Do the quest in each difficulty and you will have 3 items with your name on it thus making a set. and You can personalize set items, like sigon's boots.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
I´ve seen items like "Lachdanan´s Veil of Steel" or "Galadriel´s Windforce"
The right Name can make it sound better then before...maybe
Indeed. Trouble is, and this may just be a generalization, and a poor one at that, but the majority of people on Battle.net are actually rather unorignal when it comes to naming characters. There are how many Sorc/Zons out there with names referring to breast size or how sweet their ass looks?
I'm not saying I am original as I guilty of borrow many a name from a book/gave/movie, such as "Archeon", or "Valnir" and most recently "Minsc", but at least it's better than "Ilikeboobies" or "SexyPornstar"
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
First of all, if places a limit of three personalizations. It should have been a repeatable quest.
Yes it should have. A one time deal is hardly worse risking your Hardcore character life against Nil's impressive corpse explosion for.
Second, if only places you name on it, which is pretty useless in Diablo where only you will ever see the name anyway. It also makes it horrible because it slams the name on there without asking you where you want it, and even if you want your exact name.
I agree, but character names on items in Diablo generally go before the item name, Sigon's Visage for example. There are a few unique items that differ but the are usually something like The Hands of Broc, you wouldn't get an item named "the hands of" for you to put your character's name after it, so prehaps that is why the name goes in front.
I think it should be a set item creation quest, like elfen suggested.
They could always hard code it to only create partial/full set bonuses for 3 items. That would stop your issue of repeating the quest for a full set of 9 items. The biggest sets have 7 pieces i think, and what if your on Single Player? there is no one to trade with.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Maybe it's not such a great idea. But simply getting you name on something doesn't seem that great. Unless you have a cool name or something or the item has cool prefixes/suffixes.
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-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
Seeing as how you can effectively make a 3 item set, i think you should be able to get a partial set bonus for two personalized items. That would make the quest worth doing 2/3 times.
Course the bonus would probably be randomly generated.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
If memory serves right, yea it supercedes Runewords.
If it does, then great, that's what I'd use it for. Trouble is, some jackass usually kills me before I get a decent runeword, or even a runeword as is the case lately.
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
It's a cool idea as with 3 difficulties you can effectively make a 3 piece item set.
Jorgar 's Mighty Hammer of Doom
Jorgar's Crimson Ancient Armor
Jorgar's Sword of the Flame
I must look into whether your name supercedes runewords.
Jorgar's Anceint Pledge, or Jorgar's Breath of the dying. Has a nice ring to it don't you think? Assuming it's possible to personalize an iten with a rune word in it.
But overall I find it to be rather useless. Esp, on Single player, as you can use Hero Editor to personalise your item with whatever you want.
And it looks silly when people personalise set items.
Jorgar's Berserker's Axe
Rollback Post to RevisionRollBack
-Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth.
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Indeed. Trouble is, and this may just be a generalization, and a poor one at that, but the majority of people on Battle.net are actually rather unorignal when it comes to naming characters. There are how many Sorc/Zons out there with names referring to breast size or how sweet their ass looks?
I'm not saying I am original as I guilty of borrow many a name from a book/gave/movie, such as "Archeon", or "Valnir" and most recently "Minsc", but at least it's better than "Ilikeboobies" or "SexyPornstar"
Yes it should have. A one time deal is hardly worse risking your Hardcore character life against Nil's impressive corpse explosion for.
I agree, but character names on items in Diablo generally go before the item name, Sigon's Visage for example. There are a few unique items that differ but the are usually something like The Hands of Broc, you wouldn't get an item named "the hands of" for you to put your character's name after it, so prehaps that is why the name goes in front.
They could always hard code it to only create partial/full set bonuses for 3 items. That would stop your issue of repeating the quest for a full set of 9 items. The biggest sets have 7 pieces i think, and what if your on Single Player? there is no one to trade with.
Maybe it's not such a great idea. But simply getting you name on something doesn't seem that great. Unless you have a cool name or something or the item has cool prefixes/suffixes.
Course the bonus would probably be randomly generated.
If it does, then great, that's what I'd use it for. Trouble is, some jackass usually kills me before I get a decent runeword, or even a runeword as is the case lately.
Jorgar 's Mighty Hammer of Doom
Jorgar's Crimson Ancient Armor
Jorgar's Sword of the Flame
I must look into whether your name supercedes runewords.
Jorgar's Anceint Pledge, or Jorgar's Breath of the dying. Has a nice ring to it don't you think? Assuming it's possible to personalize an iten with a rune word in it.
But overall I find it to be rather useless. Esp, on Single player, as you can use Hero Editor to personalise your item with whatever you want.
And it looks silly when people personalise set items.
Jorgar's Berserker's Axe