We can assume that, but then I'd assume that's low quality lighting, still. It just doesn't look realistic. Or maybe I'm picky. :/ Heretic doesn't support colored lighting. Maybe they'll improve it. Before we do any petitions I'd want to wait for some updates.
Well I know it doesn't look realistic but I'd rather fool myself into believing there is a imaginary source for it than to claw my eyes out trying to think of WHY you would add green lighting without a source.
I personally can't say much about the shoulder pads because they seem to be both low poly and badly textured so I think they are just underdeveloped at the moment.
Yeah they did say they have a lot of content to work on. Content would include shoulder items etc etc also wouldn't it?
The only problem I really have is the green light, I'm just going to assume there is green chandelier's hanging on the ceiling that we can't see.
ROFL. You're really grabbing staws here. However, this fails in one certain area - it's not what I was even talking about. I was talking about why the greens are not so strong and concentrated in color by the candles and why the green fades around your character as you walk through the environment.
I'm not grabbing at straws, you tried to tell me that candles and torches and other fire sources dont give off orange light. Depending on the color of the flame, the light is produced.
All that other crap I could care less about its all opinions I don't mind you having a different opinion.
I think most people agree pretty much, we want things to be colored the way they should for the most part.
Instead of toning SOME things down, like the bright blue spell or the green bricks, they toned everything down, making some things crappy looking, like the tables, etc etc.
wat green lighting? it wud appreciated if u can provide a pic, te hehehe. im such a bitch. LOL u dont have 2 if u dont want too. U talkin about outside or inside.
Take out a flashlight or if you have a huge candle that will do as well. Now get the flashlight, or flame close to any surface you want, any color doesn't matter. It will turn white, and the color will fade.
One thing I don't get is what's the problem with sticking a green-fire magical chandelier on top... I wouldn't mind lol.
That's the only problem I have with the green lighting, it makes no sense.
At least in WoW, they had a reason for it, most dungeons with it had glowing green panels on the wall, or glowing green liquid etc etc.
I don't get it in D3.
Quote from .KILLING-HAZARD. »
omg i think the way it looks is perfecto. Outside is supposed to be green with trees. Well thats the way i look at it.
In the gameplay footage where it shows all about the barb, i think the area he starts as is perfect. Why the hell would u want it darker so ur face is 2cm away from the computer screen tryna tell where ur goin or wut ur lookin at. D1 was horrible for that, u couldnt see crap.! Thats my opinion,
I like the outdoors for the most part. Looks perfectly fine to me.
And I don't want a darkness everywhere or light radius, too much I want to see in the game.
I just don't really like the green lighting, everything else I can deal with.
Equinox is right about the dungeon not being green naturally, if it was green why would the lighting turn it grayish? Wouldn't orange lighting + green stone make brownish stone? Where as orange lighting + grayish stone makes orangish gray stone.
Sorc summons? I suppose you mean summoning fireballs and the like.
I can only clearly remember the animation for the frost nova, but IIRC, they were all the same, and in that animation she raised her hands over her head.
Well I was thinking about Hydra when I said that, but yes all of them.
The Witch Doctor raises his hands also, just not above his head, because if he raised them anymore he'd have to stand straight up, which I don't think he can do.
They could avoid that 'clashing' by decreasing the size of the shoulder pads a little. And making them 'fit' on the shoulders.
(I think thats the 9137th time i said that.)
I agree they could be shrunk some.
Just change the summoning animations instead of making items disappear for a second.
The sorc raised her hands above her head when casting, that was cool.
The WD summon looks the same as the Sorc summon to me. Just s little different only because he's hunched over and shaky.
You mean my post? Yes, i apologize because of fancy coloring but it was necessary to point out the most important parts.
Well to be honest I didn't read your whole post but.
Thebarbs head floats through the shoulder pads!!! :mad:
and
When the WD moves his hands while summoning mongrels, his weapon dis/re-appears. :mad:
Don't seem that important to me. :confused:
The barbarians head does not "float through the shoulderpads". They do clash, but that happens in a lot of 3D games.
I don't see how the Witch Doctors weapon disappearing is that big of a deal. They did that to AVOID what you were just complaining about. If they left the weapons and shields on and the shield "floated" through his head or other arm then you'd be mad about that.
