Very, very small amount of stats on items so far. Not a fan of an item just giving more 'attack' and 'defense', and hey it's got 3% attack speed. If that's really how it's going to be stat-wise, they've made it on par with D3, yet even more boring. Armors just have 'Attack' and 'defense', Weapons don't have damage ranges, or attack speeds, just a single 'weapon attack' rating. Didn't see anything about resistance stats on gear, let alone anything defense wise such as dodge / block / parry / resistance. Worrisome as a whole so far for actual items.
That is a concern if true, but I do remember seeing a lot of items with bonuses though.Some from D2, D3, and new. Crit,cooldown, reduce resource costs, + to max mana, crushing blow, etc. I don't know if they just threw in D3 bonuses for demo purpose or if its going to have the same stats as diablo 3 and diablo 2 maybe some new ones.
+2 to light radius or 20% FHR might be a thing again.
Smaller bonuses are better. Then you're not depending on the item as much as and have more options available to help your build choices. I think some exemplary items like string of ears or shaftstop will stick out a lot more now and be more rewarding if they are unique in their bonus stats.
Keep in mind: the smaller the numbers the better. I don't want to see billions of damage anymore and that was the reason why PvP failed in D3
Runewords! God damnit I have to say this one just really irritates me. They ALLLMOST got it right, one of the funnest gear / drops from D2, because man when I saw runes drop in the demo I actually cheered. However they've said a couple times that 'runewords' exist, but really what they mean is you can socket a trigger and an effect. That is NOT runewords my dudes, and what's frustrating is you can have both this new rune system, while STILL creating hidden items found through using specific runes in a specific order. The existence of this system almost certainly means there wont' be extremely rare runes for chase drops either.
I hated the d2 runewords, For me, it turned into vast collecting and storage of runes on mules, and I never used them most of the time. Wasting time looking up recipies only to have access to weak or useless words was a painful experience. The useful ones were hard to come by if you played solo or legit, and even then it was a very small selection actually worth persuing. I used a few to level up and craft enigma later, but it wasn't a fun experience.
I agree they can have both system in place if done right. Currently what we have seen is great. It makes the runes immediately useful when you find them. Plug them in and continue going. I like the active and passive stuff, its like POE gems. Works well.
No character stat screen currently. I haven't found anything saying this is just a WOP which means that currently, D4 is the LEAST complicated game out D2 / 3 / 4 by miles. The 'stat screen' so far is literally 3 stats at the bottom of the character page, attack defense and life. I'm pretty there's mobile games with more then that.
While that is true I did't expect this on a blizzcon demo of not even an alpha game. I think when blizzcon IT tried to help a streamer with some issues he said, "go to the details page" and it wouldn't pull up. maybe it was just disabled for now
The MMO aspect. It's one of those ideas that sounds cool at first, but doesn't hold up after you talk about it. Can you turn it off? What about any sort of community created challenges, which will be ruined by the rng of having random players just in your game world? Giant outdoor bosses are awesome, but HAVING to have a party / random players just personally sucks. Make the bosses super difficult, I'm for that 100%, but not mandatory party bosses.
Yeah I agree with this concern. I don't think there is enough information right now but I do not want to see random people running around unless its in a PvP zone or trading space.
No mimimap overlay, just a full map and a small corner one. Do I have to say more?
The world map? The pathing? What we so far is good enough I don't see why this is a concern.
So we have all been interested in a Diablo 4 for quite sometime and now that its finally announced we can start discussing about what we see rather than what we hope to see. I would like to hear what you like and dislike. If you are only getting tid bits of information because you didn't attend Blizzcon I would recommend checking out the VODs on Twitch from the streamers that were announced to live stream: Wolfcyer, Bluddshed, Quin69, Rhykker, Neratrite, Kripparian, MrLlamaSC, Leviathan111, Bajheera & Warcraftjen were the announced streamers but I don't think they all streamed or have VODs available.
I would especially recommend watching Quin69 and Rhykkers stream towards the end where they had the developers ask/ answer questions, though most things they answered was also brought up in the Systems and Features panel.
