Basically the zombie rolled an 8 and you rolled a 4. Since the zombie's roll was higher than your roll he hit you. What dodge comes down to is your roll against the enemies roll. If your roll greater than or equal to the enemies roll then you hit, if your roll is less than the enemies roll you miss. Same way with enemies attacking you.
Btw, when I'm on vacation if everyone has posted their turn and you're waiting on me, wait like 1 day and then skip me. I'll probably be having too much fun to post. It is Hawaii after all.
As more time rolls on, Scyber and I invest more time and ideas into this game, with high hopes that people will be drawn in and want to play. Recently we created weapons, armors, and items that the players will be able to equip and use. All material is subject to change and/or possible deletion. Feel free to give feedback on these as it will probably only make the game better overall.
Commander – Buffer/Protection - Dictate
Everyone has a leader, even zombies. The Commander stands at the back of the fight, sending orders to its solider zombies pushing their strengths further. Quickly dispatching a Commander is a good idea, as prolonged time on the battlefield only makes killing other zombies tougher for players.
I just wouldn't want any of the zombies to be too OP.
Yeah, like Scyber said, if we can just get a couple more players, we can at least try some of the things out at level 1 or 2. If it works well with less people then we could always play it that way.
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Oh shit!
I just wouldn't want any of the zombies to be too OP.