First and formost would be a graphical improvement. A serious one.
*A longer game with more acts. Though, i'd still like to stick with one story line.
I say longer game becaue LOD just seems toooo short.
*New character classes. How many, id say make a total of ten. That might be too much. No light and dark contrast either.
*Skill development change. Depending on how you fight, skill should automatically go into what you do most, along with selection when you are awarded a skill point and stats.
*Detailed change from daytime to nightime. Detailed weather and seasons.
*A more destructable environment. I wanna say plant growth, but we wont see
it.
*I usually use a druid. When casting blizzard, they could actualy make it look like a blizzard.
*Speaking of the druid. I dont use shapshifting for one reason. He cant cast spells while shapshifted. Thats something that he needs to be able to do, and it can be balanced.
*AUTOCAST. What I mean by this is when the carrion vine, or heart of wolvirine get killed, or other characters stuff, should be able to set it to auto cast when the druid in my case automatically recasts it.
The problem with this is pretty easy to see...you pick a volcaneo then all sudden it autocasts and switches on you...your screwed in wrong situation. Gotta be a way to work that out...to limit the redundancy of casting same things over and over.
*As far as storyline. Your guess is as good as mine. It would be lame to just make some changes and replay the same game, so I dont think all bosses will come back to life.
Id also say decard caine is prime suspect for bringing back evil. Seeing as how they let him live. At any rate, they are gonna have to figure a way to raise diablo. Maybe not even tie it in to D2, I dont know.
***One last thing. When you die. And you retrieve you body...gotta make it so you belt restocks itself with potions. I know there are some problems with that. But there is nothing worst than getting body back and dying while trying to stock your belt.
***Okay last one, more realistic terrain...More open world style for each act.
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*A longer game with more acts. Though, i'd still like to stick with one story line.
I say longer game becaue LOD just seems toooo short.
*New character classes. How many, id say make a total of ten. That might be too much. No light and dark contrast either.
*Skill development change. Depending on how you fight, skill should automatically go into what you do most, along with selection when you are awarded a skill point and stats.
*Detailed change from daytime to nightime. Detailed weather and seasons.
*A more destructable environment. I wanna say plant growth, but we wont see
it.
*I usually use a druid. When casting blizzard, they could actualy make it look like a blizzard.
*Speaking of the druid. I dont use shapshifting for one reason. He cant cast spells while shapshifted. Thats something that he needs to be able to do, and it can be balanced.
*AUTOCAST. What I mean by this is when the carrion vine, or heart of wolvirine get killed, or other characters stuff, should be able to set it to auto cast when the druid in my case automatically recasts it.
The problem with this is pretty easy to see...you pick a volcaneo then all sudden it autocasts and switches on you...your screwed in wrong situation. Gotta be a way to work that out...to limit the redundancy of casting same things over and over.
*As far as storyline. Your guess is as good as mine. It would be lame to just make some changes and replay the same game, so I dont think all bosses will come back to life.
Id also say decard caine is prime suspect for bringing back evil. Seeing as how they let him live. At any rate, they are gonna have to figure a way to raise diablo. Maybe not even tie it in to D2, I dont know.
***One last thing. When you die. And you retrieve you body...gotta make it so you belt restocks itself with potions. I know there are some problems with that. But there is nothing worst than getting body back and dying while trying to stock your belt.
***Okay last one, more realistic terrain...More open world style for each act.