bow with an attribute attached to the weapon the causes arrows to shatter on impact to deal splash. The bow skills would build up the resource system for this class as well.
This class would close in on the mob while shooting and by the time you reach the mob you can use some skills that deplete your resource in this case it would be skills that use the sword.
The sword would have an attribute on it that would cause enemies to bleed out quickly from wounds which would be a damage over time affect. After this resource is used up you can distance yourself while the DoT takes affect and build up your resource while firing your bow.
Of course the skills that deplete the resource would need to be damaging enough that people would like to use them as soon as they have enough built up.
(I am just cherry picking ideas I liked into a combat scenario)
I speculate that this 5th character will be a Rouge that is versatile with many quick killing items. This character will be mainly bow but i could easily see it using 2 daggers for melee attacks. Also i feel that the character will use traps and other immobilizing moves. To pin the enemy down and barrage them with ranged attacks. Now if this character Mainly uses bow then we will have to expect a lot of bow skills to come with it. For example flaming arrows, poison arrows, piercing arrows. exploding arrows and others of this sort.
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bow and aura it's a must so make fun to find a name to fit with that...
(we don't care of the name, assasin, rogue or hunter it will still be a bow user)
"Losers always whine about their best, winners go home and Fvck the prom queen."
Demon is what we kill in the game not a character...
I wanna red demon rogue of the hidden hunter guild sanctuary, red demon can be transformed into a black demon,..etc each colors bring new skills. And finally the demon deduct that bows aren't good compared with the power of the demon he has.... I can continue my insane imagination of an excited child if you want !! I can post useless name or exagerate ideas of the fifth class but I'll let play child with that.
I can guess/hope for whatever I want.
"Losers always whine about their best, winners go home and Fvck the prom queen."
Hope as strong as possible maybe blizzard will listen you.
"Losers always whine about their best, winners go home and Fvck the prom queen."
Or the contest does not exist anymore D: ?
tree 1- cat throwing skillz
tree 2- hitting people with bags of canned cat food
tree 3- eating ham (for some reason or another)
Sword and gun/crossbow...
Add some dual wielding and a cool hat, long trench and a monocle/single eyeglass...
I'd play that!
[SIGPIC][/SIGPIC]
Recruiting for East Realm
Also recruiting for Sc2 on both EU and NA servers
Bod home Page
Another thought is to create a selection of evil toons and an adjacent home base in max level pvp games so that people can party up and attack the other team outside and or inside their home bases. Allowing the enemy forces to enter town zones to capture them will create a similar feel to world of warcraft battleground instances.
Develop armor and weapons with glowing template/skin effects because there is no sense in wasting time on equipment that nobody likes or wants.
Selectable PvE, or PvP game Types through multiplayer online BATTLE.NET
Hope this helps somehow it would be awesome to see some of this stuff actually happen. Good Luck Guys
Pets and Hireables
Auction/Trade
Potions useable/ un-useable/ healers in online pvp games, one life vs. respawn etc. etc. etc., allowing a designated person to take control of a Prime-Evil or Arch-Angel like character in PVP games as a Hero Class and players are told to Protect their leader while eliminating the enemy leader to achieve victory (Imagine Tyrael and characters like Izual, Diablo, Mephisto, Baal {CONTROLLABLE}). This would allow players to feel as though they are raiding a conscious enemy leader in a PVP game type.
Online PVE Raid Games (Quest/level games--Large Raid games---PVP Games)<--optional player limit for PVP Games. People in the lobby may now join a larger than normal Raid game to kill bosses for gear based on a level req. Making gear a lot easier to attain and limiting the hours required to have an effective and strong character for people who do not have time to play consistently, and enough room for a person to have variety through saved characters. Would feel alot better than WOW because you could save time on gear and orient the game in a way that would allow PVP enthusiasts to pick up the game and ardent WOW Raiders to remain primarily in Wow because of the guild system etc.
STRONG ANTI-HACKS in all upcoming BLIZZARD GAMES that force players to have skill and retain the aura of equal competition
Guild lobby's
A Bank for all of your characters inventory so as to trade items between your characters rather than individual stashes ???
just some ideas that I brainstormed, hope it helps.
Another thought is to create a selection of evil toons and an adjacent home base in max level pvp games so that people can party up and attack the other team outside and or inside their home bases. Allowing the enemy forces to enter town zones to capture them will create a similar feel to world of warcraft battleground instances.
Develop armor and weapons with glowing template/skin effects because there is no sense in wasting time on equipment that nobody likes or wants.
Selectable PvE, or PvP game Types through multiplayer online BATTLE.NET
Hope this helps somehow it would be awesome to see some of this stuff actually happen. Good Luck Guys
Barbarian: Melee tank, meat shield, physical & critical damage
Witch-doctor: Debuff, curse, necromancy, poison & unholy damage
Wizard: Temporal, illusion, evocation, electrical, fire & cold damage
Monk: Sudden strike, combat combos, unarmed & holy damage
I would agree with others that the last class should be some kind of range type of class...
Looking at the classes now, Barbarian practically stays more or less the same with some different skills...
Witch-Doctor & Wizard are essentially Necromancer & Sorcerer respectively but with a more contemporary D&D class vibe...
Now the Monk class is like a combination of Paladin & Assassin classes...
So my guess over the next class would be somewhere along the lines of a Druid & Amazon classes....
Probably a Ranger of nature or some kind of Pathfinder that uses the surroundings to his/her advantage...
The class would be able to deal deadly range attacks, hide in the shadows, disrupt & slow enemy movement...
My guess is that this class is also able to deal bleeding damage...
I personally think that alot of people won't like the monk class anyways, the witch doctor and the others sound fine, but Blizz should scrap the monk and add in the Paladin and a ranger or angelesque class instead. It's like taking the death knight out of wow it just shouldn't happen
Saying that the monk is a paladin/assassin ruins it for me
why not make the paladin a combo/holy class and add the ranger separately and all you would have to do is change the monk skin/image to something more medieval seeing as how players will be venturing into a world of heaven vs hell it just makes sense to me being a herald of good amongst hellspawn. In doing so I think you will have better looking game by far.
The monk reminds me of the druid considering looks alone, and nobody likes the druid.
Idk about the unarmed skill spec, people like their weapons and an unarmed class doesn't even make sense when battling demons.
You could make an angel like class that is melee/range/holy and use a magic arrow/guided arrow approach for the ranged, while using a death knight like runeblade approach where players can have angelic weapons like the sword Tyrael throws into the worldstone.
It would just be cool to play as Tyrael.
I also would like a resource system for this class to be based on skills that build up the skill resource and others than use up the skill resource. With skills that use attack animations to transition from one weapon to another weapon.
For an example lets say this class has a sword and a bow. This class can add attributes to their weapons that will cause different damaging affects. (splash damage, or knockback affects, or damage over time affects)
My idea of a battle for this character would go; Initiating the fight with the bow with an attribute attached to the weapon the causes arrows to shatter on impact to deal splash. The bow skills would build up the resource system for this class as well.
This class would close in on the mob while shooting and by the time you reach the mob you can use some skills that deplete your resource in this case it would be skills that use the sword.
The sword would have an attribute on it that would cause enemies to bleed out quickly from wounds which would be a damage over time affect. After this resource is used up you can distance yourself while the DoT takes affect and build up your resource while firing your bow.
Of course the skills that deplete the resource would need to be damaging enough that people would like to use them as soon as they have enough built up.
(I am just cherry picking ideas I liked into a combat scenario)