I Love that change. It feels much more rewarding to gain levels at 30+. And it's not as frustrating as grinding for the rune you need.
Neither of these things you've experienced yet so you are just making assumptions.
Who cares really about making the 30-60 "more rewarding". Leveling so you can reach higher difficulties and craft higher level restricted gear should be enough.
I Love that change. It feels much more rewarding to gain levels at 30+. And it's not as frustrating as grinding for the rune you need.
Neither of these things you've experienced yet so you are just making assumptions.
Who cares really about making the 30-60 "more rewarding". Leveling so you can reach higher difficulties and craft higher level restricted gear should be enough.
I feel the icons of the skill runes, while varied, should also be color-coded to more easily identify the the type of bonus (damage, defensive, etc).
They could easily incorporate the previous colors and make those symbols glow with the appropriate color instead of the fire/lava look.
or they could have simply used the previous color coded icons for runes. They were fine and much more clean and identifiable then the current ones. If anything, these look like place holders more then anything. Kinda disappointing.
Under the new system, your Barbarian might have a stronger Whirlwind because he has several pieces of +Whirlwind gear, while my Barbarian has a stronger Frenzy because he stacks +Frenzy gear.
Wheres the info on our gear giving us bonus to specific skills? I must have missed this
You didn't. He's just making a wild guess and stating it as fact.
No where did Blizzard say there would be +skill attributes.
Finally an update on the Skill/Runes System. Personally I would say that its a decent change compared to the previous system but theres still some parts im confused about. Different rune types of the skill will be available as you level up, wouldn't that mean that in some way that some skill runes especially the higher level ones are of greater value or use? And also someone who wants say a skill rune that requires a higher level to unlock would have to wait till his character reaches a higher level to get it? Don't really see how this coincides with the "customizability" that the D3 team are trying to sell...
Note: I'm not a raging kid or a dumb senile freak
Its rune progression, so u get runes of your level unlock when u hit that level. Bear in mind runes has levels to right in the old system u get it as drops. But now they give it to u instead of u having to find them.... isnt this better? Wouldnt it suck if u hit lvl60 and still cant find a rune(s) that u need to make a build? Or becos ppl are hoarding it and selling for outrages price?
It doesn't suck any less then hitting 60 and not having the items you need to support your build...
The whole game is farming items.
Anyone complaining about inventory management of runes needs to look at gems to see the ridiculously stupid amounts of them you need to craft the lvl 14 ones.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Yep
Neither of these things you've experienced yet so you are just making assumptions.
Who cares really about making the 30-60 "more rewarding". Leveling so you can reach higher difficulties and craft higher level restricted gear should be enough.
The real game starts at inferno.
Wut???
or they could have simply used the previous color coded icons for runes. They were fine and much more clean and identifiable then the current ones. If anything, these look like place holders more then anything. Kinda disappointing.
You didn't. He's just making a wild guess and stating it as fact.
No where did Blizzard say there would be +skill attributes.
It doesn't suck any less then hitting 60 and not having the items you need to support your build...
The whole game is farming items.
Anyone complaining about inventory management of runes needs to look at gems to see the ridiculously stupid amounts of them you need to craft the lvl 14 ones.