Also remember for the most part the numbers are low and it could be out of wack by the rounding of numbers during the calculation.
I believe they are using the same mechanism as d2 for the calculation to help keep processes down to calculate the damage and focus on the game speed.
Also I do believe the monsters have defense and or some sort of resistances as well to help keep the balance better.
One of the issues for the LCS in D2 was the client/server issue with displaying the correct information even in single player the client used information that the battlenet server used but on single player it was very buggy and inaccurate information showed up due to that.
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I believe they are using the same mechanism as d2 for the calculation to help keep processes down to calculate the damage and focus on the game speed.
Also I do believe the monsters have defense and or some sort of resistances as well to help keep the balance better.
One of the issues for the LCS in D2 was the client/server issue with displaying the correct information even in single player the client used information that the battlenet server used but on single player it was very buggy and inaccurate information showed up due to that.