Clearly everyone hear loves to ignore the fact that Blizzard made Diablo 3 for PS3 and 360 which have seamless transition between offline and online for the same character.
Yeah they made that game too, and they don't give a rats ass about hex editing or duping.
Blizzard hypocrites. And maybe change the name of this site to diablofanboys.com if you're going to continually ignore all the facts.
I'm a big believer in the idea that treating a child like an adult encourages them to grow up, so here goes:
1. Blizzard had to use first-party infrastructure rather than their own, so just gave up and just made the console version p2p, which means it's basically the same as the PC version in that a 'single player' is just a one-person multiplayer game, so there's actually no transition to be made between 'online' and 'offline'... it's the same code running off the same character data. The difference is that on PC, that code and data is on their servers, not our computers. It also makes it impossible to guarantee character integrity.
2. The console version was designed to be much more of a short-burn experience, because console-jockeys tend to be fine with much shorter shelf-life for their games than the PC Master Race, so any potential short-circuiting of the BIS-hunt wasn't such a big deal, and with no AH, duped and hacked items could only propagate to the incautious or outright willing rather instantly being available to the entire community.
... and at the risk of pointing out the breathtakingly obvious, the site is called www.diablofans.com, because, you know, girls are allowed.
Oh fine, in the interests of pretending there's an actual discussion to be had here... clearly splitting offline and online causes tension and dissatisfaction in the playerbase. I remember that happening when D2 came out... although it wasn't even close to the reaction to 'always on'. Although I also remember not giving a shit, because I'm mostly a solo player. This stuff is really just an indirect response to player demands for offline and online modes, and IMO anyone with any sense should give up that fight. Blizzard isn't budging.
I really do wish, though, that they'd just own up to the fact that always on has been a very successful form of DRM, and has actually behaved itself better than most (barring the obvious, inevitable and totally avoidable release day issues*), and from that point of view has been a 100% justified decision... they should just cut the bullshit, strap themselves in and say "D3 was an expensive game to make, and we needed to protect than investment. The DRM we implemented cut piracy to zero and minimized player inconvenience, and although it imposed certain restrictions on game design and caused some issues during the initial release we believe it was worth it in the long term.".
* I fully anticipate QQ-storms about connectivity when RoS ships, too. Because people don't learn. Anyone dumb enough to take time off work during release week needs their head checked.
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I'm a big believer in the idea that treating a child like an adult encourages them to grow up, so here goes:
1. Blizzard had to use first-party infrastructure rather than their own, so just gave up and just made the console version p2p, which means it's basically the same as the PC version in that a 'single player' is just a one-person multiplayer game, so there's actually no transition to be made between 'online' and 'offline'... it's the same code running off the same character data. The difference is that on PC, that code and data is on their servers, not our computers. It also makes it impossible to guarantee character integrity.
2. The console version was designed to be much more of a short-burn experience, because console-jockeys tend to be fine with much shorter shelf-life for their games than the PC Master Race, so any potential short-circuiting of the BIS-hunt wasn't such a big deal, and with no AH, duped and hacked items could only propagate to the incautious or outright willing rather instantly being available to the entire community.
... and at the risk of pointing out the breathtakingly obvious, the site is called www.diablofans.com, because, you know, girls are allowed.
/thread
Oh fine, in the interests of pretending there's an actual discussion to be had here... clearly splitting offline and online causes tension and dissatisfaction in the playerbase. I remember that happening when D2 came out... although it wasn't even close to the reaction to 'always on'. Although I also remember not giving a shit, because I'm mostly a solo player. This stuff is really just an indirect response to player demands for offline and online modes, and IMO anyone with any sense should give up that fight. Blizzard isn't budging.
I really do wish, though, that they'd just own up to the fact that always on has been a very successful form of DRM, and has actually behaved itself better than most (barring the obvious, inevitable and totally avoidable release day issues*), and from that point of view has been a 100% justified decision... they should just cut the bullshit, strap themselves in and say "D3 was an expensive game to make, and we needed to protect than investment. The DRM we implemented cut piracy to zero and minimized player inconvenience, and although it imposed certain restrictions on game design and caused some issues during the initial release we believe it was worth it in the long term.".
* I fully anticipate QQ-storms about connectivity when RoS ships, too. Because people don't learn. Anyone dumb enough to take time off work during release week needs their head checked.