the wizard is already technically a 'vigilante' or a magic-user gone rogue. i do like the ideas you put forward though. maybe the idea of a pirate of some sort of thief.
By that logic, technically the Witchdoctor is a Barbarian, as they both have about the same level of civilization, possibly less on the Doc. The Paladin and the Barbarian are both Warriors, and all the classes could be called Assasins as they killed the Lords of Hell. All class names are semantics. The glory of RPGs. Still, you do raise a point in that the story behind this one and the wizard are very similar. Both are taking power and the law (sort of for the wizard) into their own hands. Think their motivation is too similar?
What makes the WD so terrible? I thought he looked pretty fun.
On Topic:
I thought this sounded a lot like a rogue class, but it could be cool none the less. I don't know about some of the skills though. Invincible circle is a little too much perhaps.
Thing about the circle is, you have to be standing in the circle for the effect to take place. If you want to go anywhere, you have to leave the circle. If you want to progress in the game, you have to leave the circle. That said, that may be less bothersome to a ranged class, which this is. Therefore, the circle should probably go, or become incredibly temporary, or just make a different circle that's only immune to things like, oh I don't know, certain types of magic, etc. That or make it so that when you're in the circle you can't fight either.
I really liked the idea.
But maybe a little more work on skills would be great, but some are veyr nice, like the last rites.
You should also change the tree name, they are horrible.
Hunting:
-Impetus: Shoots a arrow with +% dmg at the same time you make a dash backward. This can be used to runaway from close combat at the sme time you attack.
-Sprint: Increase your movement speed in a great amount for some time.
Dueling:
-Blink Strike: Disappear and appear instantly attacking target with +x% damage. Should have some cooldown.
-Capture: Makes a ranged attack with large chain/whip, pulling target to close combat.
I actually agree with you on the skilltree names, I kinda put those in last cause I couldn't think of anything good. Any ideas? I'm not very good at that. I like the skill ideas.
They already used that class.. It was called the Assassin lol.
Anyway, as for the name.. For some reason I always think of a class like Death Knights or something when I hear the name Vigilante. Your wikipedia description is wrong, btw. It's more like the Vigilante is someone who takes matters into his own hands, desides to interpret or carry out the law to his own understanding. Like, Robin Hood would be a "good" example of a Vigilante, because the guy who was running the show was a bad guy, so someone who chose to ignore/interpret differently the law was actually needed. A Paladin gone wrong would be an example of a "bad" vigilante.. For some reason, when I hear the word, I always think of a bad guy.
I thought that the Wikipedia Definition and your definition were basicly the same. In todays day and age, vigilante does have a somewhat negative connotation. Anyway, If you don't like the name Vigilante, then Watcher (if that's not too much plagiarsim off of Buffy the Vampire Slayer) or Outlaw (which actually sounds quite good to me) might work. I did try to base the idea and a couple of the skill trees off of good examples of vigilantes, like Zorro and Robin Hood (both similar in mission, yet different in how they did it). I then tried to add a slightly mystical touch. I also allowed for some of the bad vigilante (or at least the potential to earn a reputation as a bad vigilante) by having them be assasinating respected mages.
This is probably a little close to the assasin, especially in lore, except the assasin had slightly different spells, was psychic, wasn't considered an outlaw, and didn't have the ranged skills.
Anyways, to all the rogue comparisons, that depends on what kind of rogue are talking about. If you're comparing it to the WoW/DnD rogue, maybe one of it's skilltrees coincide with that stereotype. The others fall more under a hunter/ranger and abjuror archetypes. If you're comparing it to the D1 rogue, well, honestly I don't think the original Diablo Classes can be compared to anything, as their skillsets were hardly distinct. Their looks, stats, lore, and maybe one abillity were unique, but the rest of the abillities were way too interchangeable. My spellslinging warrior is proof of that.
I doubt this is an incredibly new idea, as with all the speculation going around, it's very difficult to get a new idea. Still, I have to try.
A vigilante is a person who violates the law in order to exact what they believe to be justice from criminals, because they think that the criminal will not be caught or will not be sufficiently punished by the legal system.
That's the wikipedia definition.
Basic Idea:
Somwhere between Robin Hood, Zorro, and the Watchers off of Buffy the Vampire Slayer.
Lore:
The Vigilante is a member of the Church of Zakarum. Unlike most people, they still believe in demons. Seeing as how most people (especially those in power) do not, the Vigilante steps forward to silence those who might inadvertantly summon them (respected mages delving to deeply, for example). They spend a great deal of time protecting the people from wild undead or other demons, but every now and then they assasinate a prominent sorceror, earning them the status of outlaw. They are not viewed kindly in places like Caldeum, but they are often respected in places such as Westmarch (where the church never really faltered).
Skill trees and abillities
Hunting:
Basic Archery tree. The Robin Hood tree. These people take their quarry seriously enough to not want to take them head on.
Sample Abilliteis:
Powered Shot: The arrow/bolt will go go through the target and hit people behind it.
Crippling Shot: Slows the target down.
Silencing Shot: Target cannot cast spells for a short duration.
Dueling:
The Zorro tree. The Vigilanted fights more with finesse and agility rather than brute strength. As such this skill tree represents skills you might see with a skilled swordsman. He's also prone to taking cheap shots.
Sample abillites:
Disarm: Removes weapon from the hand of armed attackers, reducing their attack power.
Hamstring: Reduces their movement speed, allowing for easy persuit if they want to run for it.
Defensive training: Passive, boost to abillity to block and parry blows.
Invocation:
The Giles Tree. The Vigilante knows a little divine magic. Not a dedicated spell slinger, but enough to make him or herself useful.
