All I ask is a class that escape from death by vanishing, blinding the enemy, setting traps, dashing or killing by distance with ranged weapons. I don't think this kind of stuff are slower then other classes defensive powers.
Some of those things you're asking for are fulfilled through other classes. The Wizard can teleport which can be used as a way of escaping death. The Witch Doctor will probably have some sort of blind skill under his spirit tree.
I want a ranged class as much as any one, but I can't be as assertive as some of you are about how it should be made. If I did know how it should be made, I'd probably be at Blizzard HQ workin' on the damn thing. I'm only trying to point out how absurd some of the ideas (however cool they may be) are for this game. I just want to see class ideas kept to a realistic view. Based purely on what we've seen in the game and what we've heard from the developers. What you're talking about is totally realistic, by the way.
I think a cool idea for a ranged class is something similar to the Paragon in Guild Wars. A holy spear chucking badass. Uh...
Of course, though, since we can still expect a support character to come back, my idea would be to combine the two into a new class (a support class that happens to use ranged weaponry, like the Paragon in Guild Wars). Then there's room left for a completely new class.
Ok. So all class should just throw a massive destruction skill that 1 hit everythng in it's path, this way the game will be fast enough for you ?
Answer me what is Wall of Zumbie if not a horizontall trap ?
What is Slow Time if not a spheric slow trap against melee enemies ?
You guys take this fast pace talk to serious and think that this game will be like Mario Kart, but your character are the car and the monster 're the coins ¬¬
I don't think that at all. Now you're just putting words in my mouth. I never said that every class should just 1 hit kill everything. I'm talking about stealth and other stuff related to sneaking around.
Wall of Zombies, Bone Wall, etc are all a kind of trap. You are right about that. What dub Lucifer is talking about is VERY different from that kind of skill. Please read his last post on page two. He's talking about sneaking around patrol units for Christ's sake.
Diablo: Tactical Espionage Action
I wish I had photo editing skills.
I think I'm gonna need some more time away from Diablo forums.
It's the same difference between throwing a grenade and throwing a mine, the one deals damage directly and the other one needs to be triggered which in this case, a minster must be within range for the trap to activate.
Quote from "Battle_Mage" »
Well, I didn't find a problem with Traps spec-ed Assassins in D2, I don't see why it wouldn't work in D3.
What he wants is very different from how traps worked in Diablo 2. I always thought traps in D2 were boring. I know I never used them on my assassins. If they want to throw in Solid Snake as a class like dub Lucifer is suggesting, I probably won't care. I just want to bash things with a barbarian.
Why not?, It's not like it takes alot of time to prepare, you just throw it and watch the fireworks... or you rip out the monsters' guts while they are being scorched by your infernal machines. That's pretty action-y to me. Awesome too.
What's the difference between throwing a trap and throwing a ball of ice?
dub Lucifer, I think your ideas are cool, but they don't work in this game. Jay Wilson said that this game is, first and foremost, a cooperative game. What you're suggesting would not work well with the other classes, in my opinion. It would slow down the game play. Do you expect your teammates to stop every ten feet while you set traps and kill everything? It would make those sets of skills near useless for cooperative play. This game is about bashing hundreds of demons' heads in and spamming massive amounts of over the top magic; not waiting around while your teammates booby trap the place.
There's a lot of potential for a bow using class that hasn't been touched on in the past games, so I'm sure we'll see another one.
I don't understand some of the thinking in this thread. In my opinion, traps don't work well in this type of game. Neither does anything related to stealth or sneakiness. The game moves too fast for that kind of a class.
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I want a ranged class as much as any one, but I can't be as assertive as some of you are about how it should be made. If I did know how it should be made, I'd probably be at Blizzard HQ workin' on the damn thing. I'm only trying to point out how absurd some of the ideas (however cool they may be) are for this game. I just want to see class ideas kept to a realistic view. Based purely on what we've seen in the game and what we've heard from the developers. What you're talking about is totally realistic, by the way.
I think a cool idea for a ranged class is something similar to the Paragon in Guild Wars. A holy spear chucking badass. Uh...
I believe we've met in previous threads.
Don't forget the holy damage.
I don't think that at all. Now you're just putting words in my mouth. I never said that every class should just 1 hit kill everything. I'm talking about stealth and other stuff related to sneaking around.
Wall of Zombies, Bone Wall, etc are all a kind of trap. You are right about that. What dub Lucifer is talking about is VERY different from that kind of skill. Please read his last post on page two. He's talking about sneaking around patrol units for Christ's sake.
Diablo: Tactical Espionage Action
I wish I had photo editing skills.
I think I'm gonna need some more time away from Diablo forums.
What he wants is very different from how traps worked in Diablo 2. I always thought traps in D2 were boring. I know I never used them on my assassins. If they want to throw in Solid Snake as a class like dub Lucifer is suggesting, I probably won't care. I just want to bash things with a barbarian.
What's the difference between throwing a trap and throwing a ball of ice?
dub Lucifer, I think your ideas are cool, but they don't work in this game. Jay Wilson said that this game is, first and foremost, a cooperative game. What you're suggesting would not work well with the other classes, in my opinion. It would slow down the game play. Do you expect your teammates to stop every ten feet while you set traps and kill everything? It would make those sets of skills near useless for cooperative play. This game is about bashing hundreds of demons' heads in and spamming massive amounts of over the top magic; not waiting around while your teammates booby trap the place.
I don't understand some of the thinking in this thread. In my opinion, traps don't work well in this type of game. Neither does anything related to stealth or sneakiness. The game moves too fast for that kind of a class.