Ahh but the vampires or half vampires would have have to come from somewhere which brings out the problem that there is probably no place in the world of Sanctuary that has vampires living among the population. Also yes having a creature of the night on the hero's side would be interesting but what about the feeding and stuff? most if not all half vamps need to drink blood.. which could become a problem with the hero's.
I think we are more likely to get a Paladin style dark knight possibly with demonic sides.
I just hope its not a pure range but whatever it is I'm pretty sure it will be cool.
True it would be somewhat conflicting. But then again, so is a witch doctor, necromancer, or even assassin in their own ways. Definitely not holy classes or saints by any means. And for the feeding, don't think it would be much of an issue considering the health globes and what not (resemble blood in a bottle to me). Plus you don't ever see any of the other classes sitting down for a picnic, don't think they're all anorexic
I don't think they are concerned with lack of food
and I thought vampires were 100% human, or humans were 100% vampire, idk how you can be both
No idea what the end of that means....
But looking at some past references, vampire hunter d, blade, and others. The half vampire half human role. These characters possessed both strengths that traditional vampires and humans have. They also acted as independent from both sides, but often used to destroy the pure vampires. Not trying to turn d3 into a vampire game, just thought a character like this could be interesting. Would allow for more story development, a completely different character to play from any of the other diablos, and allow for a mixed of range/melee class.
Quote from "emilemil1" »
The D2 vampires were lame Their only Vampire characteristic was that they drained life on melee hits.
And they were also just monsters you were supposed to kill with no development, story, etc. Obviously one you would play would be more indepth with more skills, abilites.
The 5th class should be a dunpeal, or half human/half vampire. Reasoning for fighting against hell would be that its corrupting all humans into demons, therefore eliminating their food (human blood). Not good nor evil, a mercenary type character that can use both ranged and close attacks with special abilities including those of a traditional vampire or super human senses.
True it would be somewhat conflicting. But then again, so is a witch doctor, necromancer, or even assassin in their own ways. Definitely not holy classes or saints by any means. And for the feeding, don't think it would be much of an issue considering the health globes and what not (resemble blood in a bottle to me). Plus you don't ever see any of the other classes sitting down for a picnic, don't think they're all anorexic
No idea what the end of that means....
But looking at some past references, vampire hunter d, blade, and others. The half vampire half human role. These characters possessed both strengths that traditional vampires and humans have. They also acted as independent from both sides, but often used to destroy the pure vampires. Not trying to turn d3 into a vampire game, just thought a character like this could be interesting. Would allow for more story development, a completely different character to play from any of the other diablos, and allow for a mixed of range/melee class.
And they were also just monsters you were supposed to kill with no development, story, etc. Obviously one you would play would be more indepth with more skills, abilites.
Considering the monk is technically a returning character, thats already not the case