.
At any rate, its hard to argue with the fact that the dungeon we saw in the trailer had a very "undercityish" feel to it. I hardly think anyone can deny this.
In fact, I wish the interviewer had simply stated "this looks like UC" and waited for a responce:rolleyes:
It does look like Undercity kind of.... so?
They own WoW, they own Diablo, they want more fans so of course they're going to make things seem familiar. This will lead to larger sales in the long run.
Actually... I don't think it looks like Undercity all that much.
Undercity is a lot brighter and it has more of a purplish blue. The textures and graphics are worse and Undercity doesn't have the sourceless green lighting.
That's zoomed out and it STILL doesn't look near as good as D3.
As I said before, at least it's coming from somewhere. As opposed to simply being there. Covering a significant portion of the ground and walls. For an entire dungeon.
Edit: to Dae
That's just it though, its not coming from somewhere.
It may make the game look better or worse but it has no source.
You enter the church in D1, no red light, no red light source.
You walk around the Blood Moor in D2, no holes for the light to come through into the Den.
You enter the D3 dungeon, green light comes from no where.
The only explanation for all of them is that it's just there to look cool, or it's magic. Either holy magic in the Den's case, or Vile magic in the churches case. In all cases there is still no visible source.
Even in the den of evil shot, the light is coming from either the sun or heaven in the form of a beam; it originates somewhere off screen. The green light of the D3 dungeon is simply there.
No... it's not coming from the sun. There are no holes as I pointed out you can walk all you want the only opening to the cave is the entrance.
As for coming from Heaven... that would require a hole in the cave presumably also. Unless you want to say it's just magically coming from Heaven. Which is just as flacid of an argument as the green light is magically coming from hell.
The red light is coming from no where also. It may be an aura of Diablo but it's magical and sourceless. You enter the church and what do we find? No red light.
To me it doesn't matter how long the light is there. They're both coming from no where.
I don't see why you can accept one sourceless light, but not the other.
I mean I know the Den of Evil light was to show that the place was cleansed. It wasn't 100% necessary though, your character SAID it was cleansed once you killed everything and your quest log was updated.
The green light may rub more people the wrong way, including myself, but the mechanics behind it are the same.
At least that light makes sense in some way. Also, it's the ending of a quest and provides needed visual confirmation. It's misleading to compare it in any way to the constant green lighting in the dungeon.
It doesn't make sense to me. What source does it come from? They're BEAMS of light. Like they're coming through holes in the roof, but yet... no holes.
True it's the end of a quest and shows that the Den is "cleansed" but either magic lighting is no more realistic than the other.
Maybe they'll make it so that the green lighting is from the area being corrupted and will disappear once a quest is completed or a boss is killed. That'd be a lot better to me.
Edit: Oh yeah and that's just the tileset for that one "tomb" type of dungeon in the very first act, hopefully the green light will stop there.
The rays of white light are holy light that finally can shine through the den now that it has been purged of evil.
Nobody has been able to justify the nonsense green lighting in any way, other than saying it looks "eerie" or cool.
Well the green light is the one thing that bothers me the most also but saying that you can't justify it is kind of... meh. I mean it's Blizzards game they can add the light if they want.
I mean in the Den of Evil that "holy light" shouldn't be there. Where is it coming from? There are no holes in the ceiling, you can walk all over the field above the Den and there are no holes. Is it just magically appearing? If so, why can't the same be said for the green light but it's from a unholy magic.
I'm not justifying the green light, I just like to see things from both sides of the fence.
As long as they have a slimmer melee class that looks classy in it's armor and not a big piece of meat, for instance a Knight or Paladin would be nice, I don't really care how ginormous the Barbarian is, and accept his huge shoulder pads because it's good variety guys. That's what it is all about, and you know it, you know it Daemero don't lie.
Of course! Variety is always a good thing.
I'm sure there will be some sort of slimmer melee class. The barbarian is huge because well... he's a barbarian. When's the last time you saw one that didn't have biceps on his biceps?
Anyone else sick of kids on forums telling us what size of shoulder pads are regulation size for a Diablo game?
Even I find them a little large but yes, I'm still tired of reading about it over and over.
It's not like if I log in and see the shoulder pads I'm going to take my disc out and snap it in half. Slightly smaller shoulder pads is not really going to change the game play. It's a small cosmetic difference that I would only care about for about 8 minutes either way and then continue to play.
