i got to say i agree to all of his comments. especially the last one. I think they're making one hell of a game in California... if they manage to make it balanced and the storyline is good enough we'll have something to do for the next decade.
edit
please stop talking about WoW. Diablo 3 has taken far less from WoW than WoW from Diablo. Hell, even the classes (even the ones about to come) have spells taken from Diablo 2.
Like the brand new Death Knight has Corpse Explosion and Bone Armor.
Diablo 3 looks slightly more cartoony than Diablo II but thats all it is. Whine as much as you want about the UI. Its much better than in Diablo 2 and is easier to use more skills with it. I dont want to spam F-keys anymore. I'd rather use the normal number keys to instantly use the abilities.
And i just about disagree with all of his comments. Just because WoW has taken more from Diablo, doesnt make me happy that D3 is taking from WoW period (whether minor or major, pretty damn major in my opinion).
vivd colors and over saturation are a big part of cartoons, as well as (generally) a lack of shadow/darkness, you guys are conveniently leaving out.
his point is we're discussing diablo in particular, not just any game. Therefore, he is also stating what may improve some other game, may not be good for diablo. I found the point coherent and accurate.
Thats part of the reason I dont understand why theres so many haters against it being darker. Even ONLY adjusting the the lighting sources (color, strength, etc) would change ALOT. Having something besides direct light on the model or diffused light on the model (like perhaps some shading), would be nice.
the stuff i read said the art director leaving will change nothing, and that the bright happy funland diablo 3 is very much in favor with are friend wilson.
Well, I don't exactly agree with this... putting enemies into black patches around my character when it's totally unrealistic makes me think "stupid game design I can't see shit so where am I supposed to throw this fireball".
There are games that are pretty bright and colorful that I found pretty scary. Such as Undying and heXen. They use sound, music, and design, not darkness. DooM III used darkness and as far as scaring goes, it failed miserable for me - so did DII.
I don't know why do you mention DI in your argument since it's pretty well lit and has a good atmosphere due to music and the danger in the game (DII is less dangerous).
we must have different versions of diablo 1 or different versions of diablo 2... cause what you described is not what i experienced the vast majority of the time.
floating clouds of darkness, ya, thats exactly what i was talking about, no really, no i meant it, yes, no really, really. I dont want a game thats pitch black, but dungeons should have some gloom in them.
One of the things i liked about the altered screenshots was that there was a greater contrast between the light and dark areas. Diablo 3 reminds me of a photograph ran though a slight gausian blur, and then applied with a soft lighting effect. Everything is light and sort of glowy feeling. That CAN be ok, at times... but that should not be the general style of diablo.
Or make a diurnal and nocturnal system, where in the outdoors, things are dark at night, and bright and fuzzy during the day. as longs as things are actually dark at night, not wow's 'is it night or just cloudy' set up. I dont want a game of nothing but inky blackness, but a game which was so dark, would be nice if it at least had some darkness in it to contrast the sunny weather. Even the shadows dont really seem dark, there kind of a midtone grey, set next to more vivd and lighter tones.
I agree, however, all I said was that limiting how much the player can see on screen would mess with the gameplay we saw in the gameplay video. I think that Blizzard made the lighting that way for a reason and the gameplay I saw supports that theory.
I kinda liked the idea of light radius existing as an item mod and actually doing something. If you can already see everything... Although, most of d2 ruined this already, but it still had a few really dark areas.
The two biggest fears are death and the unknown, heightened by the proper atmoshpere and audio. The fear in many games often results due to sensory deprivation or sensory limitation; not knowing whats there. Diablo 1 had this, most of diablo 2 lost this... diablo 3 seems to irradiate it.
Quote from "Doppelganger" »
... it was about athosphere for me (and a huge chunk of that got lost in D2, ...
if art design can just convey the right mood and setting, wich D3 fails to bring even more then D2.
agreed
Quote from "Kenzai" »
Actually you can also achieve a darker feel without using less light.
Color choice and the general atmosphere matters.
true, but blizzard isnt doing that, as far as we can see.
Wilson's excuses are pathetic. I disagree with just about all of them.
Until I saw these altered screenshots, I had no interest in Diablo 3 after seeing what blizzard initially released. I HATE what they've down to the warcraft universe, and its sad to see that bright, overly saturated style spreading to what was once a dark and gritty game.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
And i just about disagree with all of his comments. Just because WoW has taken more from Diablo, doesnt make me happy that D3 is taking from WoW period (whether minor or major, pretty damn major in my opinion).
vivd colors and over saturation are a big part of cartoons, as well as (generally) a lack of shadow/darkness, you guys are conveniently leaving out.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
Im guessing thats probably sort of representational of original diablo fans, but not representational to their target audience of all blizzard fans.
I understand why theyre doing it, i just dont like it :/
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
for some reason, i get the idea that some of them might be on the d3 team
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
only if you buy into that crap. It sounds like a bunch of bs to me.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
Thats part of the reason I dont understand why theres so many haters against it being darker. Even ONLY adjusting the the lighting sources (color, strength, etc) would change ALOT. Having something besides direct light on the model or diffused light on the model (like perhaps some shading), would be nice.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
With all the crappy excuses hes given, thats my guess mostly.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
article on mtv talked about it. could be bullcrap, but thats where i read it. not holding my breath for anything better.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
we must have different versions of diablo 1 or different versions of diablo 2... cause what you described is not what i experienced the vast majority of the time.
floating clouds of darkness, ya, thats exactly what i was talking about, no really, no i meant it, yes, no really, really. I dont want a game thats pitch black, but dungeons should have some gloom in them.
One of the things i liked about the altered screenshots was that there was a greater contrast between the light and dark areas. Diablo 3 reminds me of a photograph ran though a slight gausian blur, and then applied with a soft lighting effect. Everything is light and sort of glowy feeling. That CAN be ok, at times... but that should not be the general style of diablo.
Or make a diurnal and nocturnal system, where in the outdoors, things are dark at night, and bright and fuzzy during the day. as longs as things are actually dark at night, not wow's 'is it night or just cloudy' set up. I dont want a game of nothing but inky blackness, but a game which was so dark, would be nice if it at least had some darkness in it to contrast the sunny weather. Even the shadows dont really seem dark, there kind of a midtone grey, set next to more vivd and lighter tones.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
I kinda liked the idea of light radius existing as an item mod and actually doing something. If you can already see everything... Although, most of d2 ruined this already, but it still had a few really dark areas.
The two biggest fears are death and the unknown, heightened by the proper atmoshpere and audio. The fear in many games often results due to sensory deprivation or sensory limitation; not knowing whats there. Diablo 1 had this, most of diablo 2 lost this... diablo 3 seems to irradiate it.
agreed
true, but blizzard isnt doing that, as far as we can see.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~
Until I saw these altered screenshots, I had no interest in Diablo 3 after seeing what blizzard initially released. I HATE what they've down to the warcraft universe, and its sad to see that bright, overly saturated style spreading to what was once a dark and gritty game.
~not going to buy a wow-ish diablo 3~
~this is the petition you're looking for~