Some big things have happened to Mythos and I've just began to start playing it again to check things out, I've had an account since early alpha, and part of me knew this game would take a turn in this direction so I've waited on it to give feedback.
In a recent news letter from flagship, they've stated that they rebuilt the game, from the ground up to be more expansive, cohesive, and seamless. They're calling this revamp- the Mythos Overworld.
"Previously, Mythos' dungeons and monsters were instanced off safe towns. The towns are still safe, but the world around them has grown to be more like that of a conventional MMORPG. Now players of Mythos can actually explore a fully realized persistant world, meeting and adventuring with other people outside of town."
"All this is available right now on our mythos test center. It's still in development, but if you'd like to try it out early, all you have to do is start up Mythos and select "Mythos Test Center" from the login screen's dropdown menu.
Thats the jist of what they were talking about, the games completely changed from a straight up dungeon crawler to an open world mmo, which is pretty need in it's perspective, again it's totally free to play and is decently fun to play around with.
~ Have a good one guys goin to check out this new stuff.
to bad they dont re do hellgate. personally i loved the IDEA of hellgate. kind of like the matrix thing where they are rebelling and staying hidden and go out occasionally to fight the masses and own them with awesome skillzzzzzz, and hellgate SEEMED pretty cool but when it gets down to it who wants to play a game where your so confined? its just not fun that way, especially since games like wow have literally opened up worlds for us to explore
Rollback Post to RevisionRollBack
"I want to say something but I'll keep it to myself I guess and leave this useless post behind to make you aware that there WAS something... "
"We're like the downtown of the Diablo related internet lol"