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It does look like Undercity kind of.... so?
They own WoW, they own Diablo, they want more fans so of course they're going to make things seem familiar. This will lead to larger sales in the long run.
Actually... I don't think it looks like Undercity all that much.
Here's Undercity:
http://www.regressionx.com/wow/Images/undead-city.jpg
D3:
http://www.blizzard.com/diablo3/_images/screenshots/ss30.jpg
Undercity is a lot brighter and it has more of a purplish blue. The textures and graphics are worse and Undercity doesn't have the sourceless green lighting.
That's zoomed out and it STILL doesn't look near as good as D3.
Lmao. Nice.
I meant no sarcasm in my previous posts, was actually being serious.
The green one... isn't bad, just isn't how I'd want to play the game. If the WHOLE dungeon looked like that.
The red just looked like the appropriate light for that fiery hammer, the blue just gave the feeling of a cold dreary dungeon.
The green, I didn't really get a impression from that, good or bad.
The current some green is a better option all in all.
Love your signature by the way.
Lmao, doesn't look that bad either for some reason... just the cold dark kind of feel for a dungeon.
Dunno why the green erghs me.
Try a green overlay on the regular screenshot so I can see how different it looks please?
Lmao, I actually think the area AROUND him looks better.
Only because the red matches the flames so it seems appropriate though.
I see the point though, one color is really no more silly than another.
Though the term "light radius" means it's the radius of the light.
That's just it though, its not coming from somewhere.
It may make the game look better or worse but it has no source.
You enter the church in D1, no red light, no red light source.
You walk around the Blood Moor in D2, no holes for the light to come through into the Den.
You enter the D3 dungeon, green light comes from no where.
The only explanation for all of them is that it's just there to look cool, or it's magic. Either holy magic in the Den's case, or Vile magic in the churches case. In all cases there is still no visible source.
No... it's not coming from the sun. There are no holes as I pointed out you can walk all you want the only opening to the cave is the entrance.
As for coming from Heaven... that would require a hole in the cave presumably also. Unless you want to say it's just magically coming from Heaven. Which is just as flacid of an argument as the green light is magically coming from hell.
The red light is coming from no where also. It may be an aura of Diablo but it's magical and sourceless. You enter the church and what do we find? No red light.
Sourceless light is sourceless light.
I guess that's like the Den of Evil, doesn't bother people as much because it's only in a small part.
It's still coming from seemingly no where though like the other lights.
I don't see why you can accept one sourceless light, but not the other.
I mean I know the Den of Evil light was to show that the place was cleansed. It wasn't 100% necessary though, your character SAID it was cleansed once you killed everything and your quest log was updated.
The green light may rub more people the wrong way, including myself, but the mechanics behind it are the same.
It doesn't make sense to me. What source does it come from? They're BEAMS of light. Like they're coming through holes in the roof, but yet... no holes.
True it's the end of a quest and shows that the Den is "cleansed" but either magic lighting is no more realistic than the other.
Maybe they'll make it so that the green lighting is from the area being corrupted and will disappear once a quest is completed or a boss is killed. That'd be a lot better to me.
Edit: Oh yeah and that's just the tileset for that one "tomb" type of dungeon in the very first act, hopefully the green light will stop there.
Well the green light is the one thing that bothers me the most also but saying that you can't justify it is kind of... meh. I mean it's Blizzards game they can add the light if they want.
I mean in the Den of Evil that "holy light" shouldn't be there. Where is it coming from? There are no holes in the ceiling, you can walk all over the field above the Den and there are no holes. Is it just magically appearing? If so, why can't the same be said for the green light but it's from a unholy magic.
I'm not justifying the green light, I just like to see things from both sides of the fence.
That pic looks WAY brightened.
The green IS light. I don't know how anyone can argue that. Even if you like the look.
Of course! Variety is always a good thing.
I'm sure there will be some sort of slimmer melee class. The barbarian is huge because well... he's a barbarian. When's the last time you saw one that didn't have biceps on his biceps?
Even I find them a little large but yes, I'm still tired of reading about it over and over.
It's not like if I log in and see the shoulder pads I'm going to take my disc out and snap it in half. Slightly smaller shoulder pads is not really going to change the game play. It's a small cosmetic difference that I would only care about for about 8 minutes either way and then continue to play.