Well, in the thread you linked (Mathematicians!), the poster Strill shows in a very convincing way that the reason for the strange results of having Battle Rage active come from the fact that the display uses a critical hit damage % that is 100% higher than it should be. It's all in post #13.
Besides this bug (which they will hopefully fix) the rest seems to be working out the way it's intended.
We don't know this for sure. For example, the character sheet "DPS" implies that the dual wield +15% attackspeed is additive (not multiplicative) with attackspeed on gear, so our current state-of-the-theorycraft presumes that all attackspeed modifiers are additive. However, this is a very difficult measurement to make with a stopwatch. If in-game attackspeed is not purely additive, it may change the relative DPS rankings of things like Frenzy vs Bash.
My question (somewhat rhetorical) is whether we may be dealing with a situation every bit as bad as Diablo2, where the character-sheet damage of any given skill is often unrelated to how much damage it actually does in game. Anyone else remember the phrase "LCS" (Lying Character Sheet)?
A lot of theoreticians have tried to answer "multiplicative vs additive" questions (attackspeed, %ED) based on displayed character-sheet values. However, if the character-sheet DPS can be wrong on one count, it is likely to be wrong on multiple counts.
Worse yet, it may be incredibly difficult to determine just how wrong the character-sheet DPS is. We've long figured that enemies have their own Defense stat, because they clearly take less damage than what you're supposed to deal based on character sheet and tooltips. Problem is, if the character sheet and tooltips are "lying", then maybe they don't have a defense stat and our numbers are just wrong!!
Anyone else very very perplexed about this?
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We don't know this for sure. For example, the character sheet "DPS" implies that the dual wield +15% attackspeed is additive (not multiplicative) with attackspeed on gear, so our current state-of-the-theorycraft presumes that all attackspeed modifiers are additive. However, this is a very difficult measurement to make with a stopwatch. If in-game attackspeed is not purely additive, it may change the relative DPS rankings of things like Frenzy vs Bash.
http://www.diablofans.com/topic/30091-mathematicians/
My question (somewhat rhetorical) is whether we may be dealing with a situation every bit as bad as Diablo2, where the character-sheet damage of any given skill is often unrelated to how much damage it actually does in game. Anyone else remember the phrase "LCS" (Lying Character Sheet)?
A lot of theoreticians have tried to answer "multiplicative vs additive" questions (attackspeed, %ED) based on displayed character-sheet values. However, if the character-sheet DPS can be wrong on one count, it is likely to be wrong on multiple counts.
Worse yet, it may be incredibly difficult to determine just how wrong the character-sheet DPS is. We've long figured that enemies have their own Defense stat, because they clearly take less damage than what you're supposed to deal based on character sheet and tooltips. Problem is, if the character sheet and tooltips are "lying", then maybe they don't have a defense stat and our numbers are just wrong!!
Anyone else very very perplexed about this?