I am wondering if there are skill groupings of the + damage modifiers. Obviously attack doesn't multiply itself, same for crit damage. So perhaps +all % damage also just adds to itself as well. And then weapon damage.
Thus, Frenzy(120), Battle Rage(100), Bash(80), etc would all simply add together and not continually multiple off each other.
Throw Weapon with Red rune = 462% weapon damage.
Battle Rage with Red rune = 100% more damage.
Max Bash with Blue rune = 80% more damage.
Wrath of the Berzerker with Red run = 75% more damage.
Brawler passive = 30% more damage when around 8 dudes.
No Escape passive = 100% more damage with Throw Weapon.
+120% from Frenzy. Should be 462% weapon damage and 505% + all damage.
Thus with 500 attack and 500% crit damage:
[{(250*462%) * 500} * 505] * 500 = 145818
That is pretty serious on a crit. Or maybe not. Maybe Inferno Diablo has 5 million health.
If the math pans out as such, dropping Battle Rage should only lower damage by about 15-25% as opposed to a 50% cut.
Not crunching math here but figured I would point out two concerns. I believe Frenzy only give damage bonus to Frenzy. Was seeing some posts about people testing it in the beta. Pretty sure this is true.
As for the No Escape bonus, are we sure that is simply added with other "bonus damage" percentages? I ask because the passive specifically gives Throw Weapon a 100% boost. I figured that would be taken into effect for the skill's damage before adding all "bonus damage" percentages. If the way I see is the way it is, then your number is actually low.
Imagine a crit with this build with all possible damage modifiers activated!
Throw Weapon with Red rune = 462% weapon damage.
Battle Rage with Red rune = 100% more damage.
Max Bash with Blue rune = 80% more damage.
Wrath of the Berzerker with Red run = 75% more damage.
Brawler passive = 30% more damage when around 8 dudes.
No Escape passive = 100% more damage with Throw Weapon.
Get life back with fury generators + leach on gear.
Oh, and if you kill your target with that Throw Weapon (which you probably will if not a boss) you get that 20 fury back.
100+80+75+30 = 285% damage bonus on a Throw Weapon that does 924% weapon damage, so 924 * 2.85 = 2633.4% weapon damage for 20 fury?
If so... damn!
Edit: + = *
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Not crunching math here but figured I would point out two concerns. I believe Frenzy only give damage bonus to Frenzy. Was seeing some posts about people testing it in the beta. Pretty sure this is true.
As for the No Escape bonus, are we sure that is simply added with other "bonus damage" percentages? I ask because the passive specifically gives Throw Weapon a 100% boost. I figured that would be taken into effect for the skill's damage before adding all "bonus damage" percentages. If the way I see is the way it is, then your number is actually low.
Just something to take into consideration.
Imagine a crit with this build with all possible damage modifiers activated!
Throw Weapon with Red rune = 462% weapon damage.
Battle Rage with Red rune = 100% more damage.
Max Bash with Blue rune = 80% more damage.
Wrath of the Berzerker with Red run = 75% more damage.
Brawler passive = 30% more damage when around 8 dudes.
No Escape passive = 100% more damage with Throw Weapon.
Get life back with fury generators + leach on gear.
Oh, and if you kill your target with that Throw Weapon (which you probably will if not a boss) you get that 20 fury back.
100+80+75+30 = 285% damage bonus on a Throw Weapon that does 924% weapon damage, so 924 * 2.85 = 2633.4% weapon damage for 20 fury?
If so... damn!
Edit: + = *