Eldermoon, while I think a lot of your points are utterly ridiculous and unfair, you do make several good ones. It is true that we have not lived up to our own posting standards, but what's the point if nobody else is either? We did not want it to turn into a "Jetrall and Elfen write a thread and here and there a few other people put in a post or two" which we have seen happen in other RP threads on these boards (back in the 'old days').
You're right that there's not much direct communication about the storyline going on - then again, in most RP's there usually isn't. This is so that we're not all just sitting around re-writing what we already know is going to happen. If I just told you exactly what I wanted to happen, there's no fun at all (certainly less than having a few posts deleted because they go off on a totally different tangent).
I totally agree that the story has been boring. That was intentional. Keep in mind, though, this part of the story was only meant to last about a week or two not the months it has taken (and no, I'm not blaming any of you for that either).
Those are the ones I agree with. The other ones just come across as being either totally unjustified or just don't make sense.
Your first point is clearly not true. Many times people have been allowed to do their own thing without hindrance. The only times we intervened were when the events described by a person were too far removed from the storyline for us to be able to incorporate it in as a plot point. When roleplaying, there are always boundaries (and if there aren't, then the gameplay will make no sense whatsoever).
That quote has nothing in it to suggest that you cannot have conversations. It just says that once we reached the city (which we haven't) that it would be wise not to deliberately piss anyone off. How does that at all imply that people cannot banter?
Point five is just wrong. I did not blame anybody for inactivity beyond the fact that I said many people seem to have lost interest - which is clearly true. Where you got the idea that I'm somehow pointing fingers is beyond me.
Six... Really? Seriously? You're upset that in the little bit of story that has happened thus far that you're not an integral part of the storyline already? Or is it that mine and Elfen's characters are leading the way (which makes sense) that is the problem? Either way, it just makes no sense to me. That is the way almost every single RP I've ever known has started off. Nobody is well-established in the storyline except those who already know the whole storyline and are there to push and prod the other players in the right directions.
I'm sorry if this game did not live up to yours (or anyone else's expectations). It certainly did not live up to mine either. Again, I'm not blaming anybody here beyond myself. In all honesty, I should have just ended this thing a long time ago when it first became evident we would not be able to match the posting requirements.
Anyways, consider this RP done. I will lock and archive it all now. This is (obviously) not how I wanted it to end, but I think it's the right decision now. Also, it's just one less tie for me here. Only one left.
Sigh. I check this every day and it seems most people (other than perhaps myself, elfen, archie, and stormcat) have lost interest.
Tell ya'll what. Over the next two days, I want everyone who is still committed to this game to post so in this thread. I'll check the results and, based on that, I may just end it.
Yes, I'm very sorry about this. My brain has stopped working properly as of late because of long hours and no sleep. I've set myself a placeholder and I intend to fill it tonight or tomorrow when I get home from work (since I have nowhere else to be).
I am instituting a new revision to the rules, which is a similar rule to the one I hold in my real life roleplaying games:
You may literally do whatever you want (assuming it is phyisically possible within the game universe and for your character) HOWEVER you will suffer the consequences of your actions. If you run off to fight a Riddian patrol alone, you may not simply slaughter them. I, the "DM" for this game, will determine whether it ends in stalemate or, in the case of a bloody mess, whether it is your entrails that wind up spread all over the ground or if it is theirs.
From now on, if you intend to go up against more than 1:3 odds in combat you will have to wait for my decision on the outcome (assuming your foes are the same level of combateer as you). Basically this means if you go up against three (or less) evenly matched enemies you may choose your own outcome. More than three and it's up to me. Also, if your enemies are significantly more skilled and/or powerful than you it will be up to me.
Sound good, all?
Also, I have made an addition to the story thread where I post as my new character, Atrion, who will be replacing Jamis in terms of my main player-character. If any of you want to take notice of men in the trees you may, but I recommend against attacking them. It would be best to simply realize that you are hopelessly outnumbered.
I am instituting a new revision to the rules, which is a similar rule to the one I hold in my real life roleplaying games:
You may literally do whatever you want (assuming it is phyisically possible within the game universe and for your character) HOWEVER you will suffer the consequences of your actions. If you run off to fight a Riddian patrol alone, you may not simply slaughter them. I, the "DM" for this game, will determine whether it ends in stalemate or, in the case of a bloody mess, whether it is your entrails that wind up spread all over the ground or if it is theirs.
From now on, if you intend to go up against more than 1:3 odds in combat you will have to wait for my decision on the outcome (assuming your foes are the same level of combateer as you). Basically this means if you go up against three (or less) evenly matched enemies you may choose your own outcome. More than three and it's up to me. Also, if your enemies are significantly more skilled and/or powerful than you it will be up to me.
Sound good, all?
Also, I have made an addition to the story thread where I post as the 'Storyteller', who is not an actual character - just a third party that will be used from time to time to set up exposition and so on, so forth - and my new character, Atrion, who will be replacing Jamis in terms of my main player-character.
Sorry for this last little bit of slowness. I intend to post up my new character and his appearance tonight when I get home from work. Hang-tight everyone.
Btw, the reason my character is not flexible is that we have already determined exactly who he is, what his 'job' is (so to speak), and how he fits into the storyline - of which he is an integral part. As such, his appearance is pretty specific. After that though things should be getting a little more open.
