I could see them going F2P for everything except the latest expansion here a year or two. For example, you buy the game and can play Vanilla, BC, and WotLK for free, but to get the Cata content, you have to pay like 10 dollars a month. Then when the next expansion comes out, Cata content would become free and the new expansion would cost 10 dollars a month.
I think that system would work wonderfully personally.
If they want to stay p2p, they need new ideas and new talent, and considering Titan is on the horizon, I don't see that happening. Granted, we are all just speculating so who knows.
There was...four? Invasion events in the life of WoW? None of which were able to take over a town like Goldshire or Razorhill.
There was...fourteen? Invasion events today on Rift. Considering that there are people that level up through the invasion events (as opposed to leveling through dungeons, through quests, or through grinding) that is a good thing, as it gives another avenue of play for the players. (Plus it's actual war, unlike the no-war in World of Warcraft.
Besides, that's just an example. Point is, there isn't much new in Cata.
Actually that is sooo wrong. Cata has so much new mechanics even in 5-man heroics and the raid heroics are a totally different game...
With all due respect, I could not disagree with you more. Yes, the boss has a new way to kill you, and now you have to stay out of blue fire as well as green fire, and also don't fall through the hole or step on the mines, but that's just a souped up version of what we have done for years. Cataclysm doesn't have much in the terms of new content, and the fact that they are literally taking old low level dungeons and level 60 raids and remaking them into 5 man heroics (Now with a laser that you cannot touch or you wipe!) only says that WoW is (And I hate saying this) starting to die. If they had some new ideas (like Rift's zone-wide invasions or DCUO's multiple levels and layers of dungeons (Not just normal and heroic, and not just 5 man dungeons) for example) they could pull themselves out of this slump. Likewise, smaller expansions more often, in my opinion, would help them keep their player base's attention.
Anyway, yea, the new mechanics are more-or-less just mechanics that were forgotten about in Wrath and brought back in Cata.
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I think that system would work wonderfully personally.
If they want to stay p2p, they need new ideas and new talent, and considering Titan is on the horizon, I don't see that happening. Granted, we are all just speculating so who knows.
There was...fourteen? Invasion events today on Rift. Considering that there are people that level up through the invasion events (as opposed to leveling through dungeons, through quests, or through grinding) that is a good thing, as it gives another avenue of play for the players. (Plus it's actual war, unlike the no-war in World of Warcraft.
Besides, that's just an example. Point is, there isn't much new in Cata.
With all due respect, I could not disagree with you more. Yes, the boss has a new way to kill you, and now you have to stay out of blue fire as well as green fire, and also don't fall through the hole or step on the mines, but that's just a souped up version of what we have done for years. Cataclysm doesn't have much in the terms of new content, and the fact that they are literally taking old low level dungeons and level 60 raids and remaking them into 5 man heroics (Now with a laser that you cannot touch or you wipe!) only says that WoW is (And I hate saying this) starting to die. If they had some new ideas (like Rift's zone-wide invasions or DCUO's multiple levels and layers of dungeons (Not just normal and heroic, and not just 5 man dungeons) for example) they could pull themselves out of this slump. Likewise, smaller expansions more often, in my opinion, would help them keep their player base's attention.
Anyway, yea, the new mechanics are more-or-less just mechanics that were forgotten about in Wrath and brought back in Cata.