This only further proves it appears to be incorrect and that +Damage Increase is currently taking only Attack into consideration and nothing else (no items nor buffs), which is directly contradictory to what the tooltip says it should be doing.
We worked out the dmg calculations on Beta for wizards, and what it seemed like was that like types of dmg was additive, and different types were then multiplied.
Base Dmg * Sum Atk * Sum +%Dmg Gear * Sum +%Dmg Buffs = TOTAL
Whenever we did a test, the above formula predicted the min and max values every time.
Rollback Post to RevisionRollBack
One is never hurt by being given additional choices, only by taking them away. A QUADRILLION MAGIC FIND is worthless if you can't kill shit!
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Base Dmg * Sum Atk * Sum +%Dmg Gear * Sum +%Dmg Buffs = TOTAL
Whenever we did a test, the above formula predicted the min and max values every time.
A QUADRILLION MAGIC FIND is worthless if you can't kill shit!