I'm so glad this topic is getting so much attention! It is definitely a good way to kill time between now and whenever the next announcement may be.
Going to try my hand at a single-player DH build.
Quote from name="Solo DH" »
Actives:
Bola Shot: Shoot out an explosive Bola that wraps itself around its target. After X seconds the Bola explodes, dealing a percentage of weapon damage to the target and an additional percentage of weapon damage to all nearby targets.
Chakram: This ability is seen in the B-Roll video, looks like a fun AoE.
Companion: Take a guess at what this is.
Elemental Arrow: Looks fun, pretty easy to assume what it does.
Shadow Power: I just want this to be cool and range-based.
Strafe: Yeeuh.
Passives:
Archery: Reduces the cost of Hatred-type skills by 50%.
Aggression: Increases attack by 20%.
Opportunity: Increases damage dealt to slowed targets by 20%.
Seems like a pretty stock-standard big AoE build, Vault doesn't seem very necessary as long as Bola shot is kept on enemies, and the slowed effect will increase the damage of all the massive AoE. Woooo! The DH will probably be the character I play when my friends are offline.
With the semi-tentative skills/passives lists for each class being posted, we now have a treasure trove of information, speculation, and theorycrafting at our fingertips. Special thanks to Doomscream for this excellent thread.
Assuming there are no major overhauls again, make a build for your class of choice and post it here! Let's leave Runes out of it for now, keep that kind of speculation to the Rune Effect threads in the class-specific forums.
I'll get started. Since I am playing a Barbarian with my group of 3 other friends, who are playing Monk, Demon Hunter, and Witch Doctor, I'll probably want to tank up quite a bit. Here's my speculative build, at level 30.
Quote from name="Barbarian Tank Build" »
1. Threatening Shout - Reduce enemy damage for X seconds in AoE
2. Revenge - Chance on being hit to strike all nearby enemies, gaining health for each enemy hit
3. War Cry - Generates Fury and increases party defense
4. Ground Stomp/Seismic Slam/Ancient Spear - Offensive abilities, Stun/Forward AoE/Forward AoE Slow, respectively
5. Ground Stomp/Seismic Slam/Ancient Spear - "
6. Wrath of the Berserker - Long cooldown, activate buff, raising stats and removing enemy damage resistance
1. Iron Skin - Double armor
2. Superstition - Reduce magic damage taken by 10%
3. Shield of Iron - Increase block chance by 10%
It's difficult to tell how useful any of these passives will be, so I'm considering taking another gander at the list and choosing some different ones. Your turn!
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Going to try my hand at a single-player DH build.
Seems like a pretty stock-standard big AoE build, Vault doesn't seem very necessary as long as Bola shot is kept on enemies, and the slowed effect will increase the damage of all the massive AoE. Woooo! The DH will probably be the character I play when my friends are offline.
Assuming there are no major overhauls again, make a build for your class of choice and post it here! Let's leave Runes out of it for now, keep that kind of speculation to the Rune Effect threads in the class-specific forums.
I'll get started. Since I am playing a Barbarian with my group of 3 other friends, who are playing Monk, Demon Hunter, and Witch Doctor, I'll probably want to tank up quite a bit. Here's my speculative build, at level 30.
It's difficult to tell how useful any of these passives will be, so I'm considering taking another gander at the list and choosing some different ones. Your turn!