Let's say that the arrow moves at 150fps, at 50 foot you would have 333 milliseconds to respond, at 25 ft you would have 167 milliseconds. I don't think it would be too bad.
Would said class be a coyote? Perhaps a roadrunner?
Thought someone would say that:rolleyes:
Quote from name="Vae Victis" »
Ugh... just reminds me how slow arrows go in the diablo series. Always been a pet peeve of mine. Arrows should fly fast. Then it would be alright to slow them down with a skill. But if they keep the same speed, plus you slow them more, you might as well have slow missile triggered...
Imo, arrows should fly faster than the D2 arrows, but not as fast as the TL arrows. Right in between would be great.
I agree, arrows should travel at the speed of arrows.
Quote from "scyberdragon" »
I think a ranged class with a tree to improve arrows, one tree for traps and possibly a tree for a single pet
I think there is room for more than one pet. Maybe several pets that use each others strengths to gain an advantage. Maybe shaman and underling pets. Your shaman would revive the underlings and your underlings would protect the shaman.I'm sure one of you could come up with a more intuitive pet mechanic, my brain is fried.
Metal Arrows: Metal arrows that knock the enemy backwards (range and speed reduced).
Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Hot Blob: Summons an animate blob of molten metal, which has two modes of attack. Firing smaller blobs of metal, and ramming them.
Anvil: A large hunk of metal falls from the sky.
Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
The mana system would work normally except that you could boost your mana by sacrificing an item (melting it) the enchantments on the item would affect the attacks that are fueled by its boost.
As long as the steam punk is kept at a minimal. Make the skills look as down to earth as possible. You know what I mean?
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Fuck you, I'm a dragon.
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at 5 ft you would have 34 milliseconds
at 1 ft you would have 7:O
Fuck you, I'm a dragon.
I agree, arrows should travel at the speed of arrows.
I think there is room for more than one pet. Maybe several pets that use each others strengths to gain an advantage. Maybe shaman and underling pets. Your shaman would revive the underlings and your underlings would protect the shaman. I'm sure one of you could come up with a more intuitive pet mechanic, my brain is fried.
Fuck you, I'm a dragon.
Metal Arrows: Metal arrows that knock the enemy backwards (range and speed reduced).
Molten Metal Arrows: An arrow that melts after it leaves the bow, causes fire and phisical damage with a splash radius (range and speed reduced).
Charged Spikes: Fires an arrow with a mace like arrowhead, explodes on impact sending electricaly arced spikes flying in all directions (range and speed is severely reduced)
Hot Blob: Summons an animate blob of molten metal, which has two modes of attack. Firing smaller blobs of metal, and ramming them.
Anvil: A large hunk of metal falls from the sky.
Electro-Shock Sentries: Summons flying metaloid creatures that surround the enemy and arc electricity between each other (if you have 5 they would form a pentagram of arcing electricity)
The mana system would work normally except that you could boost your mana by sacrificing an item (melting it) the enchantments on the item would affect the attacks that are fueled by its boost.
As long as the steam punk is kept at a minimal. Make the skills look as down to earth as possible. You know what I mean?
Fuck you, I'm a dragon.