well... i ended up screwing with the rune builds on that page after i posted it... and i think it changed what you guys saw.
As for the golden rune.... i meant the indigo rune for 5% heal per enemy hit... I DONT KNOW WHY IT WAS GOLDEN!!! it truely makes no sense as you said. I like the idea of burst heals, thats why i would pick indigo.
just to make sure everyone is on the same page... here is what it should look like:
fury-crimson-24% damage boost per stack (5 stacks)
charge-indigo (5% heal per enemy hit)
revenge-alabaster (increase crit rating by 27% for 10s)
overpower-crimson (increase crit rating by 22% for 6s)
battlerage-crimson/alabaster (100% damage boost)
warcry-crimson (260% armor boost)
as for the first post. I dont know how its not thought out? Lacking survivability makes no sense to me with the current listings i have. If im low, i have a "reliable" heal with indigo charge, revenge heals me, bloodthirst for even more in battle heals, and Inspiering presence for hp regen (mainly so i can go into every fight at full hp). Not to mention the 260% armor buff i apply, I really dont know about that statement.
Being that the build may have changed on the page... and my dumbass put golden rune instead of indigo on the OP(idk how i did that...), I can see how THAT was not thoughtout.
Things that you brought up, that I am lacking, are fury dumps/CC. This build has no furry dumps at all.... ever! I like your idea of sprint quite a bit. It is a furry dump and allows mobility (HUGE plus for me). Ill try and add that into my build and see what I think.
As for the no crowd control, I dont know what to do about that atm. I will have to see how the game plays to see if i Really need it.
you have a point. The only thing I dont like/know about bezerker rage is, how many hits/seconds will it take me to hit max furry in a fight. If its over before I get a chance to hit that point, id rather have IP. If my fury build up is super fast, then it would be an obvious as stated. 20% free damage is always cool
meh, someones started a thread about frenzy barb already hehe. the build looks very similar to mine. This thread gives plenty of reasoning behind every decision, while the other is spotty on that.
So, I started with a frenzy base, as it gives a ton of attack speed. With a crimson rune inside of it, it will also boost my damage to 120% of the 20% hit taken by frenzy itself. Also, I am making frenzy my "base" attack instead of a person buff which i will have to concern myself with attacking a mob every x seconds to maintain it. That doesn't sound fun to me.
Next, my play style loves mobility, so leap/charge were a requirement. It just happens that I feel charge will be more fun, and that it gives a large some of heals with a golden rune. So, I can use this as a form of "imitation" or an "o shi" button being that I will be going toe to toe with monsters.
Next, I had to pick warcry with a crimson rune, as I feel this is the backbone of a barb. 260% armor bonus is huge, and something that is very helpful when tanking damage.
Being the "base" of my build, I had options as to what I wanted to focus on next. I thought, the synergy of a frenzy's attack speed would go well with overpower, a crit based move. I must say, the revenge/overpower skill concepts are amazing, and I love them. Reaction based is always a nice touch :). So, as I was saying, if I attack like a hippy on speed, my chances to proc overpower will be high, giving me a sense of aoe (not sure how exactly it works, but i know it does have some aoe to it). I would also pop a crimson rune into it to increase my chances of proc-ing the skill and boost my damage (because crits are always cool right?).
My next skill I threw in was revenge, as I would be soaking up a ton of shots, and its bound be to proc-ed. Also, with an alabaster rune, i get a 27% chance to crit bonus. Again, more crits, more damage, more overpower, more .... WINNING! Also, this skill gives health replenishment which is nice to have.
As for my final skill, I am torn. I want something highly offensive but not an attack. As stated, my "attack" is frenzy, and ill have revenge/overpower to supplement my aoe. If i get too preoccupied with doing other attacks, I will loose my frenzy buff which I dont want to loose. So, I feel my two options are battle rage for 30% damage and 4%+ crit rating. This one is quite self explanatory... more damage, and more crit rating. I am unsure, however, if i would rather have an alabaster or crimson rune. Being that I would attack insanely fast, and critting a lot, the 55% aoe weapon damage proc on crits would be a nice aoe touch to my build. On the other hand, 100% damage boost is always nice. It would have to come down to in game choice imo. Also, i could use battle rage at the start of every fight after using warcry.
