Built for Inferno. I wanted diversity with immunities as well as the ability to manipulate the environment and keep melee enemies at a far distance. The goal is to be evasive and bunch up enemies so that meteor and orb can blast and burn. I chose archon as an added bonus in case all else fails.
Built for Inferno. I wanted diversity with immunities as well as the ability to manipulate the environment and keep melee enemies at a far distance. The goal is to be evasive and bunch up enemies so that meteor and orb can blast and burn. I chose archon as an added bonus in case all else fails.
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Built for Inferno. I wanted diversity with immunities as well as the ability to manipulate the environment and keep melee enemies at a far distance. The goal is to be evasive and bunch up enemies so that meteor and orb can blast and burn. I chose archon as an added bonus in case all else fails.
Built for Inferno. I wanted diversity with immunities as well as the ability to manipulate the environment and keep melee enemies at a far distance. The goal is to be evasive and bunch up enemies so that meteor and orb can blast and burn. I chose archon as an added bonus in case all else fails.