I've an idea, prepare to be dazzled. Call it what you will, I'm thinking blood mage but it could be d3's "necromancer". Uses vitality as mainstat, yes, you heard me. Resource? None other than Life itself. The class will pack the largest life pool which also uses its spenders (risky for hardcore) and abvioisly a lot of cool down skills that provide self-healing, maybe blood golem could make a return, healing with hits (probably not sharing life, that could be bad). Maybe a nice rune for a skill that would add some of your life pool to allies in the vicinity. I'm just throwing out ideas but it seems like vitality is the only stat that so far serves no purpose (apart from the obvious)
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I've an idea, prepare to be dazzled. Call it what you will, I'm thinking blood mage but it could be d3's "necromancer". Uses vitality as mainstat, yes, you heard me. Resource? None other than Life itself. The class will pack the largest life pool which also uses its spenders (risky for hardcore) and abvioisly a lot of cool down skills that provide self-healing, maybe blood golem could make a return, healing with hits (probably not sharing life, that could be bad). Maybe a nice rune for a skill that would add some of your life pool to allies in the vicinity. I'm just throwing out ideas but it seems like vitality is the only stat that so far serves no purpose (apart from the obvious)