There are other parts of the graphic that I'm sure are more troubling than this.
Everyone already knows. That's why there is more arguing than usual going on. All the people coming in just to try and say "HAHA UR WRONG LULZ!"
Well I know it doesn't look realistic but I'd rather fool myself into believing there is a imaginary source for it than to claw my eyes out trying to think of WHY you would add green lighting without a source.
Yeah they did say they have a lot of content to work on. Content would include shoulder items etc etc also wouldn't it?
The only problem I really have is the green light, I'm just going to assume there is green chandelier's hanging on the ceiling that we can't see.
I'm not grabbing at straws, you tried to tell me that candles and torches and other fire sources dont give off orange light. Depending on the color of the flame, the light is produced.
All that other crap I could care less about its all opinions I don't mind you having a different opinion.
And green moss in the background.
Yeah I see no green light in that cave.
The candles in the gameplay don't give off much of a orange glow, candles are a lot more clean burning and a smaller flame.
We're not talking about a clean burning candle or a flashlight.
Okay let's not use a bonfire or a candle, let's use a torch since that's what we're talking about.
Torches:
http://mamchenkov.net/wordpress/wp-content/thumb-torch.jpg
http://www.somloiphotography.com/assets/images/db_images/db_tiki_torch_beach2.jpg
http://lh3.ggpht.com/_QjxqLXcamWY/RtImhDDoKYI/AAAAAAAAAow/GcSNRRorzvk/1286.jpg
http://upload.wikimedia.org/wikipedia/commons/b/b8/Lewes_Bonfire,_discarded_torch.jpg
Some candles:
http://www.freefoto.com/images/05/04/05_04_51---Candle_web.jpg
http://www.freefoto.com/images/90/12/90_12_58---Christmas-Candle_web.jpg
http://www.oregonstreetcandleco.com/files/1884266/uploaded/candle.JPG
http://upload.ecvv.com/upload/Info/200801/China_Product_C2006127153436367459_Music_flower_birthday_candle.jpg
I don't think the art direction should be changed nor did I sign the petition, but you can't tell me all torches and candles burn white light.
I think most people agree pretty much, we want things to be colored the way they should for the most part.
Instead of toning SOME things down, like the bright blue spell or the green bricks, they toned everything down, making some things crappy looking, like the tables, etc etc.
Inside, you don't see all the green in the dungeon part? for example:
http://www.blizzard.com/diablo3/_images/screenshots/ss30.jpg
See all the green in that picture?
I guess I'm imagining this orange glow from the fire then?
http://www.shawnee.edu/off/com/graphics/Bonfire%20II%20-Cheerleaders%202-06.JPG
That's the only problem I have with the green lighting, it makes no sense.
At least in WoW, they had a reason for it, most dungeons with it had glowing green panels on the wall, or glowing green liquid etc etc.
I don't get it in D3.
I like the outdoors for the most part. Looks perfectly fine to me.
And I don't want a darkness everywhere or light radius, too much I want to see in the game.
I just don't really like the green lighting, everything else I can deal with.
Something like that, I think you get the point...
Right? Or am I missing something. :confused:
Edit: Brown not blue, dunno wtf I was thinking...
He seems to do a good job in the gameplay demo.
Well I was thinking about Hydra when I said that, but yes all of them.
The Witch Doctor raises his hands also, just not above his head, because if he raised them anymore he'd have to stand straight up, which I don't think he can do.
I agree they could be shrunk some.
The WD summon looks the same as the Sorc summon to me. Just s little different only because he's hunched over and shaky.
Well to be honest I didn't read your whole post but.
and
Don't seem that important to me. :confused:
The barbarians head does not "float through the shoulderpads". They do clash, but that happens in a lot of 3D games.
I don't see how the Witch Doctors weapon disappearing is that big of a deal. They did that to AVOID what you were just complaining about. If they left the weapons and shields on and the shield "floated" through his head or other arm then you'd be mad about that.
There are other parts of the graphic that I'm sure are more troubling than this.
Wow. You just told a admin not to post on the forum he's on.
What he posted was also a gothic architecture, even if it was lit "like it would have been in the past".
You can't just demand that a admin not post, then post a wall of pictures larger than what he did in the first place.
This is why this thread turns me off to the petition.