Yes, he did. He made the screenshot with extra RAIN in it. That's a statement that adding rain makes the game more Diabloesque. He also said that a game is more immersive if it is dark. So I suppose he feels like rain helps a game become more immersive,...which is funny. I guess I'm not trying to be funny. It is just funny how people think sometimes once you lay out what they are really saying for all to see.
i tried to say that he didnt want to be rain everywhere in the game, he just felt like doing a rainy scene, but his main and onl goal is to make it dark
I sense the sarcasm. Cartoon graphics are not defined by shoulder pad to nipple contact. Cel-shading is the epitome of cartoon graphics in games. Diablo 3 is on the realistic side of the spectrum. The characters are realistically proportioned, no bold black outlines, physical details such as veins, wrinkles, etc.
how do you want me to call this style of blocky and oversized geometry?
Quote from name="Uber Dudditz" »
Well you certainly don't want to lose those nipples, now do you?
lawl
But then again I don't think that game had controversy over it's art direction, seeing as how that's pretty much set in stone considering it's a realistic racing game.
Still, that's not the way it always works out with more complex games, so there's always going to be ones who are disappointed.
I just did. Besides, I'm not even the one who initially started this. I'm simply finishing it by disproving it. Would you rather I compare it to WoW? Besides, one of the selling points of WC3 was that it was an RTS with RPG elements. The question of body proportions lies in artistic style.
Oh? What's that? Properly proportioned RTS units?! Say it isn't so!
It's an RTS, not a beauty pageant. I hardly see what this has to do with anything. Also, some people enjoy playing fully zoomed in. I've done it once in a while. Makes everything seem more epic.
i was jsut trying to say you can compare some elements of some games but not others
you can compare WC3 color with D3 color, but you cant compare WC3 character models with D3 models or even WoW models, becouse one is meant to be very low detailed and the other just the opposite
and wth? i didnt say there isnt RTS games with proportional focused graphics, i grew up playing age of empires 2, i said: They CAN go if they WANT into this more cartoony way of showing models becouse they are relatively small on your screen on RTS, but thats not diablos case.........
It's not the Warcraft style in the slightest. And last I checked, you haven't stated any criteria that would give us reason to believe you know better than Jay Wilson.
Notice how the body parts are not properly proportioned. The lower halves of his legs and his forearms are humongous. Now explain to me how that is similar to Diablo 3. Oh, also note the grittier and higher detail in the character model of the barbarian and witch doctor, especially in the face.
Look at the detail in the barbarian's arms. Extremely photorealistic. Arthas, on the other hard, looks like a friggin' gundam with a cartoon character's facial details. The motherfucker looks like Maleficent from Sleeping Beauty. By the way, the D3 characters don't seem too colorful either. But I'm going to entertain your ideas. Please tell me what you would recommend to make the game better. After all, you are the one with a degree in art and game design, right?
dude, you Cant compare an RTS unit with a main character of a RPG
one is abut 30 polygons, the other is about 3000...
also, warcraft is 5-6 years old
im not a fan of it, but in RTS games the units can be bulky and disproprortionated becouse thay are small. RPG is a completely different story. The character is always on the center fo your screen so it has to be detailed and much more cooler becouse you are going to see it for the rest of the game
in warcraft, no one get close like tht to a character for more than 30 seconds, becouse it enough to see if you like it or not...
I want the lore behind why the pebble at 15:32 ended up on the ground.
Does everything need explanation? Can't it be there just to be there?
if its cool i dont see a a reson for an explanation, thats not the case with the green though
as equinox said, it really give me that feel im just playing a game becouse it looks fake
Actually, they said that they make games that they'd like to play. And if other people like them too, then that's just icing on the cake.
And besides, they're so glut with money they don't even ever have to release D3 to still be profitable.
yea i read that somewhere too, but thats definetly refering to the conception of a franchise, like genre, story, feel, speed of game etc... But they tweak the game along the lines of what the market enjoys, seeking success. Diablo is already a success, why change what made it so?
and i dont care if they have money and wanna screw up with their games (i dont think they want that in anyway though) but i dont want to see the final game without the "well, i really tried" thinking
Here's where you fail, It's already the best game to me so I don't have to fight for anything. I don't have a single issue with Blizzard on how the development of Diablo III is going thus far. Right, you guys fought REAL hard and where did that get you? No where, why? Because there's nothing wrong with Diablo III, if that's a problem go back to Diablo II and don't buy this game, no one is going to hold your hand nor care what you decide. If Blizzard constantly listened to people like you, they'd be bankrupt. Are you sure that I'm the blind one? It seems you're the one that's got your head so far up your ego that you feel the right to tell Blizzard how to make their own game is soley yours, shame welcome to life, it doesn't work like that.
he didnt said You had to fight Anything, just becouse you dont want, it doesnt mean we shouldnt
lol, always the "its their game" argument... Wake up, they make their games for a market, for US
turinign down brightness wont make 3d models like furniture and armor to look decently realisticaly sized
just leave them to body armor
or maybe blizzard needs to study some anatomy
some guys said they were happy with it, but theyu can change their minds, who knows
welcome to the real world, here things Can change. Its not accepting everything we can achieve this thou
i mean.... MUSIC TV, what the hell.
you can compare WC3 color with D3 color, but you cant compare WC3 character models with D3 models or even WoW models, becouse one is meant to be very low detailed and the other just the opposite
and wth? i didnt say there isnt RTS games with proportional focused graphics, i grew up playing age of empires 2, i said: They CAN go if they WANT into this more cartoony way of showing models becouse they are relatively small on your screen on RTS, but thats not diablos case.........
one is abut 30 polygons, the other is about 3000...
also, warcraft is 5-6 years old
im not a fan of it, but in RTS games the units can be bulky and disproprortionated becouse thay are small. RPG is a completely different story. The character is always on the center fo your screen so it has to be detailed and much more cooler becouse you are going to see it for the rest of the game
in warcraft, no one get close like tht to a character for more than 30 seconds, becouse it enough to see if you like it or not...
as equinox said, it really give me that feel im just playing a game becouse it looks fake
but here a good use of green IMO
http://img149.imageshack.us/img149/351/ctfsearchlightab0.jpg
and i dont care if they have money and wanna screw up with their games (i dont think they want that in anyway though) but i dont want to see the final game without the "well, i really tried" thinking
lol, always the "its their game" argument... Wake up, they make their games for a market, for US
with the inclusion of legs, i had arms for granted (ala Nox) and my mind made me see that somehow sry
but i dont think we will see full plate mails this time around