his question was rhetorical. He answered the question himself by explaining the difficulties that come with including the dps stat. Adding to damage or attack speed would increase your dps anyway. it just simplifies and avoids balancing issues.
Example: increase dmg +1 and increase attack speed +1. simple yet raises dps.
increase dps +1, does that mean dmg +1 or attack speed plus +1 or dmg and attack speed +.5 each or does it meant dmg +.75 and attack speed +.25 or....
you can see how that little stat can have many variations where dmg and attack speed only have the two. When balancing a game, simpler is better.
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I disagree, I think a skill should effect your damage or weapon speed. This would in turn change your dps but it would not complicate balancing issues.
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But if we are talking about multiple targets than click speed is and fcr is important but not dps. If I can only click once per second on my mouse than my dps goes down compared to someone who can click twice per second. Fcr is important because it maxes out how many times the player can click. The dps stat is simply a multiplication of dmg and speed. Your dps number does not actually mean how much damage your character is putting out.
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Ok, about 7k dmg and 18k dps with my current mauler.
The usage is pretty obvious.
You do 1.17 attacks per second and must multiply it by your 1526 damage.
Now let's say that you find a weapon that does 1.20 attacks per second, but reduces your damage to 1498.
How do you determine which weapon is better without using a calculator or something that clearly displays your DpS? You would obviously want to use the weapon with the best damage output (ignoring other stats), so how can DpS be useless?
Skills should be based on weapon damage, no doubt.
I am not saying dps is useless, just unnecessary in the quick pace of diablo. In D2 Baal's minions on hell had about 5k-7k life. So no matter what, according to your numbers, you were killing them in one hit. Other than bosses and uniques, all of the monsters were dying in one hit from your weapon, therefore, dps does not really matter.
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I mean numbers. Like 700 dmg but 850dps. I think you are missing the point though. The fact that you could not quickly and easily compare your actual damage vs your dps shows how irrelevant dps is in a game like diablo. Dps is there for games where fights last a minute or two in which your dps can alter total damage due to the duration. In a fast pace game actual damage is all that is needed. Dps just complicates a lot of things for a system that is irrelevant for diablo.
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They should just ditch the dps and only worry about two stats. Weapon speed and damage. This simplifies the whole system. You don't have to worry about spells and plus attributes to damage vs dps or procs or anything else that dps complicates. If you must know you dps just divide damage by weapon speed. In a game as fast paced as diablo, dps is just unecessary and adds complications and balancing issues. Make slow weapons stronger and fast ones weaker.
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Yea but considering that most monsters die in a few hits you are clicking more than auto attack. I just think that dps in a game with highly sparatic attacks is pointless. Fights don't last long. I don't need to know how much damage per second because most fights are only a second. It just seems to be a waste of time to worry about dps instead of straight damage.
In wow with a three minute fight dps can stack uo over time. With diablo and two hit kills the speed doesn't factor nearly as much.
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I don't get why D3 even has dps. With wow their were cooldowns and autoattack. In D3 damage is based of off clicking. If I only click on the monster once I only hit him once. How do you use dps on a game where number of attacks Vs speed are not controlled. All the dps is is a simple division of weapon dmg vs the weapons speed but it is up to the player to click that many times. Dps in d3 is more of a maximum dmg output.
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Example: increase dmg +1 and increase attack speed +1. simple yet raises dps.
increase dps +1, does that mean dmg +1 or attack speed plus +1 or dmg and attack speed +.5 each or does it meant dmg +.75 and attack speed +.25 or....
you can see how that little stat can have many variations where dmg and attack speed only have the two. When balancing a game, simpler is better.
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I am not saying dps is useless, just unnecessary in the quick pace of diablo. In D2 Baal's minions on hell had about 5k-7k life. So no matter what, according to your numbers, you were killing them in one hit. Other than bosses and uniques, all of the monsters were dying in one hit from your weapon, therefore, dps does not really matter.
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In wow with a three minute fight dps can stack uo over time. With diablo and two hit kills the speed doesn't factor nearly as much.
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