My other option is, wraith of the berserker. Being that I have almost 0 fury dump in this build, this would give the build a place to dump. The stats on wraith are quite nice also. 45% attackspeed (always a plus), 10% crit chance (synergies with build well), 20% dodge chance (more tank is always nice), 20% movement speed (a perk). If i went with wraith, I would either go crimson with 75% damage bonous, or golden for 9 fury=1 second. Being that I would be generating a ton of fury from my stupid fast attackspeed frenzy, that could work. The only downsides to this pick would be:
1. could not use it before a fight, would have to stop for a split second
2. the duration is very short
3. if i go golden rune, I take a hit to potential damage outcome
Passives:
1. bloodthirst
2. ruthless
3. inspiring presence/boon of bul-kathos (battle rage/wraith builds)
reason for bloodthirst is, i will be taking a lot of damage and also dealing a ton. My hopes is, this will add a sizable cushioning to my life pool.
reason for ruthless is, my barb will quickly become a critstorm in fights, therefore a 50% increase in crit damage will be a large increase in my overall dps. Not to mention a 5% higher crit rate to start with, shortening the length of time before overpower will proc.
reasoning for inspiring presence is, I dont want to be hampered with having to recast buffs, as i feel 60s will be more than enough time for a fight to take place (late game). The hp regen is also nice. With warcry, i can be topped off before every fight (if i want to spend the time to wait that is....)
reasoning for boon is, the cooldown on wraith is way to long for my liking, and I want to be firing at 100% every fight, not every other other other.
This build, Pros:
HIGH single target dps
HIGH crit rating
crit damage
reactive (fun for me)
sustainable with hp replenishment
fury sustainable
blurmode!
Cons:
LOW aoe
no fury dump
may not be fun for everyone?
So, let me know what you think. I dont care if your an ass about feedback, as long as its constructive. Keep in mind, though, much of this build is play style ie, frenzy/reaction. Add your pros/cons, reveal flaws, find better things to do. enjoy
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As for the golden rune.... i meant the indigo rune for 5% heal per enemy hit... I DONT KNOW WHY IT WAS GOLDEN!!! it truely makes no sense as you said. I like the idea of burst heals, thats why i would pick indigo.
just to make sure everyone is on the same page... here is what it should look like:
fury-crimson-24% damage boost per stack (5 stacks)
charge-indigo (5% heal per enemy hit)
revenge-alabaster (increase crit rating by 27% for 10s)
overpower-crimson (increase crit rating by 22% for 6s)
battlerage-crimson/alabaster (100% damage boost)
warcry-crimson (260% armor boost)
as for the first post. I dont know how its not thought out? Lacking survivability makes no sense to me with the current listings i have. If im low, i have a "reliable" heal with indigo charge, revenge heals me, bloodthirst for even more in battle heals, and Inspiering presence for hp regen (mainly so i can go into every fight at full hp). Not to mention the 260% armor buff i apply, I really dont know about that statement.
Being that the build may have changed on the page... and my dumbass put golden rune instead of indigo on the OP(idk how i did that...), I can see how THAT was not thoughtout.
Things that you brought up, that I am lacking, are fury dumps/CC. This build has no furry dumps at all.... ever! I like your idea of sprint quite a bit. It is a furry dump and allows mobility (HUGE plus for me). Ill try and add that into my build and see what I think.
As for the no crowd control, I dont know what to do about that atm. I will have to see how the game plays to see if i Really need it.
http://www.diablofans.com/topic/28581-true-berserker/ link to other thread
http://us.battle.net/d3/en/calculator/barbarian#fTUhYg!abc!ZbaZZZ
So, I started with a frenzy base, as it gives a ton of attack speed. With a crimson rune inside of it, it will also boost my damage to 120% of the 20% hit taken by frenzy itself. Also, I am making frenzy my "base" attack instead of a person buff which i will have to concern myself with attacking a mob every x seconds to maintain it. That doesn't sound fun to me.
