I think a lot of the "target dummy DPS" calculations neglect the importance of fast cast speed in a game where your casts can be interrupted by hit recovery, abilities (fists of thunder) and knockbacks.
Even if a slower cast speed gave higher target dummy DPS (and it seems like it doesn't), interrupts VASTLY penalize slower casts. Just ask anyone who's ever played PvP in WoW. Given a choice between a 2000 DPS, 1.0sec spell and a 1500 DPS, 0.5sec spell its pretty obvious which one will be easier to use on a harder difficulty.
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Even if a slower cast speed gave higher target dummy DPS (and it seems like it doesn't), interrupts VASTLY penalize slower casts. Just ask anyone who's ever played PvP in WoW. Given a choice between a 2000 DPS, 1.0sec spell and a 1500 DPS, 0.5sec spell its pretty obvious which one will be easier to use on a harder difficulty.