I'm happy to see this thread. This topic is so important for D3 to succeed, in my opinion. (At least for a large portion of us)
PvP is a never-ending Endgame that also motivates the other aspects of the game (gear hunting). It needs to be done right though, I suppose I'm happy that Blizzard is taking their time to make a perfect system. I think the community needs to help them do it though, it's unfortunate they didn't have it ready for launch.
Game mode: Idea #4 Team Deathmatch Battlefield-style
The devs are right in that its hard to tune a PVE game into PVP game modes. Thats why I dont think they should bother taking the PVE out of the game modes. Anyone play the old battlefields where it would be a PVP 6v6 but each side had about 20 bots as well? While the bots sucked, if you tried to ignore them and just go after real players those bots would quickly put a bullet in your head. Thats where I think Diablo PVP has to go, not so much bots but lots of demons/angels on both sides. Killing opposing AI brings you closer to victory, not killing them puts you in the dirt real quick. I even came up with a name for the game mode: Angels vs Demons, one group leads the angels, another leads the demons....again add idea 1 & 2 to this.
I actually like this idea a lot. I don't know if it will fit the Lore of the Nephalem, but it's still a good idea. Even if it's some other types of enemies, this would allow DIablo's AoE style gameplay to transfer to PvP.
One of my greatest worries regarding PvP in Diablo is Statistical gear differences among players: The difference gear makes in a duel is ridiculous. There is quickly a point where skill doesn't matter. It won't be fun for 95% of the community if gear is the only way to have a good win:loss record.
Solution (1 idea): Have 10 (or so) brackets based on stat values of gear. Each stat has a weight, to determine the contribution an item has to your total gear value. This can be shown directly on the item. Based on your total gear value (lets call it "Gear Rating"), you will be placed in the right corresponding bracket when you que for a PvP match. Teams would use the average Gear Rating of the entire team.
NOTE (to the hardcore gear farmers): The higher bracket you are in yields better rewards. Rewards could be mainly visual (Special 1-time use dyes, demon/angel wings, skins, etc), achievements, or even gold/gems/demonic essences etc. This would promote obtaining/using better gear for PvP, while at the same time balancing the playing field. To be honest, if "Loot 2.0" is done correctly, hopefully farming for gear will consist more so on finding great Legendary Item/Skill combinations, opposed to just looking for higher stat values.
To keep players coming back for more!: It's very important that there is something about PvP that keeps players doing it! There needs to be some kind of rewards, rankings, bragging rights, experience, etc. I don't believe it would be best if PvP rewarded gear, PvP should motivate PvE!! Maybe items that give MF and +XP, as long as they aren't items that directly help with PvP.
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PvP is a never-ending Endgame that also motivates the other aspects of the game (gear hunting). It needs to be done right though, I suppose I'm happy that Blizzard is taking their time to make a perfect system. I think the community needs to help them do it though, it's unfortunate they didn't have it ready for launch.
I actually like this idea a lot. I don't know if it will fit the Lore of the Nephalem, but it's still a good idea. Even if it's some other types of enemies, this would allow DIablo's AoE style gameplay to transfer to PvP.
One of my greatest worries regarding PvP in Diablo is Statistical gear differences among players:
The difference gear makes in a duel is ridiculous. There is quickly a point where skill doesn't matter. It won't be fun for 95% of the community if gear is the only way to have a good win:loss record.
Solution (1 idea):
Have 10 (or so) brackets based on stat values of gear. Each stat has a weight, to determine the contribution an item has to your total gear value. This can be shown directly on the item. Based on your total gear value (lets call it "Gear Rating"), you will be placed in the right corresponding bracket when you que for a PvP match. Teams would use the average Gear Rating of the entire team.
NOTE (to the hardcore gear farmers):
The higher bracket you are in yields better rewards. Rewards could be mainly visual (Special 1-time use dyes, demon/angel wings, skins, etc), achievements, or even gold/gems/demonic essences etc. This would promote obtaining/using better gear for PvP, while at the same time balancing the playing field. To be honest, if "Loot 2.0" is done correctly, hopefully farming for gear will consist more so on finding great Legendary Item/Skill combinations, opposed to just looking for higher stat values.
To keep players coming back for more!:
It's very important that there is something about PvP that keeps players doing it! There needs to be some kind of rewards, rankings, bragging rights, experience, etc. I don't believe it would be best if PvP rewarded gear, PvP should motivate PvE!! Maybe items that give MF and +XP, as long as they aren't items that directly help with PvP.