I wouldn't necessarily know, as I haven't really played any early rpgs, but I believe that they evolved as follows:
D&D->CRPGs that used text based graphics -> isometric rpgs -> Diablo (which was originally turn-based) -> Diablo 2. Diablo 3 is based off of Diablo 2 and WoW.
Everquest I can't account for why, is so similar to WoW. WoW's interface is simply channeled mostly from Diablo II's, and Aion, well, Aion just seemed to copy the biggest most successful MMO in history, (WoW) which is a smart move right? The best business model for them would be to take que's from the most successful competitor.
However, wasn't WoW based off of Everquest? Because at least in terms of game play, they appear to be similar, and the GUI also looks more or less similar. I'm not really sure. However, WoW's interface was not based off of Diablo 2. I really cannot see any similarities, other than the Inventory (which is common for most RPGs), and maybe the talent/skill tree, which isn't very original either. And the action bar used in WoW is not at all similar to anything used in Diablo 2. Diablo 3 maybe, but that's just because they copied it from WoW... So I don't really see what you meant about WoW evolving from Diablo 2.
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D&D->CRPGs that used text based graphics -> isometric rpgs -> Diablo (which was originally turn-based) -> Diablo 2. Diablo 3 is based off of Diablo 2 and WoW.
However, wasn't WoW based off of Everquest? Because at least in terms of game play, they appear to be similar, and the GUI also looks more or less similar. I'm not really sure. However, WoW's interface was not based off of Diablo 2. I really cannot see any similarities, other than the Inventory (which is common for most RPGs), and maybe the talent/skill tree, which isn't very original either. And the action bar used in WoW is not at all similar to anything used in Diablo 2. Diablo 3 maybe, but that's just because they copied it from WoW... So I don't really see what you meant about WoW evolving from Diablo 2.