Yes, this is achieved through superb procedural randomization of tiles/zones/areas, not by static bounties.
Static bounties are good for new players to the game - say, those below level 20, because they force them to go to a predefined path, namely where the bounty objective is. And for the new player is good to be forced to do things, because he himself doesn't know WTH he is doing at all. But the rest of the players DO know.
Why force experienced players into bounties? We know D3 lacks depth and was full of wrongly designed stuff thus it had a bounty system, but why force such system on us in so enormous and unique world like this of Diablo 4? Why force the player to go to a place X and not let the player find place X himself and do the event happening there NATURALLY (if he chooses to), not FORCED?
Absolutely no reason for such type of game to be forced on experienced players. This is a bad and lazy design.
Diablo is about randomized content, not static content. That is one of the major driving forces for the Diablo player base - the RANDOMIZATION of maps, battles and items dropping. If the developers want to do bounties properly they have to develop an AI to learn from each player preference and offer him bounties he enjoys, not to force on us static missions!
Players botting X simply means X is not a fun game activity.
The Diablo 4 developers have to focus on creating fun activities the players will enjoy doing themselves, not emulating with bots.
Bounties can not be a fun activity as long as they force the same objectives on players over and over again. To have different objectives they need in-game AI for that. And I doubt they are building one.
So, if non-AI bounties drop in Diablo 4 these are going to be boring as the D3 bounties and people would bot them.
Devs are working on a way to add bounties in Diablo IV.
This is new.
I hope they change their mind about adding it. I see they have statistics on gameplay sessions, I hope they have statistics on botting too, because in D3 bots completed way more bounties than the real players. And adding the most botted feature from the previous game into your new one is L-O-L S-O-S stuff. Seriously, this has to be a joke right? Tell me the developer joked about it...
- They aren't still sure whether one should permanently die during a PvP battle
- There will be many different top 500 LBs, so that every player would have a bigger chance to make some of these
Basically I am 99% sure the developer means the a la Conquest D3 type of competition with such LBs.
So, let's say there are 100 x Conquests in Diablo 4 each with its own top 500. This means 40-50k players would make these since the deal with the conquests is that one player usually focuses on a small number of these. And you can't practically aim to place in all since each LB objective would make you sacrifice time from the others, so that casual players have bigger chance to make these.
That would be fun, but I hope they plan to add more competition besides the Conquests too.
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Yes, this is achieved through superb procedural randomization of tiles/zones/areas, not by static bounties.
Static bounties are good for new players to the game - say, those below level 20, because they force them to go to a predefined path, namely where the bounty objective is. And for the new player is good to be forced to do things, because he himself doesn't know WTH he is doing at all. But the rest of the players DO know.
Why force experienced players into bounties? We know D3 lacks depth and was full of wrongly designed stuff thus it had a bounty system, but why force such system on us in so enormous and unique world like this of Diablo 4? Why force the player to go to a place X and not let the player find place X himself and do the event happening there NATURALLY (if he chooses to), not FORCED?
Absolutely no reason for such type of game to be forced on experienced players. This is a bad and lazy design.
Diablo is about randomized content, not static content. That is one of the major driving forces for the Diablo player base - the RANDOMIZATION of maps, battles and items dropping. If the developers want to do bounties properly they have to develop an AI to learn from each player preference and offer him bounties he enjoys, not to force on us static missions!
Players botting X simply means X is not a fun game activity.
The Diablo 4 developers have to focus on creating fun activities the players will enjoy doing themselves, not emulating with bots.
Bounties can not be a fun activity as long as they force the same objectives on players over and over again. To have different objectives they need in-game AI for that. And I doubt they are building one.
So, if non-AI bounties drop in Diablo 4 these are going to be boring as the D3 bounties and people would bot them.
Thank you for the translation, Aksjer!
This is new.
I hope they change their mind about adding it. I see they have statistics on gameplay sessions, I hope they have statistics on botting too, because in D3 bots completed way more bounties than the real players. And adding the most botted feature from the previous game into your new one is L-O-L S-O-S stuff. Seriously, this has to be a joke right? Tell me the developer joked about it...
The new information from the German interview is:
- They aren't still sure whether one should permanently die during a PvP battle
- There will be many different top 500 LBs, so that every player would have a bigger chance to make some of these
Basically I am 99% sure the developer means the a la Conquest D3 type of competition with such LBs.
So, let's say there are 100 x Conquests in Diablo 4 each with its own top 500. This means 40-50k players would make these since the deal with the conquests is that one player usually focuses on a small number of these. And you can't practically aim to place in all since each LB objective would make you sacrifice time from the others, so that casual players have bigger chance to make these.
That would be fun, but I hope they plan to add more competition besides the Conquests too.