Yea but the problem he's having is probably the amount of shit magical items (a hundred thousand IK mauls) vs the amount of actually nice and valuable magical items (arachnids, etc,...), and thats just pure luck, mf doesn't know the difference between crap and godly. Thus you might only find a couple of magical items with a zero mf character, and those couple of items might be pure godly and you might find a kazilion items with a 2000 mf character and they might all be utter crap.
Depends on what you mean.
When Diablo II decides what items to drop, it first looks at what treasureclasses the killed monster belongs to. it then picks an item from those classes. If it is a piece of equiupment, it first checks what level it's going to be:
Exceptional>Elite>Normal (I'm fairly sure it checks Exceptional first, which is a bit strange. But if you mod the game and set both the chances of getting exceptional and elite to 100% for an item, you will always get exceptional versions of it.)
It then checks the quality of the item:
Unique>Set>Rare>Magic>Normal
Magic find increases the chances of spawning anything above normal. Which of course translates into a lot of magic items, since the chance of getting magic items is far greater than any of the other three types.
Quote from "Bloodlust_Fox" »
I seem to recall the point of diminshing returns around 425 mf.
I may be wrong on this, but any point of MF suffers from diminishing returns, it's just so damn little in the beginning it isn't noticeable until you get up into several hundred points.
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When Diablo II decides what items to drop, it first looks at what treasureclasses the killed monster belongs to. it then picks an item from those classes. If it is a piece of equiupment, it first checks what level it's going to be:
Exceptional>Elite>Normal (I'm fairly sure it checks Exceptional first, which is a bit strange. But if you mod the game and set both the chances of getting exceptional and elite to 100% for an item, you will always get exceptional versions of it.)
It then checks the quality of the item:
Unique>Set>Rare>Magic>Normal
Magic find increases the chances of spawning anything above normal. Which of course translates into a lot of magic items, since the chance of getting magic items is far greater than any of the other three types.
I may be wrong on this, but any point of MF suffers from diminishing returns, it's just so damn little in the beginning it isn't noticeable until you get up into several hundred points.