Maybe Thorns could be change to be a stat that decreases damage, attack speed, movement speed, and health of enemies. That would be a fun thing to do! What do you think? Wouldn't that make it specialize for people who really want to support like a real tank, by debuffing and taking all the hits for the party/healing others?
Makes a lot of sense actually, since it can be obtained by every class in game, I LIKE IT!!
Yeah, the Earth set absolutely needs a revamp. Not sure how giving it the effect of all runes would work, unless of course they change the runes to fit this set piece. I like the idea of Enemies hit taking 50% more damage per leap stacking up to 5-10 times. That promotes using the skill effectively and efficiently, but that is the way most of us really enjoy the skill, so it synergies very well.
Regarding the Voker set, from what I recall they said they are struggling to figure out a way to increase the damage of it without making it a set that you just walk around and watch stuff die. I am personally confused by this, because WW and Strafe builds, even Dashing builds for that matter are all the same, you just hit one button and run around watching people die. My proposition in the Tavern Talk video was to have some sort of radius around the character, as well as only being able to trigger the effective bonus on enemies that you have damaged. Essentially, that is what a tank is suppose to do, right? Just run around, hit things, grab aggro, and keep aggro.
I really hope they do what you suggested and add more support/tank builds for Barbs, and ALL classes for that matters. Group play in GRifts seems to be the way to go, and if that is the case, adding more tank and support builds makes a lot of sense moving forward.
You're very right. Blizzard already started on that, though! Remember Blizzcon 2k14? Before 2.2, we were always dependant on whether we had a conduit pylon for the guardian or shield, power pylon, any of those. Now most of us can enjoy grifting in the 40s while still laid back. Delsere/Tal Rasha are two sets that are very easy to acquire on a Wizard, and those builds even have multiple options, all of them are viable, too. I hope they do it for all of the sets of the classes...
Absolutely agree!
I feel like the whole point of a set is to differentiate, but yet compete. I see no reason why sets like the Earth set or even Voker set are not viable. I know they have already publicly stated that they are reworking Vokers (which I am highly excited for), and I hope they really make sure to put a focus on getting all sets with a base level of +/- 4 GRift levels of one another. Obviously the supporting legendary items can widen that gap a bit, but this would at least afford people the option of playing multiple builds rather than the one and only build that gets you into the highest levels.
It's a funbuild. Same stuff as the cowlevel, it's fun, but not efficient. So have fun leaping on a horde of cows! Guess it's okay at best in rifts, but no way it's concidered fast. In grifts, i doubt you'll even find a group
This is sort of why I hate Grifts, they ruined build diversity and promote efficiency only for at least 90% of the player base. I find that this makes the game very run down and mundane. I miss when people had to look to T6 only, and each build was effective in T6, hope we get back to a form of play where every set is cool, and every set can clear the highest content.
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Makes a lot of sense actually, since it can be obtained by every class in game, I LIKE IT!!
Yeah, the Earth set absolutely needs a revamp. Not sure how giving it the effect of all runes would work, unless of course they change the runes to fit this set piece. I like the idea of Enemies hit taking 50% more damage per leap stacking up to 5-10 times. That promotes using the skill effectively and efficiently, but that is the way most of us really enjoy the skill, so it synergies very well.
Regarding the Voker set, from what I recall they said they are struggling to figure out a way to increase the damage of it without making it a set that you just walk around and watch stuff die. I am personally confused by this, because WW and Strafe builds, even Dashing builds for that matter are all the same, you just hit one button and run around watching people die. My proposition in the Tavern Talk video was to have some sort of radius around the character, as well as only being able to trigger the effective bonus on enemies that you have damaged. Essentially, that is what a tank is suppose to do, right? Just run around, hit things, grab aggro, and keep aggro.
I really hope they do what you suggested and add more support/tank builds for Barbs, and ALL classes for that matters. Group play in GRifts seems to be the way to go, and if that is the case, adding more tank and support builds makes a lot of sense moving forward.
Absolutely agree!
I feel like the whole point of a set is to differentiate, but yet compete. I see no reason why sets like the Earth set or even Voker set are not viable. I know they have already publicly stated that they are reworking Vokers (which I am highly excited for), and I hope they really make sure to put a focus on getting all sets with a base level of +/- 4 GRift levels of one another. Obviously the supporting legendary items can widen that gap a bit, but this would at least afford people the option of playing multiple builds rather than the one and only build that gets you into the highest levels.
This is sort of why I hate Grifts, they ruined build diversity and promote efficiency only for at least 90% of the player base. I find that this makes the game very run down and mundane. I miss when people had to look to T6 only, and each build was effective in T6, hope we get back to a form of play where every set is cool, and every set can clear the highest content.