Sample Abillities:
Last Rites: Sets fire to an enemy corpse, making it impossible to be rezzed by the imp shaman or brought back as undead. The fire is catchy to any one who comes to near. Also, works as a DoT on undead.
Ring of Protection: Puts a magic circle on the ground, and while standing inside, one cannot take damage. You have to step into the circle.
Exorcism: Forces the the Spirit of the enemy out of it's body, works on Demons and humans. The body is for all intents and purposes no longer an enemy. Spirits are still dangerous, allthough their physical damage is much less.
Soul Trap: traps an enemy spirit. The spirit can be one produced by Exorcism, or it can be a ghost or specter. The Vigilante can have only one trapped spirit at a time.
Ring of Binding: Puts a magic circle on the ground, which acts a s a trap. As soon as an enemy walks into it, they can't leave until the spell fades.
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By that logic, technically the Witchdoctor is a Barbarian, as they both have about the same level of civilization, possibly less on the Doc. The Paladin and the Barbarian are both Warriors, and all the classes could be called Assasins as they killed the Lords of Hell. All class names are semantics. The glory of RPGs. Still, you do raise a point in that the story behind this one and the wizard are very similar. Both are taking power and the law (sort of for the wizard) into their own hands. Think their motivation is too similar?
Thing about the circle is, you have to be standing in the circle for the effect to take place. If you want to go anywhere, you have to leave the circle. If you want to progress in the game, you have to leave the circle. That said, that may be less bothersome to a ranged class, which this is. Therefore, the circle should probably go, or become incredibly temporary, or just make a different circle that's only immune to things like, oh I don't know, certain types of magic, etc. That or make it so that when you're in the circle you can't fight either.
I actually agree with you on the skilltree names, I kinda put those in last cause I couldn't think of anything good. Any ideas? I'm not very good at that. I like the skill ideas.
I thought that the Wikipedia Definition and your definition were basicly the same. In todays day and age, vigilante does have a somewhat negative connotation. Anyway, If you don't like the name Vigilante, then Watcher (if that's not too much plagiarsim off of Buffy the Vampire Slayer) or Outlaw (which actually sounds quite good to me) might work. I did try to base the idea and a couple of the skill trees off of good examples of vigilantes, like Zorro and Robin Hood (both similar in mission, yet different in how they did it). I then tried to add a slightly mystical touch. I also allowed for some of the bad vigilante (or at least the potential to earn a reputation as a bad vigilante) by having them be assasinating respected mages.
This is probably a little close to the assasin, especially in lore, except the assasin had slightly different spells, was psychic, wasn't considered an outlaw, and didn't have the ranged skills.
Anyways, to all the rogue comparisons, that depends on what kind of rogue are talking about. If you're comparing it to the WoW/DnD rogue, maybe one of it's skilltrees coincide with that stereotype. The others fall more under a hunter/ranger and abjuror archetypes. If you're comparing it to the D1 rogue, well, honestly I don't think the original Diablo Classes can be compared to anything, as their skillsets were hardly distinct. Their looks, stats, lore, and maybe one abillity were unique, but the rest of the abillities were way too interchangeable. My spellslinging warrior is proof of that.
That's the wikipedia definition.
Basic Idea:
Somwhere between Robin Hood, Zorro, and the Watchers off of Buffy the Vampire Slayer.
Lore:
The Vigilante is a member of the Church of Zakarum. Unlike most people, they still believe in demons. Seeing as how most people (especially those in power) do not, the Vigilante steps forward to silence those who might inadvertantly summon them (respected mages delving to deeply, for example). They spend a great deal of time protecting the people from wild undead or other demons, but every now and then they assasinate a prominent sorceror, earning them the status of outlaw. They are not viewed kindly in places like Caldeum, but they are often respected in places such as Westmarch (where the church never really faltered).
Skill trees and abillities
Hunting:
Basic Archery tree. The Robin Hood tree. These people take their quarry seriously enough to not want to take them head on.
Sample Abilliteis:
Powered Shot: The arrow/bolt will go go through the target and hit people behind it.
Crippling Shot: Slows the target down.
Silencing Shot: Target cannot cast spells for a short duration.
Dueling:
The Zorro tree. The Vigilanted fights more with finesse and agility rather than brute strength. As such this skill tree represents skills you might see with a skilled swordsman. He's also prone to taking cheap shots.
Sample abillites:
Disarm: Removes weapon from the hand of armed attackers, reducing their attack power.
Hamstring: Reduces their movement speed, allowing for easy persuit if they want to run for it.
Defensive training: Passive, boost to abillity to block and parry blows.
Invocation:
The Giles Tree. The Vigilante knows a little divine magic. Not a dedicated spell slinger, but enough to make him or herself useful.
Sample Abillities:
Last Rites: Sets fire to an enemy corpse, making it impossible to be rezzed by the imp shaman or brought back as undead. The fire is catchy to any one who comes to near. Also, works as a DoT on undead.
Ring of Protection: Puts a magic circle on the ground, and while standing inside, one cannot take damage. You have to step into the circle.
Exorcism: Forces the the Spirit of the enemy out of it's body, works on Demons and humans. The body is for all intents and purposes no longer an enemy. Spirits are still dangerous, allthough their physical damage is much less.
Soul Trap: traps an enemy spirit. The spirit can be one produced by Exorcism, or it can be a ghost or specter. The Vigilante can have only one trapped spirit at a time.
Ring of Binding: Puts a magic circle on the ground, which acts a s a trap. As soon as an enemy walks into it, they can't leave until the spell fades.