Next, my play style loves mobility, so leap/charge were a requirement. It just happens that I feel charge will be more fun, and that it gives a large some of heals with a golden rune. So, I can use this as a form of "imitation" or an "o shi" button being that I will be going toe to toe with monsters.
Next, I had to pick warcry with a crimson rune, as I feel this is the backbone of a barb. 260% armor bonus is huge, and something that is very helpful when tanking damage.
Being the "base" of my build, I had options as to what I wanted to focus on next. I thought, the synergy of a frenzy's attack speed would go well with overpower, a crit based move. I must say, the revenge/overpower skill concepts are amazing, and I love them. Reaction based is always a nice touch :). So, as I was saying, if I attack like a hippy on speed, my chances to proc overpower will be high, giving me a sense of aoe (not sure how exactly it works, but i know it does have some aoe to it). I would also pop a crimson rune into it to increase my chances of proc-ing the skill and boost my damage (because crits are always cool right?).
My next skill I threw in was revenge, as I would be soaking up a ton of shots, and its bound be to proc-ed. Also, with an alabaster rune, i get a 27% chance to crit bonus. Again, more crits, more damage, more overpower, more .... WINNING! Also, this skill gives health replenishment which is nice to have.
As for my final skill, I am torn. I want something highly offensive but not an attack. As stated, my "attack" is frenzy, and ill have revenge/overpower to supplement my aoe. If i get too preoccupied with doing other attacks, I will loose my frenzy buff which I dont want to loose. So, I feel my two options are battle rage for 30% damage and 4%+ crit rating. This one is quite self explanatory... more damage, and more crit rating. I am unsure, however, if i would rather have an alabaster or crimson rune. Being that I would attack insanely fast, and critting a lot, the 55% aoe weapon damage proc on crits would be a nice aoe touch to my build. On the other hand, 100% damage boost is always nice. It would have to come down to in game choice imo. Also, i could use battle rage at the start of every fight after using warcry.
My other option is, wraith of the berserker. Being that I have almost 0 fury dump in this build, this would give the build a place to dump. The stats on wraith are quite nice also. 45% attackspeed (always a plus), 10% crit chance (synergies with build well), 20% dodge chance (more tank is always nice), 20% movement speed (a perk). If i went with wraith, I would either go crimson with 75% damage bonous, or golden for 9 fury=1 second. Being that I would be generating a ton of fury from my stupid fast attackspeed frenzy, that could work. The only downsides to this pick would be:
1. could not use it before a fight, would have to stop for a split second
2. the duration is very short
3. if i go golden rune, I take a hit to potential damage outcome
Passives:
1. bloodthirst
2. ruthless
3. inspiring presence/boon of bul-kathos (battle rage/wraith builds)
reason for bloodthirst is, i will be taking a lot of damage and also dealing a ton. My hopes is, this will add a sizable cushioning to my life pool.
reason for ruthless is, my barb will quickly become a critstorm in fights, therefore a 50% increase in crit damage will be a large increase in my overall dps. Not to mention a 5% higher crit rate to start with, shortening the length of time before overpower will proc.
reasoning for inspiring presence is, I dont want to be hampered with having to recast buffs, as i feel 60s will be more than enough time for a fight to take place (late game). The hp regen is also nice. With warcry, i can be topped off before every fight (if i want to spend the time to wait that is....)
reasoning for boon is, the cooldown on wraith is way to long for my liking, and I want to be firing at 100% every fight, not every other other other.
This build, Pros:
HIGH single target dps
HIGH crit rating
crit damage
reactive (fun for me)
sustainable with hp replenishment
fury sustainable
blurmode!
Cons:
LOW aoe
no fury dump
may not be fun for everyone?
So, let me know what you think. I dont care if your an ass about feedback, as long as its constructive. Keep in mind, though, much of this build is play style ie, frenzy/reaction. Add your pros/cons, reveal flaws, find better things to do. enjoy