I played D2 a lot more, like an order of hundreds of hours. Was it a better game? Eh, it was a different game. Different style, different storytelling, different combat. There's elements I like of both.
I think part of the reason I didn't play D3 much was the timing with where I was in life when it came out and what I had to focus on. I get into it a little with new seasons sometimes. It's never felt like a Diablo game to me, more like a high fantasy action game about mythological creatures. But it's still a good game.
I like what I've seen/played of D4 so far--it feels like a nice middle ground with complexity and a good springboard for future stuff. DI also honestly looks fun--more on the Diablo 3 side of it, which makes sense as I'm guessing that's what it was derived from.
D3 definitely set the standard for what an isometric high fantasy arpg is for the 2010 decade--there are countless iterations of it's designs, aesthetics, etc., since, many which added/improved on those ideas. D2 did this for the 2000 decade.
D2R? I played hm...maybe a hundred hours so far. It's hard to feel invested in it since the ladder didn't start.
I played D2 a lot more, like an order of hundreds of hours. Was it a better game? Eh, it was a different game. Different style, different storytelling, different combat. There's elements I like of both.
I think part of the reason I didn't play D3 much was the timing with where I was in life when it came out and what I had to focus on. I get into it a little with new seasons sometimes. It's never felt like a Diablo game to me, more like a high fantasy action game about mythological creatures. But it's still a good game.
I like what I've seen/played of D4 so far--it feels like a nice middle ground with complexity and a good springboard for future stuff. DI also honestly looks fun--more on the Diablo 3 side of it, which makes sense as I'm guessing that's what it was derived from.
D3 definitely set the standard for what an isometric high fantasy arpg is for the 2010 decade--there are countless iterations of it's designs, aesthetics, etc., since, many which added/improved on those ideas. D2 did this for the 2000 decade.
D2R? I played hm...maybe a hundred hours so far. It's hard to feel invested in it since the ladder didn't start.