Yeah I agree with that. If they were going to implement brawling, a few basic functionalities would have been nice.
The problem is creating that "queuing" system though. Because it's not just about "flat stats" to determine a player's strength. But things like a scoreboard, a "team marker" (like choose your team color), a "referee mode", a dps-meter, or things like that would've been awesome (and not so hard to implement imo).
Lifesteal does not work at level 70 as far as I am aware.
It doesn't. It's reduced to 0% at level 70.
From levels 61-69, it works at a 10% effectiveness. So if you hit one enemyfor 100k damage and has a 3% lifesteal, instead of recovering 3k life, you would recover 300 life currently (versus 600 life before patch 2.0, when it had 20% effectiveness).
I wonder if that will be enough for people to be incentivized to play more Brawling in RoS.
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The problem is creating that "queuing" system though. Because it's not just about "flat stats" to determine a player's strength. But things like a scoreboard, a "team marker" (like choose your team color), a "referee mode", a dps-meter, or things like that would've been awesome (and not so hard to implement imo).
From levels 61-69, it works at a 10% effectiveness. So if you hit one enemyfor 100k damage and has a 3% lifesteal, instead of recovering 3k life, you would recover 300 life currently (versus 600 life before patch 2.0, when it had 20% effectiveness).
I wonder if that will be enough for people to be incentivized to play more Brawling in RoS.