I think that a combination of bad timing and unforeseen events are plaguing the RP right now (those being the poor timing and my character dropping out of the picture combined with an unforeseen unability to commit enough time on Elfen's part). We do have a plan to combat this problem, but we still need to iron out a couple details.
You know, guys, it really isn't fair of you all to assume that we are going to let someone enter the RP - especially after we have said that the RP is closed and we are not accepting any new members. For future reference, all decisions as to whether another player will be included or not and how they will come into play rests with us.
Now, I'm not saying don't get excited about it, I'm saying don't make statements like this...
We'll find a way to work you in.
I bet we can work turmobil in by making him a prisoner of Riddia who we rescue.
It just makes mine and Elfen's job that much more difficult.
You're right that there's not much direct communication about the storyline going on - then again, in most RP's there usually isn't. This is so that we're not all just sitting around re-writing what we already know is going to happen. If I just told you exactly what I wanted to happen, there's no fun at all (certainly less than having a few posts deleted because they go off on a totally different tangent).
I totally agree that the story has been boring. That was intentional. Keep in mind, though, this part of the story was only meant to last about a week or two not the months it has taken (and no, I'm not blaming any of you for that either).
Those are the ones I agree with. The other ones just come across as being either totally unjustified or just don't make sense.
Your first point is clearly not true. Many times people have been allowed to do their own thing without hindrance. The only times we intervened were when the events described by a person were too far removed from the storyline for us to be able to incorporate it in as a plot point. When roleplaying, there are always boundaries (and if there aren't, then the gameplay will make no sense whatsoever).
That quote has nothing in it to suggest that you cannot have conversations. It just says that once we reached the city (which we haven't) that it would be wise not to deliberately piss anyone off. How does that at all imply that people cannot banter?
Point five is just wrong. I did not blame anybody for inactivity beyond the fact that I said many people seem to have lost interest - which is clearly true. Where you got the idea that I'm somehow pointing fingers is beyond me.
Six... Really? Seriously? You're upset that in the little bit of story that has happened thus far that you're not an integral part of the storyline already? Or is it that mine and Elfen's characters are leading the way (which makes sense) that is the problem? Either way, it just makes no sense to me. That is the way almost every single RP I've ever known has started off. Nobody is well-established in the storyline except those who already know the whole storyline and are there to push and prod the other players in the right directions.
I'm sorry if this game did not live up to yours (or anyone else's expectations). It certainly did not live up to mine either. Again, I'm not blaming anybody here beyond myself. In all honesty, I should have just ended this thing a long time ago when it first became evident we would not be able to match the posting requirements.
Anyways, consider this RP done. I will lock and archive it all now. This is (obviously) not how I wanted it to end, but I think it's the right decision now. Also, it's just one less tie for me here. Only one left.
Tell ya'll what. Over the next two days, I want everyone who is still committed to this game to post so in this thread. I'll check the results and, based on that, I may just end it.
The game will resume movement later today or (at latest) tomorrow.
You may literally do whatever you want (assuming it is phyisically possible within the game universe and for your character) HOWEVER you will suffer the consequences of your actions. If you run off to fight a Riddian patrol alone, you may not simply slaughter them. I, the "DM" for this game, will determine whether it ends in stalemate or, in the case of a bloody mess, whether it is your entrails that wind up spread all over the ground or if it is theirs.
From now on, if you intend to go up against more than 1:3 odds in combat you will have to wait for my decision on the outcome (assuming your foes are the same level of combateer as you). Basically this means if you go up against three (or less) evenly matched enemies you may choose your own outcome. More than three and it's up to me. Also, if your enemies are significantly more skilled and/or powerful than you it will be up to me.
Sound good, all?
Also, I have made an addition to the story thread where I post as my new character, Atrion, who will be replacing Jamis in terms of my main player-character. If any of you want to take notice of men in the trees you may, but I recommend against attacking them. It would be best to simply realize that you are hopelessly outnumbered.
That is all. Post away!
You may literally do whatever you want (assuming it is phyisically possible within the game universe and for your character) HOWEVER you will suffer the consequences of your actions. If you run off to fight a Riddian patrol alone, you may not simply slaughter them. I, the "DM" for this game, will determine whether it ends in stalemate or, in the case of a bloody mess, whether it is your entrails that wind up spread all over the ground or if it is theirs.
From now on, if you intend to go up against more than 1:3 odds in combat you will have to wait for my decision on the outcome (assuming your foes are the same level of combateer as you). Basically this means if you go up against three (or less) evenly matched enemies you may choose your own outcome. More than three and it's up to me. Also, if your enemies are significantly more skilled and/or powerful than you it will be up to me.
Sound good, all?
Also, I have made an addition to the story thread where I post as the 'Storyteller', who is not an actual character - just a third party that will be used from time to time to set up exposition and so on, so forth - and my new character, Atrion, who will be replacing Jamis in terms of my main player-character.
That is all. Post away!
Btw, the reason my character is not flexible is that we have already determined exactly who he is, what his 'job' is (so to speak), and how he fits into the storyline - of which he is an integral part. As such, his appearance is pretty specific. After that though things should be getting a little more open.
Now, I'm not saying don't get excited about it, I'm saying don't make statements like this...
It just makes mine and Elfen's job that much more difficult.
Thank you.