That system was only tested internally for a relatively short time, it never looked as if it was going to be the final form; so, nobody's asking for that system back.
I liked the idea of random affixes on runes A LOT. Sadly, it did have inventory issues, and maybe server storage issues, which probably were unsolvable.
The actual rune system of old surely did not have as much of an inventory issue as people are trying to claim to defend their point of view.
Because what I see is a fully implemented skill and rune system, and therefore no more big changes. What I see is that the game's environment, bosses, zones, quests, dungeons, items, and skills are done. What I see, is a release soon. They have nothing else big to work on.
Actually they still seem to have quite some work left to be done on itemization.
Of course we don't know how far their internal build is, but from what they have told us and what they show on their website, that might the biggest thing left.
Also depending on how long they have had the new rune system, it requires a re-balance of all four difficulties.
What I would have prefered, is that every time you get a new ability, you're allowed to choose exactly what rune you want to unlock. So, 1-30 you've got all skills and each one has 1 rune unlocked. Then, from 31-60 you'd get to unlock say 2-3 each level, finishing off giving all your skills all available runes.
Yes. That would be a MUCH better system.
The current one obliterates choice and customization during leveling. Sure at 60 it's nearly the same, but why ruin the leveling experience.
Seriously, everyone who wants more choices and customization through the above solution while leveling to 60, go tell Blizzard on their forums!
I don't get why we would need 600 runes though, we can only use 7 skills at a time, with 7 lvls of runes and 5 different runes that makes 245, but we won't need one rune of each lvl for every rune, so once we have lvl 7 runes we'll need 35 runes, provided that we can change them around freely.
Indeed, we wouldn't. That simply has to be Jay making up fake reasons for bad changes.
The actual rune system of old surely did not have as much of an inventory issue as people are trying to claim to defend their point of view.
Of course we don't know how far their internal build is, but from what they have told us and what they show on their website, that might the biggest thing left.
Also depending on how long they have had the new rune system, it requires a re-balance of all four difficulties.
The current one obliterates choice and customization during leveling. Sure at 60 it's nearly the same, but why ruin the leveling experience.
Seriously, everyone who wants more choices and customization through the above solution while leveling to 60, go tell Blizzard on their forums!
Tbh, I pretty much hope they delay the game a year at this point to try something better.
It seems like they try to fix some relatively small issues by making some bigger issues instead.