Personally I think the arsenal mechanic for the barbarian is one of my favorite take aways so far. I loved the Barb in D2 but hating limiting myself to either maces, polearms, swords, etc always made me frustrated when I would build for swords then find a BoneSnap for example. With this new idea you can have 4 weapon slots. Two for 1-H weapons, and two for 2-H weapons, each slashing and bludgeoning I think. They are used automatically depending on the skill requirements.
One thing I am skeptical about is the MMO aspect. I don't like seeing characters running around and breaking the immersion of a dangerous world. I prefer to play solo or with 1 or 2 other people. World events might be interesting but we'll see in time. I know others share the same feelings.
Lastly, what I hope for is a slow leveling process. I've always hated the 0-70 in a few hours in D3. In diablo 2, you worked hard for XP and building a character who most of the time was never completed even after months of playing. I would rather have a game with that sort of longevity. In diablo 3, I would be wearing BIS max level in the same day, pretty defeating.
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That is a concern if true, but I do remember seeing a lot of items with bonuses though.Some from D2, D3, and new. Crit,cooldown, reduce resource costs, + to max mana, crushing blow, etc. I don't know if they just threw in D3 bonuses for demo purpose or if its going to have the same stats as diablo 3 and diablo 2 maybe some new ones.
+2 to light radius or 20% FHR might be a thing again.
Smaller bonuses are better. Then you're not depending on the item as much as and have more options available to help your build choices. I think some exemplary items like string of ears or shaftstop will stick out a lot more now and be more rewarding if they are unique in their bonus stats.
Keep in mind: the smaller the numbers the better. I don't want to see billions of damage anymore and that was the reason why PvP failed in D3
I hated the d2 runewords, For me, it turned into vast collecting and storage of runes on mules, and I never used them most of the time. Wasting time looking up recipies only to have access to weak or useless words was a painful experience. The useful ones were hard to come by if you played solo or legit, and even then it was a very small selection actually worth persuing. I used a few to level up and craft enigma later, but it wasn't a fun experience.
I agree they can have both system in place if done right. Currently what we have seen is great. It makes the runes immediately useful when you find them. Plug them in and continue going. I like the active and passive stuff, its like POE gems. Works well.
While that is true I did't expect this on a blizzcon demo of not even an alpha game. I think when blizzcon IT tried to help a streamer with some issues he said, "go to the details page" and it wouldn't pull up. maybe it was just disabled for now
Yeah I agree with this concern. I don't think there is enough information right now but I do not want to see random people running around unless its in a PvP zone or trading space.
The world map? The pathing? What we so far is good enough I don't see why this is a concern.
So we have all been interested in a Diablo 4 for quite sometime and now that its finally announced we can start discussing about what we see rather than what we hope to see. I would like to hear what you like and dislike. If you are only getting tid bits of information because you didn't attend Blizzcon I would recommend checking out the VODs on Twitch from the streamers that were announced to live stream: Wolfcyer, Bluddshed, Quin69, Rhykker, Neratrite, Kripparian, MrLlamaSC, Leviathan111, Bajheera & Warcraftjen were the announced streamers but I don't think they all streamed or have VODs available.
I would especially recommend watching Quin69 and Rhykkers stream towards the end where they had the developers ask/ answer questions, though most things they answered was also brought up in the Systems and Features panel.
Personally I think the arsenal mechanic for the barbarian is one of my favorite take aways so far. I loved the Barb in D2 but hating limiting myself to either maces, polearms, swords, etc always made me frustrated when I would build for swords then find a BoneSnap for example. With this new idea you can have 4 weapon slots. Two for 1-H weapons, and two for 2-H weapons, each slashing and bludgeoning I think. They are used automatically depending on the skill requirements.
One thing I am skeptical about is the MMO aspect. I don't like seeing characters running around and breaking the immersion of a dangerous world. I prefer to play solo or with 1 or 2 other people. World events might be interesting but we'll see in time. I know others share the same feelings.
Lastly, what I hope for is a slow leveling process. I've always hated the 0-70 in a few hours in D3. In diablo 2, you worked hard for XP and building a character who most of the time was never completed even after months of playing. I would rather have a game with that sort of longevity. In diablo 3, I would be wearing BIS max level in the same day, pretty defeating.